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Messages - vlad

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31
Open Feedback / Re: TFTD Damage or XCom damage?
« on: January 27, 2015, 08:47:38 pm »
At the moment using TFTD formula, as that 0% dmg is just another way to say your soldier missed.

I dont like the way early game soldiers die tho, its like they are sent to the fight in pyjamas and HQ is expecting outcome other than binary. More wounds, less availible soldiers (sometimes i feel like feeding wild cats in zoo) and similar ruleset as planes got to allow injured soldiers with some handicap to be able still go on mission.

On the other hand, cant be too surprised when humanity is at stake and we get less funding than promoting a new car. Doh.

32
Offtopic / Re: Introduce yourself
« on: January 23, 2015, 05:00:57 pm »
Hey there, rookie Vlad reporting for another mission.

As i was going to make a post about something else, some information wouldnt fit the thread topic, but as i discovered this one, i will place my story here.

I have been keen player of UFO : Enemy Unknown (different names in different countries, i mean the basic one of the X-COM series) from the very release and it stayed as game with me to this day, along with TTD/OpenTTD and Settlers 2 as one of the best games of my youth. It was so much fun to play the game I even played around with hex-editing and various ways to repair the bugs i encountered (and of course cheating) - 2B issues including soldiers stats, base workers, interceptor minimization and plenty more. After year or two i was able to form a base in hex just from top of my head, equip the base, develop the tech tree, add some soldiers and go for Cydonia. As I am growing older, I must smile at what i did when young. But the feeling of great gameplay have stayed with me till today. Thats why I pull the game out of closet every other year and play some.

Intermezzo :
I tried TFTD, but didnt like it that much (from brief play : same gameplay, different textures).
Played some UFO: Aftermath, UFO: Aftershock and UFO: Afterlight as those were developed in my country by Altar, that was among other things providing D&D rulebooks I used to play with friends in highschool. Those games were good, but still, the feel of "good old X-COM" was pulling me away.

Yet the game really started to be obsolete and I was looking for successor of similar gameplay - in that time 2K anounced development of UFO : EU which i expected to be what i was looking for. Well, it turned out it wasnt, but dont get me wrong, it is good game. But I noticed the Xenonauts project, which was what hit my sweet spot as promised old gameplay in new coat. I have been watching the project going on for some time but lately it felt off my radar as I (again) started the game of UFO:EU. At the start of the year 2015, i rechecked the project and noticed it finally released a full version. I am going to check that one very soon. But what catched my eye, was statement that OpenXCom released as well - I remembered some C version of UFO:EU from my university time, but never payed much attention to it in that time.

And so here I am. Having a blast with OXC. And i would like to thank you for that.

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