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Topics - pilot00

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1
Translations / Question about transifex.
« on: June 15, 2015, 03:29:33 am »
Ok, so I went in and created an account at transifex. I also fiddled around with it a bit, and I went to the Greek translation of openxcom. I Did a couple of those and saved them (up to n#800, the plasma pistol). Is that all it takes for the files to be ready for you guys to use or I am missing something?

If I get this right I will try and finish this, since it seems to be very much incomplete.

2
Troubleshooting / Battlescape freezes. (solved).
« on: June 01, 2015, 04:36:57 pm »
Hi guys I have a problem.

It all started a while ago, while I was in the middle of my Piratez mod campaign. I dont know what exactly happened, from a specific point onwards, every time I started a battlescape operation with a specific faction, namely the traders the game just crashed. Everything else works fine, as long as there are no troops present from that specific faction. I tried to uninstall/reinstall the game (about 30 times) and the mod to no avail, the problem kept going on.

Since a solution didnt present itself, I called it quits and uninstalled it completely (both the game and the mod) in frustation. Now yesterday I tried to fire up a vanilla x-com campaign to beat up on my boredom with the FMP and....As soon as I hit the ground the battlescape crashed again. Naturally I dissabled the mod, nothing. I reinstalled the game and tried without the mod and again nothing. After another cycle of installs/uninstalls I remembered my problem with pirates. So I downloaded the April nightly and launched Piratez to check. And yeah all worked ok in there, I could fight with other factions, but as soon as I entered in a battle against traders the battlescape crashes.

My deduction, seems to be that there must be something wrong with the sprites of the X-Com units (the traders use those in Piratez). However logic dectates that with uninstalling the game this would be fixed correct? Especially since the vanilla game was installed with the latest nightly, and the Piratez on the Aprils nightly.

Does anyone have any kind of idea what might the case be? I cannot not do a game on either nightly both vanilla and moded.

Heres a save test for anyone interested (this is under the new nightly). Just land the skyranger.

Thanks.

3
Offtopic / Dirty traitors.
« on: March 10, 2015, 01:05:37 am »
I really wanted to ask this question for more than 15 years, but sadly in real life I am the only X-Com nut I know (plus my friends are not video gamers, especially now that we grew up) .

So here it is:

Which one is your recurring dirty traitor country/ies that throw the towel and go kiss alien butt?

Mine seems to be constantly the USA. No matter what I do, they will always,always, always betray me at some point.


4
Troubleshooting / Ghost Scientists.
« on: March 08, 2015, 11:16:22 pm »
Hello guys.

First of all let me say a big thank you to the dev team for this awesome mod/update/revamp. The game is x1000000000000000000 better than it used to be (and runs on new machines to boot :D )

Now I have a little bug (which to be honest IDK if its due to the original or the update):

I build a second base with the plan to make it an R&D facility. I put a lab under construction and hire the 50 scientists BEFORE it was finished. After the lab is finished I cant assign the scientists to do any research. They take their living space (I cant delete the specific living quarters they are assigned. In use...grrr...) The exist in the pay rolls, I cant fire or transfer them, since I dont get the option. When I hire scientists on the base I see that I have 50 of them already in that screen. Tried to hire more hopping to get them active but nope.

So is there something I can do, or do I have to pay the almost 2 million on ghost scientists? Even If I have to edit a specific file (to delete them if need be) I am ok with it.

Thanks for your time.

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