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Hardmode Expansion / Re: A few questions about comibining Hardmode-Expansion with Brutal-AI sourcefork
« on: December 01, 2022, 11:08:32 pm »From the Mods that I'm aware of, this and probably FMP are the ones, that seem most likely for people wanting to combine them with Brutal-AI.
Making Hardmode more Hardcore and brutal as it already is you got my ears fully open and my brain ready to inflict more pain and suffering towards those who dare to enter the domain of my mod.
First and foremost I am really sorry for only replying to you so delayed. My Girlfriend was in extensive need of support within the last 6 weeks, so i basically had no time to do anything for myself or my mod...
Let me tell you avoid the fucking jabs! My girlfriedn got a brainstroke from the Pfizer shit and now my live is basically a rollercoaster since May 2021.
In any case is there a list of modable options for me to try out?
So I'd like to know if this mod contains any units that have traits or weapon-types not available in vanilla.
An example for that would be turret-type-units that cannot move. While this particular example has already been taken care of, I'd like to know if there's other similar things I might not expect.
Another question would be, if Hardmode-Expansion enforces any specific advanced-options that might also have an impact on the AI. For example accuracy-drop-off of certain weapons. My AI can deal with hard-limits to range but accuracy-dropoff is handled poorly.
I do have UFO Extender Accuracy Support with modified Drop Off and Range limitations for some weapons (Shotguns).
I actually tried it and it seems to be working reasonably well.
Uhhhh how can i also try

