aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - hellrazor

Pages: 1 2 [3] 4 5
31
Playthroughs / A base to take...
« on: May 15, 2015, 09:03:26 pm »
Who dares to venture into Alien Bases?

I do successfully of course ;)

32
Playthroughs / The BaseDefense - a graphical novel.
« on: May 08, 2015, 10:47:47 pm »
Read the Screenshot names!!! They describe what is going on.

33
Fan-Stuff / Updating all my mods :D
« on: May 07, 2015, 11:42:40 pm »
The Modportal is mine!

34
Playthroughs / Economic Trouble... i guess i overdid it...
« on: May 05, 2015, 11:28:12 pm »
Well my budget is screwed anyway :D

Also those Snakeman Terrormissions are really nasty but doable.

35
Advanced Medikit Mod

Download: mod.io

This file is also attached towards this post.

#Advanced Medikit Mod by hellrazor
#sprites from cvilian and chaosshade

This mod adds 3 Medikits for ayour soldiers to use.
The frist one features sprites from Civilian and is avaible from the start.
It only has 3 uses, costs 15 TU to use and only heals 1 HP per fatal wound.
The other 2 Medikits depend on corpse Research, have more uses and give more
HP per fatal wound healed.

Requiered: openxcom_git_master_2015_05_07_1605

36
Playthroughs / Getting my ass handed....
« on: April 20, 2015, 11:37:03 pm »
Ethereals are badass even more badass with 1.5 Psi Strength and Psiskill.
My Random New Battle Squad. Just got it's ass handed on turn 2....

37
Expanded Ubase Reworked

Download: mod.io

#Expanded Ubase Reworked by hellrazor
#Based upon and inspired of the work of luke83

Credits go to:
 - luke83 the original maker of this mod
 - Hobbes for fixing the MCD files, and alot of answer to my mapscripting Questions.
 - Solarius Scorch for UBASE_09d modules which he so generously commited ;)

Requiered: openxcom_git_master_2019_02_04_1901 or newer

README for Version 1.3:

luke83 original work inspired me to rework and bugfix his original maps.
After that the collection of maps grew over time and now including the vanilla UBASE maps,
this mods generates alien base and final assault mission maps from 100 map modules.

Those include N, S, W, E turned versions of all maptiles, also for vanilla ones.
New facilities like Clonelabs, Scout Ship Docking Bays and Food Processing have been added
and a lot of smaller maps for more variety as well. You can and will explore a bigger variety
of alien gardens, small bunkers with good ambush points.

This mod increases the mapsize for Alien Base Missions to 60x60 and Final game mission to 80x80.
Also i am using shade setting 10. Still night for your soldiers but you can actually see something.

If you have any feedback for me, want suggest our own maptiles or ideas added, please let me know.
Easiest way is to post in the forum.

---
Changelog:

Version 1.3
 - Added turned Versions for: UBASE_00
 - Added turned Versions for: UBASE_01
 - Added alternate/turned Version 1 for: UBASE_01
 - Added alternate/turned Version 2 for: UBASE_01
 - Added turned Versions for: UBASE_02
 - Added turned Versions for: UBASE_03
 - Added turned Versions for: UBASE_04
 - Added turned Versions for: UBASE_05
 - Added turned Versions for: UBASE_06
 - Added turned Versions for: UBASE_08
 - Added turned Versions for: UBASE_11
 - Added turned Versions for: UBASE_15
 - Added turned Versions for: EXPANDEDUBASE16
 - Added turned Versions for: EXPANDEDUBASE17
 - Added turned Versions for: EXPANDEDUBASE18 (Fake Brain Room)
 - Added turned Versions for: EXPANDEDUBASE_19 (Food Processing)
 - Added turned Versions for: EXPANDEDUBASE_20 (Scout Ship Module)
 - Added turned Versions for: EXPANDEDUBASE_21 (Clone Lab)
 - Optimized Mapscript for Alien Bases
 - Optimized Mapscript for Cydonia Final Assault
 - Rechecked some Routes and Nodes
 - Adjusted Ruleset to lastest changes in : openxcom_git_master_2019_02_04_1901

Version 1.2
 - Converted Ruleset to directory structure
 - Slight redesign of UBASE_2c

Version 1.1
 - Fix South Double Door and some minor error for UBASE_21
 - Fix wrong Spawnasignment UBASE_21 (large unit in labroom)
 - Repacked Mod for: openxcom_git_master_2015_05_07_1605
 - added metadat.yml
 - added README.TXT
 - added CHANGELOG.TXT

Version 1.0
 - Converted old Ruleset to new mapscripting standard
 - UBASE_2.MCD corruption fix (thanks to Hobbes)
 - MAP routing/nodes check, fix and rework where neccessary
 - Fix wrong placed tiles in a varienty of MAPs
 - Added replace for former clone Lab for modified Clone lab (UBASE_21)
Please report errors, suggestions etc.. in this thread.

38
Playthroughs / Are you sure you wanna fight this?
« on: April 11, 2015, 10:08:52 am »
see attachment

current damage modifiers:

Laser 80%
Plasma 80%
High Explosive 80%

39
Hardmode Expansion / Hardmode Expansion - Changelog
« on: April 06, 2015, 02:43:28 pm »
Changelog:

Version 0.99.9.4
 - Fix Infiltration base prevention, if Battleship Attack successful
 - Fix Alloy Drone Taser Sprite Background
 - Fix Alloy Drone Scout Weapon Range
 - Fix Hovertank Smokeweapon Clipsize
 - Fix SellPrice for Alloy Cannon Craftweapon
 - Fix BuyPrice Drone Scout
 - Fix Infiltration UFO's attempting to land on water point sites
 - Fix Plasma Weapons needing both clips being researched for manufacture
 - Adjust UFO air/landed score
 - Adjust Enhanced Power Armor Bonuses
 - Add Taser Pistol Elerium Clip Animations
 - Add support Hoverdrones for X-Com
 - Add direct fire smoke acts as fire extinguisher (Smoke Grenades don't)

Version 0.99.9.3
 - Research tree Overwork so everything fits better
 - Fix Bug for Mod not loading on OXCE 7.7.x+
 - Fix Plasma Blade not being available in lategame to player
 - Fix Mars Terrain Height (4 -> 8)
 - Fix globe texture asignment, which prevented Terrorsites from spawning properly
 - Fix missing Adv. Medikit Dependency
 - Fix PLasma Pistol/Rifle Clip sell prices
 - Fix Walkertank/Laser upgrade pricing
 - Rebalance lategame enemy PSI DEF
 - Rebalance X-Com early armors and damage modifiers
 - Rebalance Damage Modifiers for Tanks/Alloy Drones
 - Rebalance Psi Amps to use Stamina additionally to Time Units for Psi Panic and Mind Control
 - Adjust Raceweights for more Snakemen
 - Adjust Terror Occurance and Scoring
 - Adjust Spitter Zombies to be more dangerous
 - Adjust Avenger Soldier spawn to match THUNDER
 - Adjust Meleeweapons, more attacks possible
 - Adjust Alien Alloy Ammo for konventional Pistols, Rifles and Shotguns
 - Adjust Alloy Drones Research being available after Data Slate
 - Adjust Taser Pistol Clip sizes
 - Add Alien Proxy Grenade (Alien Grenade conversion for X-Com)
 - Add more randomness to Alien Mission starts
 - Add Alien Base execute Missions (Terror, Harvest, Abduction, Base), No Scouts
 - Add more Upgrade Options to X-Com Tanks
 - Add Upgrade Option for Medikts
 - Add Smoke Launcher to all Tanks (free ammo)
 - Add Walkertank/Laser (Sectopod converted)
 - Add Split Alloy Drone/Medikit -> Alloy Drone/Adv. Medikit
 - Add Elerium Powered Stun Rod
 - Add Taser Pistol Elerium Clip
 - Add additional construction cost for X-Com base modules, which require Alien tech research
 - Add more recommendedUserOptions for inital Startup
 - Add Superhuman as default and only Difficulty (Armor and Aim Modifier)
 - Add Forcing of Vanilla (OXC) Soldier experience gaining
 - Refactor Drone Smoke (ammo is free now)
 - Disable Bug Hunt mode (Non vanilla behaviour)
 - Disable LINERSHIP Terrain until Map allows for Craftspawn

