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Messages - alinare

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91
XPiratez / Re: Ideas for better aircombat?
« on: November 03, 2016, 11:04:25 pm »
Hello:
Well, there are two different issues. As to the other question, I was referring to that, three ships of XCOM, one simultaneously UFO attack, as fighter squadrons of Xenonauts. Just to give it a little more variety, but just it, I ask impossible, the game engine.

92
XPiratez / Re: Ideas for better aircombat?
« on: November 03, 2016, 08:12:14 pm »
Hello
I do not know if this has already been raised.
Possibility that several ships attack the same target.
The Skyranger, or any other transport ship, can be attacked by a UFO, as in Xenonauts.

93
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: November 02, 2016, 08:22:39 pm »
Agree. No pressure or get you intend to draw fouls. To all this, your work seems amazing and impressive, especially the variety you're printing, the mod.  :)

94
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: November 02, 2016, 08:16:46 pm »
Hello:

I imagine you are aware of it, but in the missions to be accomplished one objective, I think ten rounds, if all pass, not ends. I've been tested, purposely letting go all shifts, and exceeding the limit, but the game continues.

95
XPiratez / Re: Suggestions on how to improve the mod
« on: August 29, 2016, 04:06:24 pm »
It occurs to me, introduce simple frames, taken from a movie, like finding an old mythical object. For example, one that has always struck me as interesting: Treasure of the Four Crowns, 1983, where a group of adventurers, has to be done with an old and powerful treasure, hidden in a crown of Visigoth origin, in the hands of a dangerous sectarian guru who keeps hidden in an ancient walled city, in the Pyrenees.

96
XPiratez / Re: Piratez Lore Discussion Thread
« on: August 18, 2016, 01:45:01 pm »

Hello everyone:
How about an underwater mission to collect valuable and rare type of red coral, while hungry sharks, surrounding the boldest Aquanauts?
Or for example, to recover a rare and exceptional property, plant industry, drug development, or suchlike.

97
XPiratez / Re: Bugs & Crash Reports
« on: August 11, 2016, 12:55:55 am »
I have tried, with guns long distance, in one of my mods, as builtweapons, and the unit attacks, but when I put a melee weapon, the unit of terror seems to ignore civilians or soldiers of XCOM. It may be due to the executable, I do not know, nor give one hundred percent as safe.

98
XPiratez / Re: Bugs & Crash Reports
« on: August 11, 2016, 12:28:17 am »
Hello everyone:

I do not know if already reviewed, or perhaps an erroneous my appreciation, but I think there is a fault with units terror, equipped with melee attacks, for example, scorpions, as they do not attack themselves.

99
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: August 08, 2016, 01:32:22 am »
You are right. I forgot to mention. :-*

100
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: August 08, 2016, 01:22:20 am »

Hello:
I created one for my mod. He has a cannon, and hits punches.

101
Sorry for the offtopic, but I wanted to congratulate dioxine by such incredible changes it has made in the mod. The music in the fighting, puts goosebumps. I was reminded of a program that was broadcast, in my country, The door of Mystery, in the 80s, with the late Dr. Jimenez del Oso forward.

102
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: July 24, 2016, 12:53:42 pm »
Hello:
A few days ago, I raised a question, because my mods, did not work with version 3.2 exe Meridian. Whether it is solved. It was my fault, of the silliest, ;D when trying to start the exe, no more. I turned off all the mods, and I returned to turn them one by one, -are near nine hundred- and it works. Thank you very much, everyone, for your patience.

103
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: July 17, 2016, 03:43:34 pm »

Hi, sorry for not giving more details. Basically, I run the exe, the game seems to start, but a drop to desktop occurs, displaying the message I put into the picture. It may be due to some of the mods, I have installed, but that none of them had bugs in version 2.9. All other versions, the 3.0, the 3.1, have also given me the same problem. Other times, it happens during the game, to change the month, or in combat, barely two shifts, or when shooting at an enemy, and kill him. CTD also occurs during customizadas battles. In addition, the exe, remains as frozen, showing an error message saying that stopped working.

104
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: July 17, 2016, 02:48:14 pm »
Hello:
When I run the latest version of exe (OpenxcomExPlus32.exe, I get this error.
Any idea?

Thanks in advance.

105
XPiratez / Re: Suggestions on how to improve the mod
« on: May 17, 2016, 08:14:19 pm »
Hello everyone:
I think the game Millennium Return to Earth, for MsDos, is a good source of inspiration. For example, What would simulate obtain certain rare materials such as palladium, gold, deuterium, etc. of an asteroid field, near Earth, through a specific ship, and spaceport, or other facility that would receive the material extracted ?.  Another option would be to take them off the enemy, previously sticking with it. :D

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