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Messages - alinare

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46
Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: December 05, 2017, 10:30:06 pm »
Well, I've exaggerated a bit, I admit, but I've been with this mod for more than three years, and play with Piratez, and some mods more incidentally, prompted me to try.

47
Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: December 02, 2017, 10:11:19 pm »
Hello:
The merit is of Dioxine, for having aroused in me, the firm desire to create something inspired by his wonderful mod, which is also my gratitude and small tribute to this community. Thank you all.

49
Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: November 24, 2017, 01:36:15 pm »
Hello:
First of all, apologies. I should have put screenshots, and a list of the changes that I'm adding, I know, but now I barely have time, although I'm introducing new changes and things, as soon as I have a free time. The game has an end. Of course, although with many novelties that occur to me, although the theme, comes to be the same as the classic game, this is the alien invasion. I have tried to synthesize some concepts of several XCOM games, including the Aftermath saga. Soon I will upload another new version.

51
Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: October 21, 2017, 09:08:25 pm »
Hello:
New version with more contents. I have corrected some errors.

https://www.mediafire.com/file/rokaa3bejh3o2b2/The%20endless%20War%20v.1.0.7.rar

52
Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: October 18, 2017, 11:35:41 pm »
All right. It is already corrected. Soon I will upload another version. I hope this time it works. Thanks for the snapshot. :)

53
Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: October 12, 2017, 06:18:47 pm »
No problem. Maybe the folder structure of my mod may have confused some antivirus. In fact, The Endless War is installed on my computer, to test it, correct bugs and verify it. And I check continuously, that there are no viruses or Trojans. As I said, I thought I'd do everything in one file, but I've gotten used to working like this, in separate folders. If something can be reproached, is to borrow some material, for UFOs and some sprites, because I am denied to create them, and the chaotic structure of the mod.

54
Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: October 06, 2017, 07:39:00 pm »
Hello:
I've been testing the mod, and apparently, everything works fine. However, I need a description of the error or a screenshot, if possible, to check where it fails and fix it. From what some of you describe, I suppose it could be some missing image of ufopedia. They are housed in the finalmod pack folder.

55
Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: September 25, 2017, 10:08:01 pm »
Hello:
Yes, I recognize that the structure of my mod is somewhat chaotic. It has so many folders and files, because I'm using some as template or template for the next one. For example, if I need a new weapon, copy one that I know is going well, and modify it. And so on. I then review the research, the manufacturing if necessary and modify it, testing each mod separately. Some can be chaotic and I understand. I tried to do it in a few files but between what little I knew when I started three long years ago, I made mistakes constantly. What of battlefield maps and UFOs taken from other mods, is because I can not do my own. I tried, but I find it impossible, although surely has no difficulty. My English may have errors. I already explained that I chose this language so that more people could enjoy it, since I am Spanish-speaking. I do not have any viruses that I know of, and the file in rar does not seem to contain any. However, if there is a problem, I will stop uploading new versions until solved. And as I explained, the reason for doing this mod, was due to the Piratez of Dioxine. I was fascinated by its breadth and all that can be done, and I decided to try my luck. The Endless War, tries to unite and include everything that has been important in the original game, and its continuations, such as Biomass. Also, I decided to include things totally alien, I recognize, as a kind of Steel Brotherhood, but I was attracted to the idea of expanding the mod with new enemies. I think it gives you depth, but it's only my opinion. I wanted to create a world as realistic as possible, if an alien invasion, for something like that. I imagined the suffering, the fear, the abandonment of the people. I am an amateur writer besides, and maybe, I got carried away by some issues. Anyway. I will solve the problems little by little. I may have been carried away by enthusiasm and embraced more than I could.
I am sorry for the inconvenience that may have caused some, so complex. I will try to improve the structure of the mod, but I have already got used to working this way.
I forgot to add, I compressed it with the latest version of winrar, with all the mods activated, because I recognize that doing it one by one, can despair anyone. It took me about half an hour to do it myself. So, just unzip and run the exe. When I modify something, I recompress it and so on all the time. Use sprites of other mods, for human or alien characters, for the same reason as UFO maps and the battlefield. I have not been able to create one that looks good. As an example, the Mongorns, or the Andromedon, inspired by XCOM, do not just convince me, the truth. With those of the units of terror and the invaluable help of the page of falco, I think that was called the author, the OXC Modtools, I find it much easier. In any case, I have never tried to appropriate the work of anyone, quite the contrary. There are sprites of the War of the Shadows, appearing abandoned, and other mods, such as the Xenops. Their UFOs inevitably attracted me.

57
Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: September 19, 2017, 01:33:54 pm »
Well, it's a complicated mod. It is thought, to put the difficult things to the player. The research itself is difficult, too. Progress is difficult. However, if the difficulty is too much, I will take care of it.

58
Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: September 17, 2017, 10:54:05 pm »
Hello:
Sorry for not responding sooner. I've been away. I just downloaded my mod, from the link, and it has done it with no problems. Uncompressed and working. If not, I'll upload it again.

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