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Hardmode Expansion / Re: [EXPANSION]Hardmode Expansion - v0.99.4 - General Feedback Thread
« on: July 03, 2019, 01:36:27 pm »It also seems that only a few people if any are actually playing the mod.
A shame, because this is a awesome mod.
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It also seems that only a few people if any are actually playing the mod.
After reading this topic and getting into the game for a bit, I realized that there's one thing that's not mentioned here but is definitely creating a lot of extra clicks for me: it's the fact that ground inventory resets to first page when I switch units.
I think that not resetting it would reduce the amount of clicks you have to make to equip your team - especially if there's a lot of pages.
I'd humbly ask; a it more of coherence: crackdowns on piratez base should be lead by enemies player he had dealt before and/or have hurt, not factions that were not encountered before, that would be nice especially for the dark ones, unless player has researhed/done something to activate their presence; and i've noticed they always are more numerous than he other attackers, as in "nightmare" difficult in real doom!!?
Rework and remove:
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* Maximized Night Display - replace with hybrid night vision = local NV (with max shade 4) + global "maximized" NV (with max shade 8 )
* Automatic Night Vision - if craft interior is too dark (tile shade 12-15); or outside map is too dark (global shade 12-15) and all units have personal light <= 5... turn on NV
Keep (as user option on the GUI):
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* Wounded fight if base attacked (health >= x%) - default 100%
Because I think it ruins the game.
Regarding the rest, I don't see any game's misbehaviour on my side.