Version 0.99.9
 - Adjust UFO Extender Accuracy Settings
 - Adjust Armor Resistence for Reinforced Suits
 - Adjust Armor Resistance for some Lategame Enemies
 - Fix wrong/missing Sprite for Spitterzombie
 - Fix Plasma Weapon Research Bug
 - Fix Plasma Pistol Elerium Clip hitAnimation not showing
 - Fix Spitter Zombie not spawning from Spitter melee attacks
 - Fix Sortorder for HC and AC Ammo
 - Fix missing listOrder for Spitter Melee Weapon
 - Fix missing UFO Extender settings for Laserrifle/Taser Pistol
 - Fix missing arcingshot for Chryssalid Spitter
 - Fix missinf UFO Extender settings for Chryssalid Spitter Ranged Weapon
 - Add OXCE Missioninteruption for successful Ground Assault
 - Add OXCE option to let Countries rejoin the Council once Pactbase is defeated
 - Add OXCE medikit DOS targetting behaviour for drones and medikits
 - Add OXCE recommended and fixed Useroption

Version 0.99.8
 - Add Support for OXCE (HOOORAY!!!)
 - Add Elerium High Explosive Ammo for Heavy Cannon and Auto Cannon
 - Add EleriumClips for Aliens
 - Add more Civilians
 - Add Chryssalid Spitter Zombie
 - Add Terrain Pack 4.3 Licence file
 - Add Terrain Pack 4.3 Author List
 - Add Terrain Pack Licence Graphic (by-nc-sa.png)
 - Add Ufopaedia Graphics for Globetrotter Medal by Holomorph
 - Add Ufopaedia Graphics for Martyr Medal by Holomorph
 - Add Ufopaedia Graphics for Mindcontrol Medal by Holomorph
 - Add Ufopaedia Graphics for PostMortemKill Medal by Holomorph
 - Add Ufopaedia Graphics for PsiPanic Medal by Holomorph
 - Add Ufopaedia Graphics for Slavekills Medal by Holomorph
 - Add missing Commencations Licence file
 - Add new Manufacture categories for Drones/Tanks/Personal Armor
 - Add more possible upgrades for tanks
 - Add partial language support for french (FR)
 - Add Overworked Research Tree by mlavia
 - Add Rulesetbased globe info as replacement for Hobbes IMPROVEDGLOBE.DAT
 - Adjust Armored Sectopod Damage modifiers
 - Adjust sizes of tanks and drones/ammo slightly
 - Adjust xcom score penalties
 - Adjust Terror Mission asignments
 - Adjust Taser Drones
 - Adjust Hovertank Laser and Plasma
 - Adjust Taser Pistol
 - Adjust Heavy and Auto Cannon
 - Adjust blastradius for Smoke Ammo/Grenades
 - Adjust Terrormissionasignments and Mission Calls
 - Adjust Alloy Drone energy recovery
 - Add Language files for: pt_BR, es_ES, es_419
 - Fix Mod not loading under OpenXcomExtended (Missing Zombie corpse)
 - Fix Drones getting stunned/zombified under OpenXcomExtended
 - Fix Missing Sprites for Taser Drones
 - Fix Hair and Face recolor for Armored Vest and Alloy Vest
 - Fix wrong asigned BigOb/FloorOb for Sailor
 - Fix requires for Support Drone Ufopaedia Article
 - Fix requires for Alloy Drone Armor Ufopaedia Article
 - Fix Craft spawn position for CargoShip
 - Fix some typos while doing Terrorsite restructure
 - Fix listorder for Taser Pistol/Pistol
 - Fix listorder for Stun and Fire Grenade
 - Fix bulletsprite/arcingshot for Hovertank/Ebomb
 - Fix wrong upgrade for Drone/Scanner
 - Fix wrong Map tiles for EXPANDEDUBASE_21b/d
 - Fix wrong manufacture dependency for Alloy Drone Medikit
 - Rebalance Taser Drones
 - Rebalance Armored Sectopod
 - Rebalance Alloy Ammo
 - Remove AREA51 Terrains as requested from Hobbes
 - Remove IMPROVEDGLOBE.DAT as requested from Hobbes
 - Restructure Ufopaedia Section to be more sane
 - Restructure Resources Files
 - Update Language files for: ja, ru, de, fr, it, ko, pl, cs, hu, en-GB
 - Overwork README.TXT and CERDITS.TXT, to satisfy Terrain Pack Licence File

Version 0.99.7
 - Fix UFOL83.MCD armor values for new MCD check
 - Fix DANWDECOR.MCD armor values for new MCD check
 - Fix AREA51Z.MCD armor values for new MCD check
 - Updated transifex Language files
 - Added partially Czech translation

Version 0.99.5
 - Fix Mod not loading for openxcom_git_master_2019_06_08_1528 or newer
 - Fix missing Requires for Tank Laser Cannon Upgrades
 - Fix missing energyRecovery for Drones
 - Fix Amsterdam name and string values
 - Fix Armor values for Groundtiles in Alien Bases (Silacoids...)
 - Fix Mujungle Walking TU's
 - Fix Junglemount Walking TU's
- Updated JA translation from transifex

Version 0.99.4
 - Added Translations for Japanese language, ja (TRANSIFEX)
 - Added Translations for Russian language, ru (TRANSIFEX)
 - Added Translations for British English language  en-GB (TRANSIFEX)
 - Added turned Versions for UBASE_01 (4 Maps total)
 - Added alternate/turned Version 1 for UBASE_01 (4 maps total)
 - Added alternate/turned Version 2 for UBASE_01 (4 maps total)
 - Added turned Version for EXPANDEDUBASE_19 (4 maps total)
 - Added turned Version for EXPANDEDUBASE_20 (4 maps total)
 - Added turned Version for EXPANDEDUBASE_21 (4 maps total) Clonelab
 - Added Soldier Armor Upgrades
 - Added Tank Upgrades
 - Added FloorOb Sprites for Vanilla Plasma Weapons
 - Added Fire Grenade (converted Fire Bombs)
 - Added Modified Sprite for U_EXT02 (remove shadows)
 - Fix Wrong production requirements for some Drone Upgrades)
 - Fix naming issue with Alloy Drone Medikit repair
 - Fix Runvarnames for some Missionscripts
 - Upgrade Heavy Laser Autoshot (now shots 4 times)
 - Adjusted Weapondamage for balancing (Heavy Laser/Sniper, Scatter Laser, Plasma Shotgun, Plasma Sniper)
 - Adjusted Ruleset to latest changes in : openxcom_git_master_2018_09_17_0112 or newer
 - Adjusted Missions generated from Alien Bases (Region inheritance)
 - Adjusted Smoke and Fire Bomb to be collectable (Burn Baby Burn)
 - Adjust Alive Alien Interrogation Consequences

