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Messages - NuclearStudent

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31
XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: July 03, 2015, 08:04:23 am »
I can post the one I have, but its out of date now, as I never upgraded to extended.  Let me know if you'd like it. :)


Would still be interested. Be interested in seeing how you formatted it for the least.

32
XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: July 03, 2015, 08:02:40 am »
Yeah, I ended up making a spreadsheet, which is asking a lot of (new) players, but the differences aren't really that significant that I've found.
Yeah, some things are weird but the tone of the mod makes it believable in most cases (you ARE supposed to be a ragtag band of mutant pirates that discovered a laboratory; building from that). Haven't gotten Stone Axe, but that sounds like a bug. It is very overwhelming for new players.
I am on the fence here. First couple months space was really tight, so I only bought scrap, chemicals, etc when I had to for manufactures. Maybe an early unlock to manufacture your own scraps/chems/etc to circumvent need to buy from Black Market, but moving towards self-sustaining feels against the spirit of the mod. Pretty sure you had to research to unlock those manufactures, which makes sense why you have to extract.
 Bootypedia solves this. Aircraft state weapon slots: "YxLT, ZxHV, AxMS"; and armament entries state their size: "Class: Light, Class: Heavy, Class: Missile". Only thing I didn't get was why Spike Rockets are "Heavy" and Seagulls are "Missile", but why wouldn't Spike Rockets be able to fulfill a Missile slot?
Yeah. X-Bow gets outclassed quickly. Spear is the melee version of the bow, super high accuracy, and very good damage. Although not as great as Bows, Fuso Knives are really underrated. Accuracy/damage scale even better than Bows.
 Yeah. I had some questions about that and still do. From my experience, playing with lights off (especially on Night missions) is an effort in futility of constantly switching on/off to see where I'm moving, terrain, etc, but never noticed any real difference. Sneaky AI on - still somehow stays away from player, Sneaky AI off - still somehow knows where my units are. Although the NV modifier does work (letting my Night Ops scouts to see enemy to pick off with my snipers) but the light mechanism doesn't seem to do anything.

Easiest way to test is through the Battle Mode - 4 tests: 2 Night missions (with Sneaky AI on, other off), 2 Day Missions (Sneaky AI on, other off). And generally if you keep the map settings same, enemy should spawn in similar locations.

If you keep flipping your lights on, the AI should know your location at all times. Even when you turn your lights back off, the AI should know your location perfectly for the following number of turns dictated by their intelligence value. They can, for example, grenade you through the darkness if you gave away your position by flicking your lights on and off. Or should be able to.

33
XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: July 02, 2015, 10:31:58 pm »
Yeah, I did the same thing too.  Made a spreadsheet then a cheat sheet.  The Cheatsheet indicated who the weapon would be good for.  ie. High melee, high strength, etc.

Have  you posted said spreadsheet and cheatsheet? If so, where can an aspiring pirate find said sheets? It would be such a nice quality of life improvement not to have to make my own. Thanks!

34
XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: July 02, 2015, 02:54:09 am »
Just loaded up Piratez yesterday. It's really fun, but I agree with Draco that it takes a little effort to parse the Bootypedia entries. I spent about two hours cross checking the statistics of the various weapons and looking up what you said on the forum about the formatting, for example. I still don't really understand how Molotovs work.


35
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: July 01, 2015, 12:44:10 am »
For me, the fusion torch isn't actually cutting through UFO walls. It murders sectoids and floaters just fine, but UFO walls don't take any damage. Neither interior nor exterior walls seem to melt at all.

36
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: June 23, 2015, 05:16:21 am »
The Skymarshall is indeed far better than the Skyranger. If it didn't allow any extra soldiers at all, or even reduced the number of soldiers I could bring by one, I would still choose it over the Skyranger. Even if I were allowed two fewer soldiers than normal, there are many missions I would bring a Skymarshall on. For instance, the protection and automatic doors are a massive help during terror missions.

37
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: June 21, 2015, 06:57:10 am »
Is it just me or are heavy lasers really atrocious weapons?
Based off Meridian's little LP they come off as having absolutely terrible accuracy combined with a huge TU cost on each shot.

Or is this done intentionally so that having strong laser weapons is a huge pain in the butt specifically to indirectly buff sectopods?
heavy lasers

for when you want to kill tanks

38
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: June 13, 2015, 08:16:42 am »
Bloody hell!

What the in the name of the Lord did you just say about me, you little beggar? I have you know I am highly trained in gorilla warfare and have flown out with Her Majesties' Secret Service numerous times on top secret raids on Al Qaeda. You are dead to me, good sir. My network of cricket club buddies in MI6 are tracking you down this very minute, and as soon as I'm finished my tea, you will be sorry.

39
Work In Progress / Re: Elerium Based Laser's V0.94 [WEAPON]
« on: June 13, 2015, 08:12:17 am »
"fireing" should be spelled "firing."

40
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: June 09, 2015, 04:33:26 am »
1. Dart Rifle clip A is not a perquisite for Dart Rifle clip B, despite Dart Rifle clip B being a perquisite for Dart Rifle Clip C.

2. It's not clear that the Alien Data Slate only gives alien engineering secrets. For a long time, I believed that Alien Data Slate gave a random technology I had already unlocked. Until I read the tech tree, I had believed that the Alien Data Slate gave general information, like about Alien Missions and Medical Knowledge.

