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Messages - alinare

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Okay, I think I made a mistake. Thank you very much for the clarification, and sorry for the foolishness.   ;D

Hello Meridian:
I think I have detected an error, when executing the exe. Specifically, it indicates a bad conversion in column 9, row 9 of this mod:
    sprite: 33
      killsWithCriteriaCareer: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
    type_id: 7
    text_width: 164
  - type: Commendations
    width: 31
    height: 8
      0: Resources/Commendations/
    singleImage: true
    width: 320
    height: 200
      0: Resources/Medals/AUDACITYCITACION_MEDAL.png
  - type: en-US
      STR_MEDAL_AUDACITYCITACION_NAME_DESCRIPTION: "The Citacion of Audacity, rewards the soldier's worth, to take prisoners to two important leaders of the feared and powerful Cult of Sirius."
      STR_MEDAL_AUDACITYCITACION_NAME_UFOPEDIA: "Sometimes, it is necessary to gather information, to be able to continue investigating and advancing in the design of new weapons or equipment. At other times, information must be obtained to find a particular secret location, or access enemy facilities or technology. Capturing an enemy alive, especially if it is warlike and well-armed, can be very dangerous and arduous. By not being able to kill him, a series of precautions and limitations are imposed that can favor him. This medal recognizes the difficulty and danger of capturing someone important. It is awarded for every two prisoners of the Cult of Sirius caught alive."
As you can see, it is the mod, of a decoration, and so with all the others. I inform you of this, in case it could be of use to you, although I do not know if you will be aware of it.
By the way, great work.
Best regards.

Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: August 11, 2017, 08:21:13 pm »
New version. I have replaced some images of enemies, in the Ufopedia, that were really bad, and blurred. As for the changes made, I prefer to let the player to discover them for himself.

Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: August 11, 2017, 04:53:44 pm »
This afternoon, I'll upload another update.

Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: August 08, 2017, 12:27:06 am »
I am there to decompress it and run the OpenXcomExPlus38.exe exe. Nothing else. It should work like that.

OpenXcom Extended / Re: Bounty after successful mission
« on: August 02, 2017, 01:25:00 pm »
Hello Meridian:
Some things have occurred to me, that I do not know if they will be able to be implemented:
- An object only appears once throughout the game, for example, unique artifacts, valuable components.
- That a concrete weapon, that is, only affects a certain objective. For example, a poison that attacks only the sectoids, or the mutons.

Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: July 30, 2017, 09:08:53 pm »
Version 1.01, with more changes. If anyone wishes to see them, in its entirety, he can examine them in the Ufopedia, through the generator of battles.

Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: July 28, 2017, 01:10:45 pm »
The reason for creating so many folders is because that way I organize myself better. I know it sounds weird, but I tried to create everything in one file, and it confused me, I got errors everywhere, because some line was wrong. I also had no experience with this, and I had to learn from scratch, taking other mods as models. In the end, I got used to working like this. My biggest problem is not knowing how to design smaller maps and sprites. Those of the terrorist units, they are something else. The page that allows to create hwp, has helped me enormously. And what I said many times. Everything I have included, is free to use. This mods is heavily inspired by piracy of Dioxine, which I thank you for allowing me to use your sprites and maps. Very soon I will upload another version. Surely the mod has errors. I review each mod separately and I integrate it in a chain, say, as links. I see an image, I can think of an idea and development.

Work In Progress / Re: I need to locate some texts.
« on: July 26, 2017, 08:49:09 pm »
This is, no doubt. Thank you very much.  :)

Work In Progress / I need to locate some texts.
« on: July 26, 2017, 08:31:14 pm »
I do not know if this query, can go in this section, but that some moderator moves it to its corresponding site.
A few months ago, someone posted here a compilation of forty very good texts, which could be freely used in different mods. They were investigations for Ufopedia. Among other topics, mentioned the Neutronium, a new material, or collaboration with an alien race, allied. If someone or the author was so kind to put a link or post it, because I have searched and I have not been able to find it.
Thank you.

Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: July 16, 2017, 05:15:51 pm »
New version with more content, new races and more things.

Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: June 22, 2017, 08:16:44 pm »
I have uploaded a new version. Now I should go with no problems. And apologies for the inconvenience.  :D The savegames are tests I have done previously, and may not work because there have been many changes. I should have taken them away, no doubt.

Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: June 22, 2017, 12:07:43 am »

I'm going to upload a new version, with much more content. I have solved most of the errors and the mod seems to be fine. From here to tomorrow will be.

--- posts merged ---

I just uploaded a new version of the Endless War. I have included new enemies, investigations and corrected errors. I do not put a change ratio, because it would be too long. Who prefers to see all the changes, can do it in the generator of battles, entering the Ufopaedia. I keep making changes and looking for errors. Very soon there will be another version.
Greetings to all.

XPiratez / Re: Selling civilian crafts
« on: June 03, 2017, 11:45:13 pm »
In the Alien Ufo Invasion, they imply that UFOs shot down, are stored in warehouses other than the base.

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