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Topics - alinare

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16
Suggestions / New prerequisite skills.
« on: July 24, 2015, 07:49:55 pm »
Hello:
Would it be possible to establish requirements or preconditions, to use a weapon or an object, such as the UFO Aftershock 2, which would be acquired forcibly, to use that object?.
For example, to use a particularly heavy, or complicated to handle gun, the soldier may need, have a certain level of strength or handling heavy equipment.
Another course, also taken from the same game, to wield katanas, throwing knives, or shurikens, necessary, be trained in the use of weapons of command.
The possibilities are endless, but I do not know if the game would allow this modification.

17
Hi:
I have some doubt about the use of some of the instructions OpenXcom Extended. Can not get to work, or have the effect, I think they have to produce, in my mods.
For example:
craftWeapons:
  - Type: STR_CRAFTWEAPON_TYPE #default config ...
    weaponType: 1 #default value 0.
    stats: #added to craft's stats.
      FuelMax: 0 #additive bonus stats to craft.
      damageMax: 0 #additive bonus stats to craft.
      Speedmax: 0 #additive bonus stats to craft.
      accel: 0 #additive bonus stats to craft.
      Radarrange: 0 #additive bonus stats to craft.
      radarChance: 0 #additive bonus stats to craft.
      sightRange: 0 #additive bonus stats to craft.
      hitBonus: 0 #bonus percentage chance to hit all weapons. Range [0, 100].
      avoidBonus: 0 #bonus percentage to craft dodge chance. Range [0, 100].
      powerBonus: 0 percentage #bonus damage to all weapons. Range [0, 100].
      armor: 0 #amount of blocked damage per hit
I managed to run, the armor, but the rest of statistics, I can not make you join the ship, where the weapons are.

Nor have I accomplished, I go this:
facilities:
   - Type: STR_SOME_FACILITY
     provideBaseFunc: [A] #List of custom IDs That Provide for bulding esta base.
     requiresBaseFunc: [] That #List of custom IDs are require to build esta building in base.
manufacture:
   - Type: STR_SOME_MANUFACTURE
     requiresBaseFunc: [A, C]
Finally, is there any way that taking over an object, you add health, energy, etc., and then to leave, statistics soldier, returning to its previous state?
If anyone can make, a simple list, especially of the first issues to understand how they work, very grateful in advance. Sorry for the length of my question.

18
Hello. I apologize, because my English is not very good, but I've checked, because I am a follower of this wonderful game, and this wonderful page.
I have some suggestions, I do not know if they could be applied in some way.
How do the weapon of your soldier encasquille, or damaged, in combat, randomly, for example, a manufacturing defect, or something.
Could they be sublevar, aliens, alien imprisoned in the container for studies or interviews, leading to a fight, leveraging his brothers attack the base, or to rebel, a kind of mutiny? I know that the container disables them to fight, but would there be any possibility, they tried to escape?
Can simulate, theft of money, sabotage your premises by a foreign power, as Exalt Ufo Enemy Within?
A very cordial greeting to all.

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