The Alien Data Slate entry currently reads

>  Alien Data Slates are portable devices used to store crucial technical information regarding the invasion.  They can only be found in possession of aliens of the highest rank and should be investigated as soon as possible.

Crucial technical information sounds more like logistical data than data on blueprints. I would suggest instead-

> Alien Data Slates are portable devices used to store specialized technical information. They can only be found in possession of aliens of the highest rank and should be investigated as soon as possible.

3.  The hybrid xenopedia entry is somewhat strange in how it handwaves the appearance of the aliens.

> STR_HYBRID_UFOPEDIA: Alien Hybrids are crossbreeds between humans and Sectoids, created for infiltration and monitoring of Earth, as well as various tasks related to the alien invasion. Even though they obviously look unhuman, they possess a camouflage technology that allows them to walk among our people undisturbed. They remain under limited psi control by their masters, but their loyalty mostly depends on intimidation and indoctrination. The Hybrids work similarly to human intelligence organizations and use equipment available on Earth almost exclusively.

The "camouflage technology" line weirds me out. The hybrids don't use alien technology in their day to day lives. I would suggest

> STR_HYBRID_UFOPEDIA: Alien Hybrids are crossbreeds between humans and Sectoids, created for infiltration and monitoring of Earth, as well as various tasks related to the alien invasion. They appear inhuman, but are sufficiently human in appearance to mask themselves with commercial cosmetics and prosthetics. They remain under limited psi control by their masters, but their loyalty mostly depends on intimidation and indoctrination. The Hybrids work similarly to human intelligence organizations and use equipment available on Earth almost exclusively.




Many thanks to you for making this mod and Meridian for making this tech tree. I died laughing when I realized that I got every single technological secret except for the ones I wanted most eg. Alien Subjugation for the small launcher, Gravity Generator for Plasma weapons and power armour.

41
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: June 07, 2015, 06:57:00 pm »
If tanks don't have a popup when they are destroyed, then I suggest that this be included. It's a little bit strange that dogs and soldiers get the popup, but tanks don't get the glory of a recognized death.

42
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: June 06, 2015, 10:20:31 pm »
 It's kinda weird that I'm not seeing the popup when nobody else is. I'll just assume it's a quirk in the nightly or in the way I installed it.

On a different note, gauss pistols are strangely weak. The description implies that they should be excellent weapons, better than gunpowder based guns. However, the magnum with AlienAlloy rounds is equal or slightly better. The Gauss Pistol does 50 AP damage where the magnum does 47 AP. However, the magnum is slightly more accurate and requires fewer TUs.

Magnum with AlienAlloy rounds
Ammo costs 320+1 alien alloy, meaning that 6 bullets costs 5300.

STR_GAUSS_PISTOL_CLIP costs 1820 dollars to manufacture, so the gauss pistol is slightly cheaper to use.

It just seems weird to me that the Gauss pistol, which unlocks around the middle of the game, is a cheaper equal to a weapon you can use in month 1 or 2. Is that intentional?

43
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: June 06, 2015, 09:47:49 pm »
A little thing I noticed-

It's hard to tell whether a research is for a special kind of rocket/blaster bomb or for a craft weapon. For instance, I couldn't tell whether the stormlance missile and the mindguided missile were for the blaster bomb or for craft. It would be nice if all craft weapon entries were named "___ Craft ____" to make things a little more clear.

eg.

      STR_STORMLANCE_MISSILE: Stormlance Missile -->       STR_STORMLANCE_MISSILE: Stormlance Craft Missile

     STR_GAUSS_CANNON: Gauss Cannon -->      STR_GAUSS_CANNON: Gauss Craft Cannon

I also noticed this string while looking through the ruleset.     

  STR_TANKS_DESTROYED: "SUPPORT UNITS DESTROYED"

I have never seen this pop up. On the most recent nightly, I had a laser ground tank destroyed by a 'lid. There was no notification. I'm assuming that this is a bug.

I really love this modpack (I got raped by Raider yesterday and loved every minute of it), and I'd like these minor quality of life changes.

44
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: June 06, 2015, 05:54:55 am »
You be Scotish or Oirish m8?

Spoiler:
Wot the fok did ye just say 2 me m8? i dropped out of newcastle primary skool im the sickest bloke ull ever meet & ive nicked ova 300 chocolate globbernaughts frum tha corner shop. im trained in street fitin' & im the strongest foker in tha entire newcastle gym. yer nothin to me but a cheeky lil bellend w/ a fit mum & fakebling. ill waste u and smash a fokin bottle oer yer head bruv, i swer 2 christ. ya think u can fokin run ya gabber at me whilst sittin on yer arse behind a lil screen? think again wanka. im callin me homeboys rite now preparin for a proper scrap. A roomble thatll make ur nan sore jus hearin about it. yer a waste bruv. me crew be all over tha place & ill beat ya to a proper fokin pulp with me fists wanka. if i aint satisfied w/ that ill borrow me m8s cricket paddle & see if that gets u the fok out o' newcastle ya daft kunt. if ye had seen this bloody fokin mess commin ye might a' kept ya gabber from runnin. but it seems yea stupid lil twat, innit? ima shite fury & ull drown in it m8. ur ina proper mess knob.

45
Playthroughs / Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« on: June 04, 2015, 09:09:21 am »
This really gets my imagination rolling.

Look, my partner over there treated you a bit rough. You know, if you aren't in to that kind of thing, I could be with you instead. What do you say?

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