Version 0.99.3
 - Final Ressource File Restructure
 - Turning THUNDER by 90 degree (Unified Craft MapSize)
 - Fix Tile and Route issue for LINERSHIP00.MAP
 - Fix CRAFT spawn for CARGOSHIP
 - Fix Soldier Armor Repair in Research Tree Graphic
 - Fix Alien Grenade / Elerium Rocket Research and Graphic
 - Fix Wall issue for UFO_190m.MAP
 - Fix out of boundary nodes for some Maps
 - Fix missing usage information on medical items/drones
 - Fix Several extraStrings Typos
 - Fix Missing Name String for MALE_CIVILIAN
 - Fix mapScript for POLAR, MARSH and SWAMPS to reduce chance of UFO inaccessible
 - Fix Increase lategame weapon variety
 - Fix Tile and Route issue on EXPANDEDUBASE21
 - Fix Missing Halfed fundingCap
 - Fix missionZone values N/S Atlantic
 - Fix NIKE Cross Commendation and some commendation spellings
 - Adjusted Raceweights slightly
 - Adjust Manufacture more to vanilla
 - Adjust Muton Race - Added Muton Elite Leaders
 - Adjust Stats for Muton Elites and Muton Elite Guards
 - Adjust Armor Damage Modifiers for Muton ELite, Muton Elite Guard, Holodrone, Armored Sectopod
 - Adjust Race composition, Ranks and Spawnnumber for Final Mission Stages
 - Added turned Versions for: UBASE_00
 - Added turned Versions for: UBASE_02
 - Added turned Versions for: UBASE_03
 - Added turned Versions for: UBASE_04
 - Added turned Versions for: UBASE_05
 - Added turned Versions for: UBASE_06
 - Added turned Versions for: UBASE_08
 - Added turned Versions for: UBASE_11
 - Added turned Versions for: UBASE_15
 - Added turned Versions for: EXPANDEDUBASE16
 - Added turned Versions for: EXPANDEDUBASE17
 - Added turned Versions for: EXPANDEDUBASE18 (Fake Brain Room)
 - Optimized Mapscript for Alien Bases
 - Optimized Mapscripot for Cydonia Final Assault
 - Added more Missions to Alien Bases to generate:
   - Alien Research
   - Alien Terror
   - Alien Abduction
   - Alien Retaliation
   - Alien Harvest
   - Ship Attack
   - Docked Ship
 - Added size check to Mapscripts and optimized spawns
 - Added proper Raceweights for Alien Retaliation
 - Added some more UfoPaedia articles for some research topics (mostly early games stuff)
 - Added SKYSTRIKER (Improved Skyranger)
 - Added Support Drones Mod
 - Added Support Drones Upgrade Manufacture
 - Added Commendations Mod
 - Added Commendations Fixes
 - Added PSXCutscenes Mod
 - Changes to early game Research, Alien Alloy Techs are now fully available
 - Change Ruleset to be conform with: openxcom_git_master_2018_04_24_2218 or newer

Version 0.99.2d
 - Simplyfied some Missionscripts
 - Fix ROUTES for UBASE_06 and UBASE_15
 - Fix Map Error for UFO_160e.MAP
 - Fix Terrain issues for:
   - TAIGAPOLAR
   - JUNGLEPOLAR
   - GRASSLANDFOREST
   - CRASHEDPLANE
   - TUNDRAPLANE
   - DESERTPLANE
   - POLARPLANE
 - Fix Shotgun Class BulletSprites
 - Fix some minor UFOPaedia typos
 - Fix Alloy Tank Laser Autoshot
 - Adjust Alien Alloy Ammo Prices
 - Adjust Alloy Cannon and Alloy Cannon Ammo Prices (Craft Weapon)
 - Adjust UFO Extender Dropoff values and Ranges to be more balanced
 - Adjust Muton Berserkers (no more energy issues *evilgrin*)
 - Adjust HandObs for HeavyLaser/Auto and HeavyLaser/Sniper
 - Adjust Alien Race occurances (Mutons come 1 month earlier)
 - Adjust Vanilla Tanks back to original values
 - Added proper Raceweights for Retaliation Missions
 - Added proper BulletSprites for Alloy Ammo
 - Added Earlier Alien Cheat Turn for ALL Deployments
 - Added increased scoring for VERY LARGE UFO's (double the vanilla value)
 - Added overworked CRASHEDPLANE Maps

Version 0.99.2c
 - Adjusted Ruleset to latest changes in : openxcom_git_master_2016_08_28_1950

Version 0.99.2b
 - Fix Alien Base Spawnings
 - Adjusted Ruleset to latest changes in : openxcom_git_master_2016_07_22_0229

Version 0.99.2
 - Fix Alive Chryssalid Spitter Recovery
 - Added more manufacture dependencies for Tanks
 - Increased Scoring for Alien Pact Signing to 750
 - Doubled Alien scores generated for Alie Bases (5 -> 10)
 - Restructered Resource files
 - Restructered UFOpaedia
 - Adjusted Ruleset to lastest changes in : openxcom_git_master_2016_06_25_2118

Version 0.99.1
 - Fix Missing SEABITS.MCD file (not needed anymore but was still listed in terrain ruleset)
 - Fix walking TU issue for TUNDRAPOLAR.MCD
 - Fix Some wrongly asigned Sounds
 - Fix DropOff values for some Weapons for UFO Extender Accuracy
 - Fix regionWeight for North Atlantic (was 45!! noew 5)
 - Fix some Typos in UFOpaedia (thx SIMON)
 - Added 2 more Battleship Variants from Cooper
 - Added Expanded Urban Mix (mashup off MADURBAN and EXPANDED_TERROR)
 - Change some Terrorunit asignments (Mutons, Sectoid Elites, Muton Elites)
 - Spread the Chryssalid Spitter plague
 - Spread Muton Berserkers
 - Increase Alien Scoring (Research, Infiltration, Retaliation and Supply will give Alien Score now)
 - Doubled Scoring for UFO action for Terrormissions
 - Increase Armored Sectopod HE Resistence
 - Blaster Launcher Waypoints reduced to 9 (DOS Version behaviour)
 - Optimized Mapscript MADURBAN
 - Adjusted Ruleset to lastest changes in : openxcom_git_master_2016_05_27_1727

