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Messages - wolfreal

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91
Playthroughs / Re: New LP?
« on: October 02, 2018, 06:16:01 pm »
Can I be a Medic again? I have not finished viewing Area 51 (I'm like halfway), but if possible, I would like to cure people again.

92
I like this idea, and is in line with the suggestion I have.

93
I was thinking that could be an interesting and useful redesign to remove the manufacturing options for an item in the sell screen (The screen that says the item is needed to manufacture X, Y and Z), and move that to the tech tree viewer. So, each time you see an item in the tech tree, you can see like now, the tech associated, and in the end of that column, the thing were this item is required to manufacture/build/buy/etc.

An example. something like in image 2... The only thing is that maybe the tech viewer should be also an item viewer...
With that, you can see if the item is needed for a manufacturing project, build, or anything else, all in the same screen. And the buy/sell/transfer screen can reference to that screen or ufopaedia.

I hope I explained myself.


94
A question. Why "used as cheat"?

To say the truth, I seldom use it, but it is a fun option. On the other hand, it can be sad to get rid of an option, but it is understandable that if the options is getting in the way of compatibility and maintainability, it should go....

There is a plan of re-implement in the future? Even the long long future?

95
XPiratez / Re: [MOD] Tanks and Cars Plus (Update 8)
« on: September 30, 2018, 03:34:46 am »
I found a issue with this version and the new (J7) versions of Xpiratez. Some Bootypedia articles crash, front ramming is one of then. There are others but I do not point them.

96
XPiratez / Re: Newbe questions
« on: September 28, 2018, 12:57:34 am »
I think it is because, for engine purposes, they are items.

97
XPiratez / Re: Newbe questions
« on: September 20, 2018, 05:41:09 am »
You can make a estimation with the graph menu. 

98
XPiratez / Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« on: September 09, 2018, 02:50:57 am »
JS is hard. Yes, you have extra loot, but as Zippicus says, the battles can get really long. The other thing is that the extra loot can be good, but errors in JS are really harsh, and crackdowns/bases/pogrom can get very tricky. An "early" (Starting second year) mercenary/church/stargod crackdown in your early base and you are totally scrub, and normally, those years crackdowns mean lot of sacrificed units. I do the shameful month savescumm when I have a really bad month. (At least I need to repeat all the month with a new seed. Don't hate me :P). And you have to run a lot from missions.

I don´t think the "extra loot" is unbalancing considering everything. In the end, you need to advance much faster in JS so you don´t get a game over. I think JS without the extra loot could get between Nintendo Hard and Unwinnable.

I think Superhuman Xcom file is harder.. (At least, that is my impression).

In the end, I think the balance of Piratez  is very good in all the difficult levels. But I have not tried less than Davy. (I´m masochist  ;D).

Maybe, if there is a way to get some items just a little costly in JS (Ships, for example, or manufacturing cost of some non-intended to be profitable items.) (And just a little more  :P), that can be interesting. But I think there is not code in the engine for that.


99
XPiratez / Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« on: September 08, 2018, 12:29:24 am »
Can we do stat boosting Consumables with new Soldier Transformation mechanic? Eating Cakes on the battlefield is such a chore.
Something like
 Magical Tea Party - consume Magical Cake (and Rum) for +10Bravery and X Reaction.
 Boosted Surgery - consume Regeneration Chamber and some Hellerium, decrease Wounded by X. (can Wounded go negative without crashes?)
 Youth Injection - consume Longevity Serum, get +10 on all stats, lose X Bravery
and so on.

I think there is now enough transformation boost. Gladiatorial, shakeup, repentance, and you have classic gyms, Luxury Spa, etc.

Those consumables are one battle boosts.

@Dioxine
Is the mod balanced around a certain difficulty level?

Blackbeard if I remember well., maybe davy jones.


100
XPiratez / Re: Newbe questions
« on: September 05, 2018, 11:51:04 pm »
And graph inside the game can tell you a lot of thing. It is good to check then at least every 10 days (After the first year ends). Like that, you can see where things are happening. If you see a zone with a peak in activity, you should take a peek.

101
XPiratez / Re: [MAIN] XPiratez - 0.99J6 - 31 Aug - The Dwindling Flame
« on: September 02, 2018, 06:01:27 pm »
True. But Chainmail have 30% resistance against plasma. And Full plate is based in chainmail. I was thinking about at least a 10%. But you are right, and with the shield, you can have good luck against plasma.

102
XPiratez / Re: [MAIN] XPiratez - 0.99J6 - 31 Aug - The Dwindling Flame
« on: September 02, 2018, 04:05:20 am »
Question.

Does Full plate should not have at least a little resistance again plasma?

103
XPiratez / Re: [MAIN] XPiratez - 0.99J6 - 31 Aug - The Dwindling Flame
« on: September 01, 2018, 01:16:45 am »
0.99J6 31-Aug-2018
- New Armor: Chain Mail / Shield

- Update: The current Combat Stress system replaced with an updated version of the old one (constant, slow Morale loss).
- Update: Reverse is true for enemies now. Because of that, Bravery score of many enemies lowered.

- Increased REA bonus (and STA in one case) on most Loknar armors by 5-10

- Prizes which have been already researched disappear from the manufacturing list

Lovely addition, that shield can give a new life to the already useful chain mail.

I guess the updates to bravery and stun system is to stimulate quicker combats, and punish camping a little more. It is interesting. Let's see how it goes.

REA bonus great!. They return the old loknars in combat, leaving the air combat balance.

And the prizes, super useful!.


104
XPiratez / Re: [MAIN] XPiratez - 0.99J5 - 16 Aug - Hunter, Hunted?
« on: August 27, 2018, 10:46:34 pm »
You don't really need to do maybe half of the missions or less. You can ignore missions easily. Even pogroms are ignorable to a degree. I like to try almost all the missions, but eventually the infirmary gets full, and those periods are not so critical. And those missions that get easy are good to train novices.

105
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: August 27, 2018, 10:39:54 pm »
Sorry, it is true, there is no relation.

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