Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - chaosshade

Pages: 1 2 3 [4] 5 6 ... 12
46
XPiratez / Re: alternate graphics for x-piratez
« on: September 28, 2017, 11:16:59 pm »
I'm admittedly working on a mod to put the UT4 weapons (the Flak Cannon you made is from UT4) into the game, so I need sprites for it.  If you'd like to work together on that project, I'd love to have assistance ^^

47
XPiratez / Re: alternate graphics for x-piratez
« on: September 28, 2017, 03:57:07 pm »
These look fantastic!  How about taking a whack at some of the other UT weapons?

48
Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: September 25, 2017, 06:07:51 pm »
Worked using WinRar.

Your file structure is a mess, lol.  Nice selection of stuff though, good scavving material!

49
Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: September 25, 2017, 05:47:06 pm »
Using WinRar?  That's some oldschool software right there.  I'm using 7zip and it's telling me the file is borked.  I'll give WinRar a try though.

50
Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: September 25, 2017, 05:23:12 pm »
Virus warning?  Yikes!  I'm not getting that, but I can't unpack the .rar file either... did you pack it up properly?  You can't use periods in file names if you're compressing them!

51
Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: September 18, 2017, 01:03:51 am »
I did three downloads on it, all three said they couldn't extract.

52
Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: September 16, 2017, 01:56:34 am »
the file in your download link doesn't work.

53
Work In Progress / Re: Weapon Rework/Expansion - Version 0.8
« on: September 15, 2017, 05:59:04 am »
Hey guys!  I messed up, so here's a critical patch!  Racial Bases should work now!

To make the fix work, you need to do one of two things:
A:)  (existing saves) Find and destroy ALL existing alien bases.  The new ones that come after those will have the fix applied.
B:)  Start a new save

!WARNING!
THIS MOD IS NOT COMPATIBLE WITH ANY MOD THAT CHANGES THE ALIEN DEPLOYMENTS!
THIS MOD IS NOT COMPATIBLE WITH OPENXCOM VERSION 1.0!
THIS MOD IS NOT COMPATIBLE WITH TERRAIN PACK 3.7!
!WARNING!


changelog:
- fixed:  racial alien bases not spawning!

54
EEE!  I can't wait to cannibalize play this!

55
I can't wait for them to be finished.  That short arc was one of my favourites!  The other arc I really loved was the time crystal one... *mutters incoherently*

56
How are the Orgi coming along?

57
There was a Dr. Who browser game on Google's AU page for a while.  Try looking for the archive of that.  idk how to do it or I'd dig it up myself ^^;

58
Resources / Sprite Requests
« on: August 20, 2017, 02:10:08 pm »
Okay... I have tried hard over and over to make sprites from scratch, but I simply do not have the skills that making sprites requires.  So, I turn to our resident sprite artists to request sprites.  I realize making full sheets (bigobs, handobs, and floorobs) is an extremely time-consuming and detail-oriented process, but think of how many new sprites you'd be injecting into our collective library.

So, here's the items/models I'd like to request that you guys add to our library.
(all credits to Firaxis for original models, credit to JClewis for sheets/Long War)
Spoiler:
Spoiler:
Spoiler:
Spoiler:

59
Work In Progress / Re: Weapon Rework/Expansion - Version 0.8
« on: August 14, 2017, 07:52:12 pm »
Greetings faithful followers!  The time has finally come again for a much-needed update to Weapon Rework and Expansion!  It now displays in your order as "Arsenal Expanded."  I apologize for name change, but I needed it near the top of my load order ^^;

First off, I'd like to thank a very long list of people for their contributions to this version.  I added a metric TON of stuff!

XOps - Mass Drivers, Tau Weapons, and some other weapons
hellrazor - debugging and formatting (assistance with previous versions)
Warboy - debugging and coding assistance.
nadir - normal pistol and magazine sprites and data slate floorobs
Rockfish - the original creator who made the original skeleton
Dioxine - various weapon sprites

!WARNING!
THIS MOD IS NOT COMPATIBLE WITH ANY MOD THAT CHANGES THE ALIEN DEPLOYMENTS!
THIS MOD IS NOT COMPATIBLE WITH OPENXCOM VERSION 1.0!
THIS MOD IS NOT COMPATIBLE WITH TERRAIN PACK 3.7!
!WARNING!


change log:
- New:  Multiple Grenade Launcher, three ammo types, HE, Stun, and Smoke.
- New:  Heavy Machine Gun, three ammo types, AP, HE, and IN.  Lighter, faster, and more accurate than the Auto Cannon, but doesn't hit as hard.
- New:  Multi Launcher (Alien Heavy Cannon), three ammo types, AP, HE, IN!  Enjoy!
- New:  Auto Launcher (Alien Auto Cannon), three ammo types, AP, HE, IN!  Enjoy!
- New:  Plasma Grenade, twice as much boom as the Alien Grenade~
- New:  Stasis Grenade, not all grenades are lethal!
- New:  Alien Gauss Weapons!  Seven new weapons that can screw up your day with unique sounds, sprites, and animations!
- New:  Laser Sniper Rifle!  Finally!
- New:  Tau Weapons!  Research pays off!  Strike back at the aliens with these unique weapons!  They're hard to get though, so have fun~
- New:  Flechette Weapons have a unique firing sound to tell them apart!
- New:  Elerium Slugs!  The Plasma Shotgun now has a single, accurate, high damage round it can fire in addition to the plasma burst from Cydonia!

- Restored:  Heavy Cannon!  A favourite heavy weapon has returned, complete with a new sprite and buffs!
- Restored:  Auto Cannon!  A new set of sprites and new sounds!

- Updated:  Heavy Pistol has a new sprite!
- Updated:  Small Rocket changed to Guided Rocket, two waypoints and 65 damage!
- Updated:  Heavy Launcher can totally make your day suck!
- Updated:  Racial alien bases!  All aliens now have unique weapon sets for their bases!  (makes getting Data Slates less obnoxious)

- Removed:  Blaster Launcher.  (I truly apologize for this one, but it was WAY broken!)

Please, for the love of all things holy to us alien-hating humans, report bugs immediately and with detail so I can fix them properly!

60
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« on: August 07, 2017, 01:25:59 pm »
You guys forget that another way to defeat armour is speed.  Examples of this are the 5.56mm AP rounds (hardened and hot-loaded) and the 9mm Parabellum +P (hot-loaded) so the Alien Alloys allow the projectiles to go MUCH faster with the same amount of powder.

Pages: 1 2 3 [4] 5 6 ... 12