Version 0.99
 - Updated Terrainpack MAPS, ROUTES, TERRAINS
 - Updated Terrainpack Ruleset Integration
 - Updated Globe Cities (330 now)
 - Restructered Globe textures and deployments for Terrormissions
 - Fix some minor Ufopaedia Typos
 - Fix LOFT issues and Armor values for UBASE2.MCD
 - Fix Routes, PORTUFO05, PORTUFO17, PORTUFO20, PORTUFO21
 - Fix Routes CULTAFARM02
 - Fix Routes LINERSHIP01
 - Fix Routes JUNGLEMOUNT05
 - Fix Routes RAILYARDURBAN19, RAILYARDURBAN21, RAILYARDURBAN24 (thx Solarius)
 - Fixed several MCD settings in Terrain pack MCD's (that took way to long!)
 - Fix Power/Flying Suit Fire Immunity
 - Fix Terrain Pack Landing Zone Maps
 - Fix Cow issue for UFO_210a
 - Fix Route issue EXPANDEDTERROR21.RMP
 - Fix some wrong Maptiles on some Terrorship Maps
 - Added Converted TFTD WaterAnimation MCD file
 - Added Battleship Variants by Cooper (modified) and a design of my own
 - Added Hovertank/Launcher Ammo consumes Blaster Bombs but has same Power
 - Added Ship Attack and Docked Ship Mission (triggered by Alien Data Slate)
 - Added Airfield Terrain
 - Added Plane Terrain
 - Added Polar Terrain
 - Added Chryssalid Spitter on Earth (Muton Elite Guard Terrorunit)
 - Added Muton Berserker (Muton Terrorunit)
 - Removed ability to produce Blaster Launchers and Blaster Bombs (use captured ones!)
 - Readjusted Grenade Launcher SnapShot TU
 - Readjust Heavy Laser/Sniper Damage and Heavy Laser/Auto TU
 - Reduce Weightreduction, increase Stamina for Power/Flying Suits and Reinforced ones
 - Increased Armor on Grenades slightly
 - Increased Armor for Terrorunit corpses (was 0, now 26)
 - Reduced Scores for killing Aliens by 50%
 - Reduced Recoverypoints for Alien Corpses by 50%
 - Reduced penalty for dead Civilians from 50 to 40
 - Reworked chronological Racemixes
 - Reworked Alien Races (more Ranks, same Numbers)
 - Optimized Mapscripts for Docked Ship Mission, Urban, Expanded Terror, Expanded Urban and several more.

Version 0.98
 - Fix some typos and clarified Alien Data Slate ufopaedia text
 - Added Recolored Blaster Launcher Bulletsprite, grey Blasterbombs!
 - Added Fire Bomb and Smoke for Small Launcher
 - Added Custom Bullet Sprites for Alloy Ammo Clips
 - Added Custom Bullet Sprites for Elerium, Fire and Smoke Bomb
 - darkened Medium Scout, Large Scouts, Fighters, Sentry Ships,
   Harvesters, Abductors, Terror Ships, Battleship, Supply Ships and
   Labship (all 117 Maps!!!)
 - reduced recoverable Alien Alloys by ~36% for all UFO's
 - reduced recoverable Elerium 115 per Power Source (35->25, 50% vanilla)
 - Adjusted Ruleset to lastest changes in : openxcom_git_master_2015_11_30_1238

Version 0.97
 - Research changes:
   - Reinforced Power Suit now needs New Fighter Craft instead of Alien Data Core as dependency
 - Fix Minor Graphic Errors in Reinforced Power Suit Inventory Pics
 - Fix For missionSiteZone: -1 Bug, you need to edit your savegames, see Forum
 - Added Hitsound for Combat Knife, Alloy Knife, Alloy Sword
 - Added partial language Support for German
 - Modified THUNDER Map and Routes slightly
 - Adjusted Ruleset to lastest changes in : openxcom_git_master_2015_11_15_0853

Version 0.96
 - Research changes:
   - Alloy Knife needs only Alloy Ammo
   - Alloy Sword needs Alloy Knife and Alien Data Slate
 - Readjust all Meleeweapons, lowered Power and Accuracy slightly, changed TU usage
 - Added Version String
 - Added language support for Russian, Spanish, French and Polish
   You will find a mix of English and the respective language until someone translates the missing stuff
 - Adjusted Ruleset to lastest changes in : openxcom_git_master_2015_10_31_1725

Version 0.95
 - Fix Reinforced Power Suit Unlock
 - Fix Reinforced Flying Suit Unlock
 - Fix Walkertank HWP's Unlock
 - Fix Several Ufopaedia Strings (typos)
 - Added New Melee HitAnimation for Combat Knife, Alloy Knife and Alloy Sword (thx pWWWa)
 - Imported some TERRAIN patches from Hobbes Redux (no maps yet)
 - Alloy Tanks take 10% less Plasma Damage
 - Hovertanks take 15% less Plasma Damage
 - Armored Sectopod is immune towards Icendiary Ammo

EDIT: Removed some old changelog entries, since it did hit the 20.000 character mark...

40
Hardmode Expansion / Hardmode Expansion - Credits
« on: April 06, 2015, 12:23:51 pm »
#Hardmode Expansion Mod by hellrazor
#Credits for Version 0.99.9.4

Licence Notice:
   All content from Hobbes Terrain Pack Mod Version 4.3 is under a Creatvie Common Licence!

   The XCOM Terrain Pack and its contents are being distributed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (CC BY-NC-SA 4.0).

   This license gives you the freedom to distribute and modify its materials for non-commercial proposes only and requires you to provide proper attribution.

   For proper attribution you need to include on your mod's credits a mention to Terrain Pack as well as to include the repository link (https://github.com/Hobbes74/Terrain-Pack) as well as the specific terrain(s) you are using and their author(s) and their author's original mod page, if it exists.

   In alternative, you can simply credit the entire pack on the top section of your authors/credits file because of its overall importance to your mod, while providing the above repository link.

   Any derivatives made from the XCOM Terrain Pack also have the CC BY-NC-SA 4.0 license, which means that you cannot alter the original materials and share the modified versions without giving them the same CC BY-NC-SA 4.0 license (http://creativecommons.org/licenses/by-nc-sa/4.0/).

   You can find a full list of the authors along with the terrains and the versions/variants they contributed to on the AUTHORS file provided together with this LICENSE.

   This license is irrevocable and permanent as long as you fully comply with these conditions.

   Failure to comply with the terms stated above will result in an initial warning. If necessary, it will be followed by proper reporting of the license violation to the host site, and if the violation continues, revocation of your license and permission to use/modify/distribute the Terrain Pack.

Credits go to:
   Everyone in #openxcom @freenode
   Everyone in the OXC community, which somehow provided feedback, bugreports etc..

