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Messages - Neo23

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16
Hi, nice release as always. I know TFTD support is not done yet, but i want to report a small bug with the "small rank icon" feature. I think it works in TFTD too, but the soldiers name is not moved to the side, so there is no space for it. The text is overlaping the icons.

I would also like to make a little request. I made it sometime in 2015 on the openxcom bug tracker already, but it has not yet been implemented. The EU pedia shows craft weapon ammunition since 2015, but TFTD pedia don't. There is enough space under the weapons stats to fit craft weapon ammo count in. Why should TFTD not showing ammo when UFO does?

Thank you in advance!

17
Cool, I am glad you figured it out. By the way, do you plan to unhardcode the remaining strings too? Like medkit target for example? Would be nice to be able to translate all strings.
Thank you for everything!

18
I tried every option alone to be sure and the game crashes with all of them except for one. The "showMoreStatsInInventoryView" option is the only working one, all others crash on advanced options menu.
It is really strange. I can not imagine what could be missing here. All files are there and the mod is very very early. Nearly nothing is implemented yet. Most is vanilla. I am just preparing to use OXCE+ for my new mod and test out features.

P.S. I am using german language, but I doubt it has anything to do with it. Missing strings usually don't crash the game.

Quote
PS: you are not limited to just those from my example, all advanced settings can be fixed.
Thanks, that is good to know.

19
Sure, from my mod's vars.rul file:
Code: [Select]
# OXCom Extended Plus - Fixed User Options
fixedUserOptions:
  battleUFOExtenderAccuracy: true
  canSellLiveAliens: true
  battleExplosionHeight: 1
  storageLimitsEnforced: true
  craftLaunchAlways: true
  canTransferCraftsWhileAirborne: true
  showMoreStatsInInventoryView: true
  strafe: true
  alienBleeding: true
  battleInstantGrenade: false
  weaponSelfDestruction: false

About the pedia images, i was afraid it was not that simple to do, but do not worry, you are doing a great job anyway with all these new features and still keep everything vanilla compatible.
Indeed, I never heard of that converter plugin. Never used GIMP before, but this plugin sounds really nice. Actually this seems to make everything easy and convenient to use. Thanks for the Tip, exactly what I needed!

20
Hi, I really love all your efforts with OXCE+ Meridian and big thanks to Yankes too of course!

There seems to be a problem with the new fixed user options feature. If defined, via ruleset on a vanilla based mod, the game crashes on clicking the advanced user options button in the options menu. The error: [FATAL]   OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.
Happens only with the fixed user options code, otherwise it works fine.

I wonder, would it be possible to hardcode ufopedia text and button colors and support custom palette backgrounds and pictures without have to edit every picture to match palette entries? It is very inconvenient and full support for 256 color custom palette or 16 Bit color pictures with ruleset definable text and button colors would be really cool and easy to use. Weaponspedia excluded of course, because of needed battlescape palette. But, maybe the background..?
Short: Able to choose ufopaedia.pal color entries for text and buttons and allow pictures in pedia with any custom palette.

Looking forward to the upcoming base defence features, TFTD text color support and your next let's play episode. Keep up the good work, guys! You make a original X-Com hardcore fan really happy.

21
There is still a little bug. If a soldier has fatal wounds and you click on the health bars to open the soldier statistics, looking at how many fatal wounds there are, you get a erroneous health bar back at the battlescape. The bar flashes in different colors like yellow and go to another soldier show wrong red colors on non flashing bars. This is tested and confirmed in TFTD, but it happen in UFO too, but the bar colors are only getting darker for all soldiers in this case.

22
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: January 08, 2016, 03:24:44 pm »
Sure, I attached my TFTD version (for UFO I use the one from SupSuper only with my german translation added).
The above mentioned entries are commented out for the moment. So far my test game ist normally playable again, but more issues could maybe arise later.
As for UFO I have no actual test game ongoing at the moment, but short just for fun tests showed similar problems in the past. In UFO crashes are more random and
not often. Very hard to track down. I am too thinking not all these medals are totally broken, but many have problems with TFTD it seems, but there is clear a UFO problem too.
In TFTD all PSI-Medals are affected and many with the condition STATUS_UNCONSCIOUS too as far as I can see.


I really love this mod and I am very happy this got finally merged into the main branch. I hope these issues can be fixed some day in the future.

P.S. English text in this ruleset has not been optimized for TFTD yet. Only the german texts are supported for now. This file is not ready for serious playing in english OXC versions and supposed for debugging only.
P.P.S. @Shoes: If you need the converted graphics as well, I will upload them too.


