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The X-Com Files / Re: Clarification questions
« on: August 18, 2020, 04:20:42 am »
2 Handers. Understood now.
Stun damage. Looks like the default is 25%, albiet with a random factor flag enabled. So 20 damage would also deal ~5 stun damage.
That said, Zombies have stun resistance of 70%, so I would expect it to be quite a bit less likely for them to be stunned.
Handcuffs. Is there a guideline, like "1 handcuff per 20 strength" or something at least?
Chupacabras eh. Yep. The readme mentions them. And 25 damage per attack does explain how lethal they are.
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Lighting. Why do you have to Arm Electroflares, and why does it take so long. Why do you have to active Flashlights as well.
Do enemies with <20 sight benefit from your light sources, meaning you can do stealth by keeping in the dark, at least to an extent?
Currently, I enter missions with one hand having a weapon, and the other having a flashlight. It takes 2 TU to either flick it on, or drop it, 4 TU for both in the case of a shotgun/Huntsman Rifle.
You can sell live capture humans. Admittedly this is true for aliens in vanilla, but I have to wonder, WHO are you selling these to.
And while I'm at it, what is up with the 10k disposal fee for civilian corpses?
Mudranger. Is there an actual use-case for this? My guess is that you would put them on bases inside a cluster of cities, in hopes that attacks snap to said cities. Obviously the larger capacity would be helpful in such a case. But, what is up with the tiny radius? I mean, can't you shove a few barrels of oil into the thing and refuel it on the way, if you can't just use a gas station? What is the justification gameplay or lorewise?
Killing downed Enemies. Is there an easy way to execute downed enemies? Obviously I don't have reliable explosives yet. Like stab them with a knife or shoot them or something.
Rifle Bash. Is there a reason that only flashlights have a melee option?
Ufopedia, in battle. If you middle-mouse button on an enemy, and middlemouse button on their portrait, it shows data. That said, there isn't everything. It only shows, I think, their armor. Not their stats, or description, nor is there a link to it. I suppose it might require more research?
Stun damage. Looks like the default is 25%, albiet with a random factor flag enabled. So 20 damage would also deal ~5 stun damage.
That said, Zombies have stun resistance of 70%, so I would expect it to be quite a bit less likely for them to be stunned.
Handcuffs. Is there a guideline, like "1 handcuff per 20 strength" or something at least?
Chupacabras eh. Yep. The readme mentions them. And 25 damage per attack does explain how lethal they are.
-----
Lighting. Why do you have to Arm Electroflares, and why does it take so long. Why do you have to active Flashlights as well.
Do enemies with <20 sight benefit from your light sources, meaning you can do stealth by keeping in the dark, at least to an extent?
Currently, I enter missions with one hand having a weapon, and the other having a flashlight. It takes 2 TU to either flick it on, or drop it, 4 TU for both in the case of a shotgun/Huntsman Rifle.
You can sell live capture humans. Admittedly this is true for aliens in vanilla, but I have to wonder, WHO are you selling these to.
And while I'm at it, what is up with the 10k disposal fee for civilian corpses?
Mudranger. Is there an actual use-case for this? My guess is that you would put them on bases inside a cluster of cities, in hopes that attacks snap to said cities. Obviously the larger capacity would be helpful in such a case. But, what is up with the tiny radius? I mean, can't you shove a few barrels of oil into the thing and refuel it on the way, if you can't just use a gas station? What is the justification gameplay or lorewise?
Killing downed Enemies. Is there an easy way to execute downed enemies? Obviously I don't have reliable explosives yet. Like stab them with a knife or shoot them or something.
Rifle Bash. Is there a reason that only flashlights have a melee option?
Ufopedia, in battle. If you middle-mouse button on an enemy, and middlemouse button on their portrait, it shows data. That said, there isn't everything. It only shows, I think, their armor. Not their stats, or description, nor is there a link to it. I suppose it might require more research?