   hellrazor:
      - developing the modpack
      - testplaying and debugging
      - adding details
      - balancing
   SupSuper:
      - For OpenXcom (Dude you made my dreams about X-Com come to reality!!!)
      - For the patience to listen to my questions
      - For fulfilling many feature requests
      - For being receptive to sloppely Bug Reports
   Warboy1982:
      - For his contributions to the OpenXcom project
      - For his patience dealing with a lot of my question
      - For the Reproduction Mod
      - For the Shotgun Mod
      - For the AlloyVest Sprite
      - For the Sectopod HWP
      - For the Combat Knife
   Hobbes:
      - For inspiring me with his modding work and his fanfiction UFO Book!
      - For answering many of my questions
      - For his awesome Terrainpack Mod
      - For many of the World News Strings
      - For a lot of Sprites Conversions for Civilians
   SolariusScorch:
      - For the AlloyVest
      - For the Plasma Sniper Rifle
      - For several UfoPaedia Techpics
      - For the SolarsNewUFO's Mod (Which i took the freedom to bugfix and made loads of new map variants for)
      - For AI routing for the Railyard UFO2000 terrain conversion, additional maps and tile images for Commercial UFO2000 terrain conversion.
      - For contributing to the YetMoreUFOs Mod from which is took a lot of the initial UFO Maps
      - For a lot of Sprites for Civilians
   Dioxine:
      - Fir disagreeing with me (Honestly!)
      - For the Alloy Knife sprites
      - For a lot of Sprites for Civilians
      - For the Commendations Mod
   Falko:
      - For his OpenXcom Modding tools ( http://falkooxc2.pythonanywhere.com/ )
        The Sprite converter is so essential to my work!!
   Fatrat:
      - For the Elerium Bomb, which gave birth to some more bombs ;)
      - For the Incendiary Grenade
   Ivan Dogovich:
      - For the Vanilla HandObSprites
      - For the Combat Knife HitSound
      - For the Install Video for OpenXcom and Mods
      - For the additional Drone Sprites
      - For the Commendations Mod
   CryptoCactus:
      - For the Alloy Ground Tanks
      - For the Blue Smoke Grenade Sprites
   Shadow:
      - For the Improved Interceptor (Retaliator)
      - For the PowerSuit/FlyingSuit Inventory sprites
   Arthanor:
      - For the Alloy Tanks Corpsesprite
      - For the Alternate Explosionsprites
   Roxies321:
      - For the Heavy Laser Auto Sprites
   Ryskeliini:
      - For the Taser Pistol
      - For the Grenade Launcher
      - For the Grey Armored Vest
      - For the original Drones Sprite
   Robin:
      - For the Grey Armored Vest
      - For the Gazer Aliens
      - For the Waspite Aliens
      - For the alternate Smokesprite
   trollworkout:
      - For the Matching Laser Weapon Sprites
      - For the Matching Plasma Weapon Sprites
      - For the Matching Standard Weapons
      - For the New Blaster Launcher Sprites
      - For the Muton Elite Guard Sprites
   xOps:
      - For the Muton Elite Guard Inventory Picture
      - For the Muton Elite Ufopaedia Pictures
      - For the Sectoid Elite Sprites
      - For the Tileset graphics for the Atlantis Desert and Mu Jungle terrains
      - For the Muton Berserker Sprites and 1 Sound
   luke83:
      - For a lot of UFO Maps variants (Which I had the pleasure to rework and bugcheck and slightly expand)
      - For the initial design of the Expanded Ubase Maps (I had great pleasure expanding those ;))
      - For the initial design of the Expanded Terror Maps (Bugfixing those was a pain!)
      - For the Vanilla Alien Inventory Sprites
      - For the Sectopod HWP
   pWWWa:
      - For the new Plasma Hit Animation
      - For the Plasma Melee Weapons
      - For the Custom HitAnimations for the Combat Knife, Alloy Knife and Alloy Sword
   chaosshade:
      - For the PlasmaShotgun (Deadliest weapon ever after Blaster Launchers =))
      - For the Elerium Rocket
      - For the recolored Medikit Sprites
      - For the Blue Smoke Grenade and StunGrenade HandOb
      - For the Recolor of HeavyLaserAuto sprites
   clownagent:
      - For the Jumpsuit Ufopaedia ruleset
      - For the initial Fastramp ruleset
      - For the UFOPaedia entry for Jumpsuits
   civilian:
      - For the Alloy Knife
      - For the Alloy Sword Sprites
      - For the Improved TU reserve Sprite
      - For the Kneeling Indicator
   Moriaty:
      - For the Alloy Ammo
      - For the enhanced Power and Flying Suit Sprites
   Bloax:
      - For the Muton Berserker Sounds
      - For the Skystriker UfoPaedia Picture
   Cooper:
      - For his nicely done Battleship Variants
   bloodman123726:
      - For the AlloyVest
   yrizoud:
      - For the Field Medi Pack Sprites
   Phaedris:
      - For the Muton Elite Sprites
   LouisdeFuines:
      - For the Laser Sectopod Ruleset
   aldorn:
      - For the Flashbang Grenade Sprites
   Cirix:
      - For the Vanilla Alien Inventory Sprites
   MicktheMage:
      - For the Alloy Cannon UfoPaedia picture
   Shoes:
      - For the Commendations Mod
   shadics:
      - For the Better Personal Armor Sprites
   Falco:
      - For the Sectopod HWP
   oshiaki2115:
      - For the SniperRifle
   Murmur:
      - For the StunGrenade
   54x:
      - For the enhanced Vanilla Flying Suits Spriteset.
   Jukebox:
      - For helping me balancing PSI values
   nadir:
      - For helping formulate many of the new NEWS strings, Muton Berserker Texts
   Nachtwolf & Voller:
      - For the Dawn City tilesets images (originally developed for UFO2000)
   Bagirov:
      - For the Industrial terrain design (originally developed for UFO2000)
   Twilight Owl:
      - For the original Airfield UFO2000 terrain
   sylandro:
      - For the PSXCutscenes Mod
   Holomorph (http://holomorph.eu/):
      - Ufopaedia Graphics for:
         MEDAL_GLOBETROTTER
         MEDAL_MARTYR
         MEDAL_MINDCONTROL
         MEDAL_POSTMORTEM_KILL
         MEDAL_PSIPANIC
         MEDAL_SLAVEKILLS
   All translaters on the TRANSIFEX project (you guys are awesome)

This list is for sure not complete.
If i forgot someone, or something is incorrect, please let me know.

As required by Hobbes Terrain Pack Mod Version 4.3, i also do list the Terrain Pack Authors in Detail:
FROM: TERRAIN_PACK_AUTHORS.md:

------------------------------
 TERRAIN PACK GENERAL CREDITS
------------------------------
Hobbes
* Lead Developer (https://www.ufopaedia.org/index.php/User:Hobbes)
* TFTD and UFO2000 terrains ports to OpenXCom format
* Biome system for Geoscape texture and Tactical terrains

Scott T Jones
* Creator of the XComUtil tool for the original game (https://sites.google.com/site/stjones/xcomutil)

Daishiva
* Creator of the original MapView tool) (http://www.strategycore.co.uk/files/mapview-1/) - working Windows 10 version included on the Modding Tools folder
* PCKView editor - (http://www.strategycore.co.uk/files/pck_view/)

Sergei Semaskho
* Lead Developer of the UFO2000 project (http://ufo2000.sourceforge.net/)
* Host of the UFO2000 Multiplayer Server, now offline

Nachtwolf
* UFO2000 Developer

Koralt
* MCDEdit editor - (http://www.strategycore.co.uk/files/mcdedit/) included on the Modding Tools folder

BB's
* Creator of BB's Toolkit for XCOM (http://www.strategycore.co.uk/files/bbs-toolkit/)

Falko
* Creator of the OXC World Editor website (http://falkooxc2.pythonanywhere.com/worldeditor)

Volutar
* WORLD.DAT editor - (https://www.ufopaedia.org/index.php/User:Volutar) included on the Modding Tools folder
* OpenXCom developer

SupSuper (https://github.com/SupSuper)
* OpenXCom developer (https://openxcom.org/)
, MapView Compatibility (Windows 10)
* Bugs and technical issues

Warboy1982 (https://github.com/Warboy1982)
* OpenXCom developer (https://openxcom.org/)
* Bugs and technical issues

NKF
* Author of the Mudranger APC craft (http://www.strategycore.co.uk/files/mudranger/)

Meridian (https://github.com/MeridianOXC)
* OpenXCom Extended developer (https://openxcom.org/forum/index.php/board,22.0.html)
* Bugs and technical issues

Yankees
* OpenXCom Extended developer (https://openxcom.org/forum/index.php/board,22.0.html)
* Bugs and technical issues