Edit:
Good news. It seems the crashes are fixed with commit 3eb30c2 (https://github.com/SupSuper/OpenXcom/commit/3eb30c2087de6c33cfcaeb3426d9e3832a8604b9). I cannot reproduce these anymore with latest nightly and all medals enabled again. Funny thing it is I did not even get one of the affected medals after the mission in my affected test save. I think remaining issues are in the EXE source then.

23
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: January 07, 2016, 05:21:11 pm »
There are still many false awarded medals left. Recently I had a reproducible crash at mission end and it turned out it was the commendations ruleset. These happen in UFO and TFTD (converted commendations.rul by me) but in UFO more random.
More info about that here:
https://openxcom.org/forum/index.php?topic=4211.msg57180#msg57180

Here are some confirmed problematic entries:

False awarded:
-------------------
- STR_MEDAL_ALLRANKS_NAME
- STR_MEDAL_ALLBATTLETYPES_NAME
- STR_MEDAL_TRAP_NAME (this can be TFTD only, not sure though)

Can crash the game (TFTD only confirmed):
------------------------------------------------------
- STR_MEDAL_ORDER_OF_RESTRAINT_NAME
- STR_MEDAL_HELLRAISER_MEDAL_NAME
- STR_MEDAL_DISTINGUISHED_SERVICE_NAME
- STR_MEDAL_BOLTS_CROSS_NAME
- STR_MEDAL_SAPPER_NAME
- STR_MEDAL_SECTOPOD_KILL_MEDAL_NAME
- STR_MEDAL_HEADSHOT_NAME
- STR_MEDAL_REARSHOT_NAME
- STR_MEDAL_FLANKSHOT_NAME
- STR_MEDAL_ANTITERROR_NAME
- STR_MEDAL_MINDCONTROL_NAME
- STR_MEDAL_PSIPANIC_NAME
- STR_MEDAL_SLAVEKILLS_NAME

I hope this information helps somehow.

24
Hi, I was playtesting and encountered a reproducible crash bug in a TFTD harbor attack mission (Gillmen and Deep One). After the last alien is killed and I hit the turn-button, the game crashes every time.
Using the nightly from 2016-01-03 and I am on Windows 7 64-Bit.

This is from the log file:
Code: [Select]
[04-01-2016 00:11:10] [FATAL] A fatal error has occurred: code 0xc0000005
[04-01-2016 00:11:10] [FATAL] SymFromAddr failed: 487
[04-01-2016 00:11:10] [FATAL] SymFromAddr failed: 487
[04-01-2016 00:11:10] [FATAL] SymFromAddr failed: 487
[04-01-2016 00:11:10] [FATAL] SymFromAddr failed: 487
[04-01-2016 00:11:10] [FATAL] SymFromAddr failed: 487
[04-01-2016 00:11:10] [FATAL] SymFromAddr failed: 487
[04-01-2016 00:11:10] [FATAL] SymFromAddr failed: 487
[04-01-2016 00:11:10] [FATAL] SymFromAddr failed: 487
[04-01-2016 00:11:10] [FATAL] SymFromAddr failed: 487
[04-01-2016 00:11:10] [FATAL] 0x913060 SDL_MixAudio (SymGetLineFromAddr64 failed: 487)
[04-01-2016 00:11:10] [FATAL] SymFromAddr failed: 487
[04-01-2016 00:11:10] [FATAL] 0x77da9e8f RtlInitializeExceptionChain (SymGetLineFromAddr64 failed: 487)
[04-01-2016 00:11:10] [FATAL] 0x77da9e8f RtlInitializeExceptionChain (SymGetLineFromAddr64 failed: 487)
[04-01-2016 00:11:11] [FATAL] Crash dump generated at C:\Games\UFOs\UFO2_Remastered\user\04-01-2016_00-11-10.dmp
[04-01-2016 00:11:32] [FATAL] OpenXcom has crashed: code 0xc0000005

This is not the first time this happened since soldier diarys where added (not only in TFTD, also in EU), but luckily now I have a save file and the crash is reproducible every time.
The only active mods are aliens pick up weapons and my own modpack, but it changes nothing important on alien missions, except minor loadouts and number of aliens.

I attached a zip file with the save file, openxcom.log file and the created crash dump file.
Hope this helps somehow. Maybe it has something to do with commendations, because some crashes happened with the original standalone version in the past too.
There are also still some false awarded medals left like Taking Names (STR_MEDAL_ALLRANKS_NAME) or Armis Potens Medal (STR_MEDAL_ALLBATTLETYPES_NAME).

