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Topics - michal

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46
Maybe OpenXcom developers will be interested in that ;)

Daiky - you probably won't have far ;)

You can read more about it in Battle For Wesnoth news:
https://wesnoth.org/

Discussions:
https://lists.fosdem.org/listinfo/open-source-gamedev-devroom

47
Offtopic / Open Source X-Com Apocalypse !!!
« on: September 20, 2011, 03:16:55 pm »
Who's the best x-com project finder? :D

https://github.com/hallor/ufo

I don't know how advanced it is, but looks like it's quite active :) It's on github for one month and already have bunch of commits.

Isn't it great year for x-com fans? :)

48
Suggestions / Extended debriefing screen - soldier stats progression
« on: September 18, 2011, 12:10:09 pm »
Ufo: TTS had something like that implemented, after finishing battle, you could go to second page, where you could see how soldier stats progressed.

49
Suggestions / History of changes in repo
« on: September 01, 2011, 08:29:16 am »
Hello,

I just thought that it could be nice to have file in repo/source describing changes in openxcom, something like that:
https://github.com/LearnBoost/socket.io/blob/master/History.md

That file should be included in package (beside readme.txt). It could be useful for users to see, what has changed in new version. Also, it would be easier to write announcement on main page - you could just paste part of that file ;)

Of course it's more work for programmers, cause every major changes should be described there ;)

Couple of examples from other projects:
https://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.9.8/players_changelog
https://fheroes2.svn.sf.net/viewvc/fheroes2/trunk/fheroes2/changelog.txt?revision=2490&view=markup
https://vcmi.svn.sf.net/viewvc/vcmi/trunk/ChangeLog?revision=2317&view=markup

So, what do you think? Is it worth the effort?

50
Offtopic / X@Com - Xcom as roguelike
« on: July 12, 2011, 09:28:41 am »
Hello,

Do you like roguelikes? If so, you can find that interesting:
https://xcomrl.blogspot.com/




51
Offtopic / Free Company - A sort of Fantasy X-Com game
« on: July 06, 2011, 11:01:30 am »

53
Offtopic / Ufo: Enemy Uknown source code !!
« on: April 01, 2011, 02:02:52 pm »

Hello,

I haven't written about it sooner, because i wanted to make surprise if my efforts would be succesfull.

Anyway, i have been contacting Jullian Gollop for some time. After many copyright problems, he finally sent me:

Original X-com source code !!

Archive only contains source code. You still need original game data.


That was of course april fools joke ;)

54
Hello,

Last weekend reddit organized Game Jam competition. Objective was to make game in 48 hours.

There were one team from opengameart community, which created open source platform game, using github.

If you're interested in their experience, head here:

https://freegamer.blogspot.com/2011/03/dev-corner-48-hour-reddit-game-jam.html




55
Offtopic / Pro git book
« on: March 15, 2011, 07:14:25 pm »
That book is available on internet (full version for free):

https://progit.org/book/

56
Offtopic / Galaxy Gameworks is looking for SDL developer
« on: March 13, 2011, 06:32:44 pm »
Quote
We're looking for a talented developer who would be interested in developing and maintaining SDL.

Skills:

    * Passionate about helping people make games
    * Able and motivated to learn quickly
    * Organized
    * Good at communicating, both with developers and with customers
    * Comfortable with game development concepts
    * Comfortable with software design and implementation concepts
    * Comfortable using and developing for multiple platforms
    * Fluent in C, with a familiarity with some other languages

We're bringing the next generation of the widely acclaimed Simple DirectMedia Layer to game developers everywhere, and we need talented and motivated engineers to hone the library to a fine polish, improving stability, performance, and usability. The position is initially for contracting work, with the possibility of moving to a full time position.

https://www.galaxygameworks.com/jobs.html

That could mean that SDL 1.3 will be sooner :)

57
Offtopic / How x-com 3d should look like
« on: March 07, 2011, 10:55:00 am »
I saw that video:

https://www.youtube.com/watch?v=5qwmsEEamvg&hd=1

And instantly thought that 3d x-com could look similar. For example alien base could look such way.

What do you think?

58
Offtopic / UFO 2012 for mobile
« on: March 01, 2011, 01:25:18 pm »




More screenshots here:
https://www.ufo2012.ru/?p=act

Pity it's russian and mobile :(

59
Offtopic / New sf theme
« on: February 11, 2011, 10:18:27 am »
https://sourceforge.net/projects/openxcom

Is it only me, or with every new theme sf is looking worse?

I prefered old layout when i saw svn commits in summary. Now i have to switch to "develop" tab.

60
Open Feedback / Spreading a word about openxcom
« on: February 02, 2011, 10:51:10 am »
Hello,

I've send a tip to https://www.ubuntugamer.com/ - maybe in couple of days they will write about openxcom :)

Anyone else want to spread a word about openxcom? Maybe someone would like to add page to indiedb.com? And update it everytime news will be posted on openxcom site?

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