----------------------
MOD AUTHORS & TERRAINS
----------------------

Abyssion
* ALIEN BASE - UFO2000 original terrain, converted UBASE XCOM terrain
* CYDONIA BASE - UFO2000 original terrain, converted MARS XCOM terrain
* UFO YARDS - UFO2000 original terrain, converted UFO craft maps from XCOM

Bagirov
* INDUSTRIAL - UFO2000 original terrain

Blank
* COLD ISLE - OpenXCom original terrain (https://openxcom.org/forum/index.php/topic,4680.0.html)

Exo2000
* SAND CASTLE - UFO2000 original terrain, original artwork

Hobbes
* ALIENCOLONY - OpenXCom terrain for Alien Base Assault.
* APARTMENT - UFO2000 and OpenXCom terrains, conversion of CITY XCOM terrain .
* AREA 51- XCOM original terrain, converted to OpenXCom (WIP).
* AREA 51 FORT - XCOM original terrain, converted to OpenXCom (WIP).
* CITY - XCOM original terrain.
* CITY2 - XCOM original terrain, new map blocks for URBAN XCOM terrain.
* CULTAFARM - OpenXCom, conversion of MODIFIED FARM UFO2000 terrain.
* DESERT versions of POLAR, SAVANNA, STEPPE TAIGA and TUNDRA biomes, by reusing XCOM original files.
* DESERT MOUNT - OpenXCom, combined DESERT and MOUNT XCOM terrains with versions of POLAR, SAVANNA, STEPPE TAIGA and TUNDRA biomes.
* FARM WITH UFOS - UFO2000 original terrain.
* FORT - XCOM original terrain.
* FOREST - versions of POLAR, SAVANNA, STEPPE TAIGA and TUNDRA biomes.
* FOREST MOUNT - OpenXCom, retextured and combined FOREST and MOUNT XCOM terrains, with versions of POLAR, SAVANNA, STEPPE TAIGA and TUNDRA biomes.
* FOREST_POLAR - OpenXCom, combined FOREST and POLAR XCOM and textured according to globe textures, with versions of POLAR, SAVANNA, STEPPE TAIGA and TUNDRA biomes.
* HIVE - XCOM original terrain, converted to OpenXCom (WIP).
* HWP FACTORY - XCOM original terrain
* JUNGLE_MOUNT - OpenXCom, combined JUNGLE and MOUNT XCOM terrains.
* JUNGLE_POLAR - OpenXCom, combined JUNGLE and POLAR XCOM terrains.
* MAD CITY - UFO2000, conversion of CITY2 XCOM terrain, with landed UFO and Snow versions.
* MODIFIED FARM - UFO2000, new map blocks for CULTA XCOM terrain.
* MOUNT - OpenXCom, combined POLAR, TUNDRA and MOUNT XCOM terrains.
* NATIVE - UFO2000 original terrain, and converted to XCOM, Terror Site, Escape and UFO versions.
* POLIS - UFO2000 original terrain and POLISURBAN - OpenXCom, conversion of POLIS UFO2000 terrain.
* RAILYARD - UFO2000 original terrain, and Escape variant.
* SKYRANGER FACTORY - UFO2000 original terrain.
* SLUM - UFO2000 original terrain and ported to OXC, and Escape variant.
* SIBERIA - UFO2000 original terrain, converted to OpenXCom (WIP), and Escape variant.

* TERRAIN PACK 1 XCOM - unreleased, would have included AREA51, CITY, DAWN CITY, INDUSTRIAL, NATIVE and PORTUFO XCOM terrains.
* TERRAIN PACK 2 UFO2000 - included APARTMENT, AREA, FARM WITH UFOS, MAD CITY, MODIFIED FARM, NATIVE, POLIS, RAILYARD, SIBERIA, SLUM, all UFO2000 terrains.

Hobbes & Solarius Scorch & Dioxine
* COMMERCIAL - OpenXCom, conversion of CITY XCOM terrain, expanded with additional map blocks by Solarius and artwork by Dioxine.

JFarceur
* ALIEN BASE++ (UBASE++) - UFO2000 original terrain, converted from UBASE XCOM terrain.

Kratos
* ARCTIC CITY - UFO2000 original terrain, retextured URBAN XCOM terrain.

Llyr
* DOWNTOWN - UFO2000 original terrain.

Luke83
* EXPANDEDTERROR - OpenXCom original terrain, also a part of the Community Map Pack (https://openxcom.mod.io/community-map-pack).

MKSheppard & Gix & Hobbes
* Geoscape cities, countries and Country Zones - Improved Nations mod (https://openxcom.org/forum/index.php?topic=1513.0).

Nachtwolf & Hobbes & Voller
* DAWN CITY - XCOM and UFO2000 original terrain, ruleset and artwork by Nachtwolf & Voller, map/tileset design and port to the original XCOM game by Hobbes.

Nappes
* MOONBASE - UFO2000 original terrain.

NKF
* Mudranger APC - original download location http://www.strategycore.co.uk/files/mudranger/.

Twilight Owl
* ABANDONED BASE - UFO2000 original terrain.
* AIRFIELD - UFO2000 original terrain.

Violazr
BEACHES OF NORMANDY - UFO2000 original terrain, original artwork.
EASTER ISLAND - UFO2000 original terrain, conversion of ISLAND TFTD terrain.
PAINTBALL FIELD - UFO2000 original terrain, original artwork.
PLANE CRASH SITE - UFO2000 original terrain, conversion of PLANE TFTD terrain.

Volutar & Hobbes
* WORLD.DAT - Globe Expansion.

Wiseman
* STORM MOUNTAIN - UFO2000 original terrain.

Several UFO2000 authors (uncredited - project frozen in development for more than a decade, official forums offline)
* MODIFIED CITY - UFO2000 original terrain, new map blocks for URBAN XCOM terrain.
* WAREHOUSE - UFO2000 original terrain
* XBASE+ - UFO2000 original terrain, conversion of XBASE XCOM terrain.

XOps & Hobbes
* ATLANT (TFTD) DESERT - OpenXCom, converted and combined DESERT XCOM and MU TFTD terrains.
* MU (TFTD) JUNGLE - OpenXCom, converted and combined JUNGLE XCOM and ATLANT TFTD terrains, additional artwork by XOps.

Notes:
* All of these terrains reuse and adapt the tilesets and artwork of the original XCOM and TFTD games terrains. It is impossible to provide in detail. the use/changes made to the tilesets (.MCD/.PCK/.TAB files) but the list specifies the terrains where original/additional artwork made by the authors was included.
* Porting of UFO2000 original terrains to XCOM/UFO2000 required creating the necessary .RMP files for the AI to spawn and move the alien units.
* Porting UFO/TFTD terrains to UFO2000 mainly required creating the .lua map generation files.
* Combined terrains for OpenXCom was mostly done through OpenXCom map script rulesets, without changes done to the terrain's original files.
* Enlarged terrains are those with new map blocks (.MAP and .RMP files) designed and added to the original version.
* Hobbes' XCOM and UFO2000 terrains were hosted at http://area51.xcomufo.com, the offline version can be consulted through this address at the Internet Wayback Machine. The original site files have been all included in the pack, in the Original Files folder. Several of those mods are still available to download at Strategycore.co.uk (http://www.strategycore.co.uk/forums/topic/9389-ufo-terrain-mod/).