Edit:
It was indeed the Commendations Mod. The only way to solve the crash was to remove these medals from the ruleset:
STR_MEDAL_ORDER_OF_RESTRAINT_NAME
STR_MEDAL_HELLRAISER_MEDAL_NAME
STR_MEDAL_DISTINGUISHED_SERVICE_NAME
STR_MEDAL_BOLTS_CROSS_NAME
STR_MEDAL_SAPPER_NAME
STR_MEDAL_SECTOPOD_KILL_MEDAL_NAME
STR_MEDAL_HEADSHOT_NAME
STR_MEDAL_REARSHOT_NAME
STR_MEDAL_FLANKSHOT_NAME
STR_MEDAL_ANTITERROR_NAME
STR_MEDAL_MINDCONTROL_NAME
STR_MEDAL_PSIPANIC_NAME
STR_MEDAL_SLAVEKILLS_NAME

Of course had I converted the criteria to TFTD Strings, but not all of these even use game specific entries. I had crashes in regular UFO too, and I think there are still some critical bugs left in the commendations code.


Edit 2:
It seems the crashes are fixed with commit 3eb30c2 (https://github.com/SupSuper/OpenXcom/commit/3eb30c2087de6c33cfcaeb3426d9e3832a8604b9). I cannot reproduce these anymore for now with latest nightly.

25
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: December 01, 2015, 05:20:02 pm »
I've waited a long time for this. Big thanks to Shoes, SupSuper and Ivan.
Since my german translation was never implemented, I included it in the latest version from SupSuper and updated it accordingly.

P.S. There seems to be some color issues left for awarded medals after a mission (landed UFO). It happens not every time though, which is rather strange.
So far I had a crash after this test mission too. Exactly as I pressed the turn end button (all enemies dead and I do not use the auto end feature), but I cannot reproduce it.
Sadly I can give no useful information about this at the moment.

26
Open Feedback / Re: Statstring Mod Abbreviations Defined
« on: October 16, 2015, 09:31:05 pm »
Here you are.

b = (brave)
c = (coward)

w = (weak) strength very low

Snpr = (sniper) very good firing and reactions.

M = (marksman ++)
m = (marksman +)

Sct = (scout) Good time units and reactions.

R = (reactions ++)
r = (reactions +)

P = (psi strength ++)
p = (psi strength +)
x = (psi strength very weak)

K = (psi skill ++)
k = (psi skill +)

To see exact numbers look at the XcomUtil_Statstrings.rul or the Wiki. I have the numbers in this list myself, but my are somewhat modified so i removed them here.

27
Open Feedback / Re: Ruleset Editing Questions (& Some mOrz Qestions)
« on: September 25, 2015, 11:48:06 pm »
I had much trouble with the "required" parameter already too and try to avoid it. From my own ruleset experience it seems this only works correct if a zero cost dep-research is used as required, but these must be unlocked with dependencies and not with get one free or unlock. Complicated stuff which cost me hours already (the famous no "you can now research" message bug for example).
As you said, try to use dependencies only and make switch researches with zero cost and you should be fine.

28
Open Feedback / Re: Ruleset Editing Questions (& Some mOrz Qestions)
« on: September 25, 2015, 03:55:27 pm »
Some entries in the rulesets cannot be simply overridden. The research dependencies are such a case. Your own entries will only add to all the vanilla entries without overwriting
or deleting them.
To make this work, you must delete the entire vanilla research topic from the game and add it as a new one in your mod, which is pretty easy to do:

Code: [Select]
  - delete: STR_THE_LATEST_FLYING_SUB

  - name: STR_THE_LATEST_FLYING_SUB
    cost: 900
    points: 30
    dependencies:
      - STR_NEW_FIGHTER_TRANSPORTER
      - STR_THE_LATEST_FLYING_SUB_DEP

The first line "- delete: STR_THE_LATEST_FLYING_SUB" removes the topic from the game. After that you can re-add it with new dependencies.
This will also delete the original pre-counted listorder for this item. You can sort it again by adding the listorder parameter.

29
Sounds very good. I replaced the original files for now, but proper modding support would be very handy for these files.
Looking forward to full TFTD modding support as well. Sometimes it is a bit hard to test things, because of custom sounds and objects related crashes with vanilla IDs.
As always, keep up the good work!

30
Work In Progress / Re: Geoscape Background Graphics - troubles
« on: August 09, 2015, 10:54:09 pm »
Few months ago, I tried replacing the original file, but found no way to create a working SCR.
Totally forgot about BB's Tools. Works perfect now.
Thank you very much!

Maybe openxcom should add entire modding support for this file nevertheless. Cleaner and easier with
a ruleset.



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