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Suggestions / Re: weapon maxRange "1" extended to diagonals / allow maxRange=1.5 ?
« on: August 23, 2015, 10:04:59 am »
what you need is square range . not sure if that would be useful for anything other than range 1. i mean you could make it so range is square at 1 then becomes circular > 1 that way you don't need anything special.
you could do this
range 0 = default range 1 behaviour
range 1 = square range (what you want)
range 2+ = normal range behaviour
you could do this
range 0 = default range 1 behaviour
range 1 = square range (what you want)
range 2+ = normal range behaviour