Feedback/Bug Reporting/Fixes/Other
----------------------------------

Solaris Scorch, Dioxine, Arthanor, JStank, davide, Falko, Aldorn, Mr Quiet, robin, niculinux, the_third_curry, XCOMFan419, BBHood217, ivandogovich, VSx86, MKSheppard, Recruit69, wsmithjr, Vulgar Monkey, myk002, XOps, Infini, pkrcel, new_civilian, TaxxiDriver, BlackLibrary, bladum, volutar, Yankees, shadics, Goldy, Gifty, hellrazor, SIMON, tollworkout, Ridan, Buscher and clownagent.

Finally a big thanks for Warboy1982, Supsuper, Daiky and the rest of the developers for their amazing work with OpenXcom, to NineX for the mod site and hosting the UFOPaedia.org wiki, and to Yankees and Meridian for their work with OXCE.

If you feel that the credits are wrongly attributed, please inform the Terrain Pack authors to clarify and correct the issue.

-----------------------------
ORIGINAL TERRAINS (XCOM/TFTD)
-----------------------------

XCOM (UFO: Enemy Unknown/XCOM: UFO Defense)
* CULTA
* DESERT
* FOREST
* JUNGLE
* MARS
* MOUNT
* POLAR
* URBAN
* UBASE
* XBASE

TFTD (XCOM: Terror From The Deep)
* ALART
* ALSHIP
* ATLANT
* A_BASE
* CARGO
* CORAL
* CRIPT
* ENTRY
* GAL
* GRUNGE
* ISLAND
* LEVEL
* LINERB
* LINERT
* MSUNK
* MU
* PIPES
* PLANE
* SEABED
* VOLC
* XBASES

41
Download Links Hardmode Expansion

Downloads:
Mod.io: mod.io
Github Release: github.com

REPORT BUGS HERE

Ufopaedia entry, it can be found here: Hardmode Expansion Ufopaedia
(Big thanks to Steelpoint) Its not complete and pretty out of date!

IvanDogovich made Video with Installation Help:
Installing Hardmode Expansion Mod

People LPing the Mod:

Loonsloon Hardmode LP Playlist
The_Voice_ Ironman Hardmode LP on Youtube

Documentation:
Development Only github repository DO NOT PULL
Current ToDo List
Credit List
Changelog

List of Submods, spawned from Hardmode Expansion (All Submods are part of the Big Modpack):
[UFO]UFO Vanilla Variants
[EQUIPMENT]Advanced Medikit Mod
[MAPS]Expanded Ubase Reworked
[MAPS]Expanded Terror Reworked
[CRAFT]Alternate Lightning - Thunder
[HWP]Support Drones

#Hardmode Expansion Mod by hellrazor
#Standalone intended

#Prerequisites:
This mod requires at least:
OXCE: OXCE v7.9.8 see: https://openxcom.org/forum/index.php/topic,5258.0.html
or newer (Newer Versions can include changes, which requires the mod to be updated or patched)
Please report all issues and bugs here: https://openxcom.org/forum/index.php/topic,4968.0.html

README for Version 0.99.9.4
##################################################
# This Mod is aimed at experienced X-Com Players #
#             Who like a challenge :)            #
##################################################

About this mod:
My Personal approach on creating a sort of Long War Mod for the Original UFO - Defense.
I originally created it as a player torture device *evilgrin*, but it turned out to be a Mod people like to play because of the challenge it offers.
When designing this Mod, I decided to stick on the core Vanilla Original Game Principles and create basically a Expansion Pack, which
offers a much better Research Tree, a Economy were you need money desperately, where you will face difficult decisions and set backs during your campaign.
All this has been enriched with a lot of additional Weapons and Tanks, which all have a unique use case.
Enemies, which will give a Nightmare during your dreams (at least I hope so, *grin*).
Its a LONG war to free earth (ingame time: 14-16 Months). So are you ready for the ride?

This mod intends to make the gameplay more challenging and deals with
most of vanilla versions flaws, like overpowered Psi and early Plasma ownage.
It sticks strongly towards the vanilla core components and builts upon them.
It is aimed at experienced X-Com players, who know the game well and are
not afraid of a difficulty higher then Superhuman. The Aliens have more
variants and your weapons will slowly become obsolete due to them.
Research progress is a must, but comes at costs.

For playing you should choose difficulty Superhuman, since the mod is balanced
to be played on Superhuman difficulty, otherwise you wouldn't have the full experience.
The difficulty will be actually far higher then Superhuman, considering mainly the changes in economy and research.
Technologies will need alive aliens captures to unlock and will trigger additional mission.
Research takes longer and you do not have access to a alien
containment from the beginning. It is recommend to get between 200-250
scientists by November. Otherwise the game becomes extremly difficult.

The vanilla game always lacked proper weaponry sets including melee weapons, shotguns, sniper rifles. All of these have been added for the ballistic and laser weaponry for X-Com and the Alien plasma weapons.
A extended set of additional grenades and small launcher ammo together with added grenade launcher gives very good indirect fire possibilities. Small launcher acts as a artillery style weapon, arking shot ;).

More armors, starting with ballistic vests up to reinforced power and flying suits expand the survival capabilities of your soldiers. Power armor also extends stamina and increases carry capacity.

Have fun exploring the new drones and tanks, which will draw alien fire and help detecting targets to shot or support your wounded troops. Drones may even help with capturing alive aliens.

A large number of terrains from Hobbes terrain pack and other mods (65+ additonal terrains) have been integrated and partially overworked (bugfixes mostly).
A extended set of maps has been added, featering turned version and additonal maps modules to make fighting within alien bases more enjoyable and tactical challenging.
Aliens have a couple of more UFO types, Fighter, Sentry, Excavator and LabShip.
Vanilla UFOs and new UFOs types all have extended set of interior maps variants (total 124 map). So enjoy exploring these.

Aircombat has been balanced, UFO's especially big ones will shot your interceptors.
A faster and much more durable interception craft has been added, also a enhanced skyranger version, with a back door.
Swarming Terrorships with interception craft is highly recommended.
The Laser cannon is actually useable now ;)

Being able to interrogate alive aliens requires you to raid a nearby Alien Base early.
Otherwise you have no tech progress. The base is located in your starting
region. For the time being also one of the Story Items is located in
the alien base. Raid this base as early as possible!
The game can only be won by capturing and interrogating a Ethereal Commander who unlocks the final mission.

However your run goes, let me know your feedback and how i can enhance the mod further.
For a detailed list of changes (may contain spoilers) see the Features further down.

For a real challenge play the game in Iron Man Mode!
Please do no use the OpenXcom Iron Man option and enforce your own Iron Man Mode, its a big mod, so bugs may happen.

I hope you will enjoy this collection of 60+ Mods (i stopped counting)
and please report any possible Bug you might find on the forum.
Feedback of any form is also appreciated.


Compability to OpenXcom Extended is now given :>

Compability to other mods:
   This mod is intended to be a Standalone Mod.
   Mods which only add new Items and New Crafts may not pose a problem.
   UFO Extender Accuracy (Full support)
   High Quality Sounds (https://mod.io/g/openxcom/m/hqsounds-by-daedalus) from Daedalus

Not compatible:
   Commendations Mod (already integrated)
   PSX Static Cydonia Map
   XcomUtil Improved Base Layout
   XcomUtil Defensive Base Layout
   XcomUtil Improved Tanks
   XcomUtil Improved Heavy Laser
   All Mods which bring their own:
      alienDeployments
      itemLevels
      alienMissions

The list of included Mods is pretty big (60+) see Features.
Mostly Graphics, New Units, Terrains and Weapons.

