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Messages - chaosshade

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16
Released Mods / Re: Arsenal Expanded
« on: September 01, 2018, 07:05:34 pm »
You should get two slates every time you do an alien base, a Rosetta Slate (required to translate the other data slates) and a slate that unlocks weapons (might be duplicates because of randomization.)  It is, unfortunately, random, but keep in mind that I play this mod as well so I have to play by the same rules.

17
Released Mods / Re: Arsenal Expanded
« on: September 01, 2018, 05:19:59 pm »
Slates are supposed to be paired with whatever weapon the commander-type alien has.  They can't be destroyed by explosions, so don't worry about that.  I know the shotguns are hilariously broken, try using UFO Extender Accuracy, it kneecaps them nicely.

18
Released Mods / Re: Arsenal Expanded
« on: August 30, 2018, 09:47:29 pm »
Oopsie!  Sorry about that, little artefact leftover from playing with some new sounds in the development version.  Should be all fixed now!  (download in first post)

The compatibility means that it has custom ranges set up for UFO Extender Accuracy instead of using the default values because the default values make some weapons, like shotguns, kind of wonky.

19
Released Mods / Re: Arsenal Expanded
« on: August 27, 2018, 12:29:52 pm »
New update!  Check the first post!

20
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.2
« on: March 21, 2018, 01:27:15 pm »
I like the new aliens, I was able to cobble together some new alien races (and tailor to my unique brand of humour)

21
It's cool to see all our hard work finally playable ^^

22
Released Mods / Re: [FONT] Moar Zer0
« on: February 13, 2018, 09:43:39 pm »
Thanks Solarius!

23
Released Mods / Re: Arsenal Expanded
« on: February 06, 2018, 03:21:23 am »
I installed the mod and loaded a saved game and found UFO Navigation, Power Source, Small Launcher and stun bombs were removed from my research choices. Do I have to start a fresh game?

You shouldn't have to to start a new game, buuut it'll take the mod about a month to kick in.  Weapons (and some equipment) are now locked behind certain research requirements.  You can't just rush research now.

24
Your channel is hilarious, XOps.  And, more than anything, it's nice to know you're back!

25
Released Mods / [MOD]Lots of Mods!
« on: January 26, 2018, 11:05:58 am »
So with the mod portal down, and the fact that I saved a zillion mods for my own collection, I thought it might be a good idea to upload some of them to the forum.  I plan to post mods to their appropriate topics, but some of them simply don't have them, so I'm uploading them to this topic instead.  The mod list in this top is therefore subject to change and you should keep checking back to see if I uploaded something you missed!

Notable mod authors featured in this topic:
Tyrian_Nick

26
Released Mods / Re: [UFO][Weapon] Plasma Blade & Plasma Sword Mod
« on: January 26, 2018, 10:01:20 am »
Queen Chaos to the rescue again!

27
Released Mods / Re: [WEAPON] Gauss Weapons 1.8b
« on: January 23, 2018, 07:05:59 pm »
I can't download and get your mod from the mod portal. The Mod Portal is down. :-[

I feel unhappy for this.

Can you please add a download attachment of the mod to the topic. :)

EDIT: Does anybody have the latest version of Solarius Scorch's Gauss Weapons 1.8b mod?

Like any of your guys' computers?

I think I have the latest version because I'm sneaky like that.

28
XPiratez / Re: alternate graphics for x-piratez
« on: January 18, 2018, 09:31:52 pm »
Cool stuff, RSSWizard, I love how they look!  The kind of "cyberpunk" look you gave the TFTD-based weapons really works ^^

29
Released Mods / Re: [WEAPON] Tactical and Reinforced Shotguns
« on: January 18, 2018, 07:34:13 pm »
Original Shotgun Mod here!

30
Resources / Re: Sprite Requests
« on: December 29, 2017, 01:19:48 am »
The Firaxis weapons as sprites in OXC.

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