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Messages - Simi822

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106
40k / Re: [ADDON] ROSIGMA
« on: July 03, 2022, 10:04:40 pm »
yes it worked, thanks a lot

gotta say playing as the Inquisition is the most fun I had a long time...


107
40k / Re: [ADDON] ROSIGMA
« on: July 03, 2022, 11:31:35 am »
thanks for the quicke response, I have the save with the log

will try the fix and also the new patch and see what happens

108
40k / Re: [ADDON] ROSIGMA
« on: July 02, 2022, 07:10:31 pm »
Dear all,

in Geoscape the game crashed...I assume the Sanctioned psyker had to arrive (was playing as the Inquisition)

update it crashes when next month starts and also Veteran frateris arrival is not working - I reproduced the crash with pop-up but not psykers but Frateris.

109
40k / Re: [ADDON] ROSIGMA
« on: June 30, 2022, 10:02:07 am »
if I am not mistaken then these "Sister of Battle" or "Ultramarines" units if hit a lot..then the cloaking turns off and we see that it is the dreaded Alpha legion...I like these enemies as they drop Imperial good loot like Stalker Bolters, Heavy bolters etc...stuff I did not got as Arbiters or in case of Stalker Bolter it cost a lot to buy

and the new Patch will be I think the biggest addon in quite a Time, the updates for Inquisition, Radical I. or for Chaos sound great also the new units look Fancy, especially the Kelermorfh...nice

and faction like Radical inquisition opens so many good ideas...recruiting Joakeros (just use the monkey from X-com files as basis) maybe some demonhost...also maybe the option to convince a Eldar farseer to join your team should be limited to a Radical Inquisitor

110
40k / Re: [ADDON] ROSIGMA
« on: April 28, 2022, 11:17:56 pm »
it took like 3x melta 3x grav etc (I am playing now as the Sistars so I have mostly the combi bolters...)... a tough fuka but I learned how to deal with it....

111
40k / Re: [ADDON] ROSIGMA
« on: April 28, 2022, 11:04:22 pm »
Sry but then the fail is even worse as they where mixed together with Hereteks  and those Sistars that turn into the crab Deamon
the crab deamon is the strongest enemy that I encountered in my history of playing Open xcom (FMP, TFFT, or Xcom files)...I needed 7 units to kill it and it took 2 rounds....a heavy bolter sistar Sentinel with 5x attacks does nothing to it!...nasty little bugger

112
40k / Re: [ADDON] ROSIGMA
« on: April 28, 2022, 12:41:57 am »
I had a mission "small vessel" with Night Lords Sistars on board and the following...
they where equipped with the GSC gear...Autostubbers+Knife, Pump action shotguns or Stubrifles...
I think the Night Sistas should have better gear then that

113
40k / Re: [ADDON] ROSIGMA
« on: March 29, 2022, 11:02:18 pm »
yes the weapon pack and how the extra weapons are created seems simple

yet I have a little bit trouble...tried to create some but get mapping errors

I wonder why...its my first try to create something

114
40k / Re: [ADDON] ROSIGMA
« on: March 26, 2022, 09:42:32 pm »
thanks for the info,

I located that weapon mod,

the kombi weapons are sweet and practically they are in the game as extra loot (just like I would do it)

if not mistaken you already added some of these items into ROSIGMA? (hand flamer, chaos melee weapons) so why not use them all (if possible)
and create similar weapons (Necromunda combi weapons for normal humans)

115
40k / Re: [ADDON] ROSIGMA
« on: March 20, 2022, 09:25:31 pm »
it was only one mission where I saw such anomalies...

since then I got like 3-4x missions with GSC and using AP ammo, Lucius lasguns, etc. I could defeat them
also the Sistar Heavy Bolter Sentinel was pretty good against them

question in regards of Pure blood G's do they deploy later? especially in the void crew Space hulk?

also if Chaos squats can have like power armor...will there be also loyalist power armor squats?

also beside sistar kombi weapons...will there be loyalist kombi weapons? like Heavy bolter/H. Flamer
 (or that will come for the main mod as part of the Deathwatch?) 

also what about more Gang weapons Stubcannons, Autoguns with exterminators. etc.

or even Digi weapons? (found on high level enemies - could be rare find type)

116
40k / Re: [ADDON] ROSIGMA
« on: March 01, 2022, 10:44:36 pm »
Sry but there s something super broken in case of the GSC...I get xeno cult mission and I get like 4-5x GSC Sistars...but that I need like 2x krak missiles and 3x Melta gun hits to take out one sistar (more then a Terminator), it is insane also the GSC genestealers are like WTF I had a Sistar heavy bolter sentinel using his 8 time units attack on one like 5x and it was not going down...it came to the sentinel a licked it to death LOL ....some balancing is needed gents...

117
40k / Re: [ADDON] ROSIGMA
« on: February 28, 2022, 11:07:05 am »
but you could create a entry for these "civilian" weapons just like they are in the Wiki for the Final Mod Pack (Uzi, Machete, etc.)

playing as Sororitas, when I do research for the webber weapons...I cannot use them so limited to the IG and Arbiters?

118
40k / Re: [ADDON] ROSIGMA
« on: February 25, 2022, 06:13:50 pm »
Question, which GSC weapon "Turns" my ppl into "tainted" because crew members inside of my ship suddenly turned and started attacking my front ppl from behind and I was like what triggered it...a grenade? the webber?

edit - I played first time as Sistars had no clue there is a Trap door, so my question is now...when I do the research for the webber weapons can I use them?

and why no wiki entry for pump action, etc ?

119
40k / Re: [ADDON] ROSIGMA
« on: February 23, 2022, 10:19:18 pm »
when can we expect the next version? which will work with 40k_032...and what do you plan to release?

120
40k / Re: [ADDON] ROSIGMA
« on: January 18, 2022, 03:16:23 pm »
Dear all,

the new Webber weapons... will they be available only to enemies or given also to the player?
(I think all fractions should get them as some research need alive enemies and this could be a option ho to catch them)

also the pump action Shotgun...I checked out some Rulebook and saw that the Necromunda pump action shotgun can be equipped with a Exterminator (small flamer) and that made me thinking...add to the game a Pump action shotgun with an Exterminator (that could be found during missios as a rare weapon) or make a possibility to research it and add the possibility to mount it on Master crafted weapons (Shotgun, Lasgun, Autogun) or a Eviscerator (off course this only for the Sororitas and Priest) that would give some versatility to the IG or Arbiters in the early phase

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