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Messages - kikimoristan

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646
Released Mods / Re: [Weapon][Armor]Equal Terms Mod v1.0 for OpenXcom
« on: February 07, 2015, 02:26:58 am »
I have been playing around with the mod and I have a few suggestions.

Armours:
Is nice to have variations on amor but they don't provide any real benefits other than aesthetics. I think there should be only two armours one lighter and one heavier.

I think it would make more sense to have the Light Armour be called Kevlar Vest or Armour Vest instead . And the vest should not reduce TU but otherwise all stats should stay the same.

Tactical Armour should provide a bit more armour perhaps 35 or even 40 and reduce TU further (perhaps -8 or -10 or more?) and more penalties to throwing and a bit heavier. While still keeping it under personal armour efficiency.

These change would make the player have to decide more carefully between the two armours and will also allow the player to create tankier soldiers that can go in first soak up any reaction shot damage before regular lighter troops go in.  These changes would go well with the rest of the mod which for me seems to be about choices between weapons which have advantages or disadvantages (for example Sniper Rifle vs lower damage less TU less range Marksman Rifle or between Revolver or Machine Pistol as a sniper side weapon).

Weapons:
All weapons are perfect. There have been talks about a dart pistol sounds exciting.

My only request is Laser Rifle needs clips. Is  a bit like cheating.

There could be another weapon that does not require ammo but should not be laser maybe heat weapons or gauss weapons or material fusion. They should be equal to or a bit better than laser but much heavier. Plasma should still be the best. The idea is again to have to decide.

If laser is to stay the same clipless then make the laser weapons a bit heavier.


Thanks for your hard work this mod is my favourite . 5/5

on my system I edited the RUL file left only the Jungle look kevlar vest and the arctic tactic armor and changed the stats to the following

Armor Vest
    frontArmor: 16
    sideArmor: 9
    rearArmor: 14
    underArmor: 5
    stats:
      tu: 0 <<< no TU reduction but the other stats still reduced
      stamina: -2
      reactions: -1
      throwing: -2
      strength: 0

Tactic Armor
   frontArmor: 26 <<higher
    sideArmor: 20 <<higher
    rearArmor: 19 <<< higher but not as much
    underArmor: 13 <<higher
    stats:
      tu: -10 <<<< way less TU & the other stats
      stamina: -8
      reactions: -5
      firing: -3
      throwing: -6

647
Released Mods / Re: [Weapon][Armor]Equal Terms Mod v1.0 for OpenXcom
« on: February 06, 2015, 10:32:40 pm »
Hey everyone I'm new here. Just tried your mod and found one issue . Elerium shotgun ammo uses the corpse gif in soldier inventory due to a conflict in the rul where both armor corpse and elerium shotgun ammo use 64 and 77 (for F) as id for their gifs. I made all amor use 964 and 977 and it fixed it for me.

Thanks for this mod is really awesome. Is very similar to long war for XCom EU/EW weapons in a way.

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