Recommended Advanced Options: (In OXCE this options are enabled when loading the mod for the first time)
   Show Funds on the Geoscape
   Forced Craft Launch - Craft will likely be taking constant damage, allows more reliable response
   Storage Limits for Recovered Items - Encourage selling excess items after combat
   Live Alien Sale - To compensate for the larger amount of live aliens X-COM will capture
   Realistic Globe Lightning
   Psi Training Anytime
   UFO Extender Accuracy - All weapons are balanced around this mod, it is fully supported
   Explosion Height, Set to 3 - Allow explosive weapons to destroy larger urban structures
   Path Preview shows TU and Energy Usage
   Saved Pre-primed Grenades - For smoke grenade usage
   Show Stats on Inventory Screen
   Sneaky AI
   Alternate Movement Methods - To enable better tactical options and faster fights
   Alien Bleeding
   Autosell Manager for OXCE
   OpenXcomExtened Links


Creditlist:
see CREDIT.TXT (https://openxcom.org/forum/index.php/topic,4965.0.html)
also see TERRAIN_PACK_AUTHORS.md for all Terrain Pack Credits (also added in CREDITS.TXT)

Featurelist:
see here: Feature List


Language Support
Currently Supported Languages:
   English      US (en-US)
   English      UK (en-GB)
   Japanese   JA (ja)

Partially Supported Languages (50%+):
   Russian      RU (ru)
   Italien      IT (it)
   Polish      PL (pl)
   German      DE (de)
   Hungarien   HU (hu)
   Czech      CS (cs)
   Korean      KO (ko)
   Portugese   PT (pt_BR)
   Spanish Latin America ES (es_419)
   Spanish      ES (es_ES)

   If you want to help translating this Mod or any other OpenXcom Mods, take a look at:
   https://www.transifex.com/openxcom/openxcom-mods/content/

Terrain Pack Licence Notice:
   All content from Hobbes Terrain Pack Mod Version 4.3 is under a Creatvie Common Licence!
   All modified and bugfixes Terrain Pack Mod files, which I use are also under the same licence, see point derivates.

   The XCOM Terrain Pack and its contents are being distributed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (CC BY-NC-SA 4.0).

   This license gives you the freedom to distribute and modify its materials for non-commercial proposes only and requires you to provide proper attribution.

   For proper attribution you need to include on your mod's credits a mention to Terrain Pack as well as to include the repository link (https://github.com/Hobbes74/Terrain-Pack) as well as the specific terrain(s) you are using and their author(s) and their author's original mod page, if it exists.

   In alternative, you can simply credit the entire pack on the top section of your authors/credits file because of its overall importance to your mod, while providing the above repository link.

   Any derivatives made from the XCOM Terrain Pack also have the CC BY-NC-SA 4.0 license, which means that you cannot alter the original materials and share the modified versions without giving them the same CC BY-NC-SA 4.0 license (http://creativecommons.org/licenses/by-nc-sa/4.0/).

   You can find a full list of the authors along with the terrains and the versions/variants they contributed to on the AUTHORS file provided together with this LICENSE.

   This license is irrevocable and permanent as long as you fully comply with these conditions.

   Failure to comply with the terms stated above will result in an initial warning. If necessary, it will be followed by proper reporting of the license violation to the host site, and if the violation continues, revocation of your license and permission to use/modify/distribute the Terrain Pack.

---
Changelog here
---
Please Report bugs to me in this thread: Bugreports.
---
Alternatly you can also try to catch me on the IRC Channel (freenode #openxcom)

42
Playthroughs / A dumb formation?
« on: March 13, 2015, 01:05:51 am »
Maybe, but iam not so sure.

43
Troubleshooting / Transparent Map
« on: March 05, 2015, 12:56:58 am »
Newest Nightly Battleship Mission.

The map shows some errors.
See Screenshot also provided Savegame.

44
Work In Progress / [HWP]Hovertank / E-Bomb
« on: March 01, 2015, 07:46:48 pm »
Well i am kinda in the dark how to solve this.
I already created a Hovertank given him manufacture Topic Unit and item set (same as Hovertank plasma)
The Ammo i wanna use are Elerium Bombs, which is a ammo for the Small Launcher.
I can do this but the clipsize is frozen to 1, even if i say otherwise in the tnak item definitions, anyone care to help enlighten my?

Code: [Select]
items:
  - type: STR_HOVERTANK_EBOMB
    battleType: 1
    size: 6
    costSell: 900000
    transferTime: 96
    weight: 1
    bigSprite: 40
    floorSprite: 0
    handSprite: 0
    bulletSprite: 9
    fireSound: 53
    compatibleAmmo:
      - STR_ELERIUM_BOMB
    hitSound: 0
    hitAnimation: 0
    accuracySnap: 85
    accuracyAimed: 100
    tuSnap: 30
    tuAimed: 60
    clipSize: 20
    fixedWeapon: true
    invWidth: 2
    invHeight: 3
    turretType: 4
    listOrder: 1591
units:
  - type: STR_HOVERTANK_EBOMB
    race: STR_HOVERTANK_EBOMB
    stats:
      tu: 100
      stamina: 100
      health: 90
      bravery: 110
      reactions: 30
      firing: 60
      throwing: 0
      strength: 60
      psiStrength: 100
      psiSkill: 0
      melee: 70
    armor: HOVERTANK_ARMOR
    standHeight: 12
    kneelHeight: 12
    floatHeight: 6
    value: 20
    deathSound: 23
    moveSound: 40
    energyRecovery: 50
manufacture:
  - name: STR_HOVERTANK_EBOMB
    category: STR_HEAVY_WEAPONS_PLATFORM
    requires:
      - STR_SMALL_LAUNCHER
      - STR_ELERIUM_BOMB
      - STR_HOVERTANK
    space: 30
    time: 1200
    cost: 800000
    requiredItems:
      STR_ALIEN_ALLOYS: 25
      STR_ELERIUM_115: 15
    listOrder: 591
ufopaedia:
  - id: STR_HOVERTANK_EBOMB
    type_id: 3
    section: STR_HEAVY_WEAPONS_PLATFORMS
    weapon: STR_ELERIUM_BOMB
    requires:
      - STR_SMALL_LAUNCHER
      - STR_ELERIUM_BOMB
      - STR_HOVERTANK
    text: STR_HOVERTANK_EBOMB_UFOPEDIA
    listOrder: 1491
extraStrings:
  - type: en-US
    strings:
      STR_HOVERTANK_EBOMB: "Hovertank/E-Bomb"
      STR_HOVERTANK_EBOMB_UFOPEDIA: "This tank design combines UFO technology and Alien Launcher weaponry. The ability to fire Elerium Bombs from within midair should be deadly to most foes. A clipsize of 20 is sufficient for most missions."

Problem is it seems like its get its Clipsize not from the tank but from the Elerium Bomb. Someone know how to make this work properlys?

45
Fan-Stuff / Don't Mess with him! - Show your craziest Soldier Loadouts.
« on: February 28, 2015, 06:53:37 pm »
Don't mess with him or your dead!

Pages: 1 2 [3] 4 5