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Messages - wolfreal

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46
The game is balanced to Davy Jones, and that is stated several times here in the forums. I also play Jack Sparrow, and I know I can not complain. In the end, you just need to select your fights more carefully.

47
XPiratez / Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: July 15, 2019, 05:33:34 pm »
Dioxine had achieved one of the best writings in the gaming industry

The writing in mods on OXC is high quality in general, and yes, I think also that Xpiratez is outstanding in that aspect.

The stupid idiots die in XPiratez!

Yeah, I know, i die everytime  ;D

48
XPiratez / Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: July 15, 2019, 12:49:40 am »
Skyranger is a flight coffin, even more in Xpiratez. I only use it with for training troops in easy missions in middle game when you have decent armor.

OR, with some armored that can absorb the first turn reaction fire.

49
XPiratez / Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: July 14, 2019, 05:46:51 pm »
OTH. I can see that the ravenclaw Robe is not possible to get if you get the male touch path. I think there should be another way to get it with this path.

50
XPiratez / Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: July 14, 2019, 05:32:13 pm »
On Jack Sparrow, necropirates are kinda hard for the beginning crew. I tend to ignore them. Even with the help of the civi castaways.

51
XPiratez / Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: July 13, 2019, 06:56:15 pm »
You can leave only the hyperwave.

52
XPiratez / Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: July 12, 2019, 08:32:12 pm »
No, it is not.

53
XPiratez / Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: July 12, 2019, 05:03:09 pm »
The circle represent the installation with the highest range. Hyper wave has the biggest range. You don't need another installation.

54
I think rushing trucks, expeditions, and other massive transport are a must with the male touch path. And red codex get even more interesting, rushing it can give you the perfect way to apply point three from Solarius Scorch post.

55
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: July 08, 2019, 09:10:10 pm »
I stooped using it like four years ago. But before, I used them a lot.

56
XPiratez / Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: July 08, 2019, 04:46:52 pm »
Question about the male touch path.

It looks like that selecting male touch disallow superslave costumes and squire training and feudalism. It is totally intended?

Apart for trucks, and cheap soldiers, doesn't looks like selecting that path gives you too much. I'm going to test anyways in this run with the males soldiers.



57
XPiratez / Re: A thread for little questions
« on: July 06, 2019, 04:40:48 pm »
It looks like the option is disabled/locked out in the options.  I've been overwriting the the mod folder between upgrades, maybe that would mess up the options?  It's a new save with the latest version though -- but still doesn't account how some units are improving in v.power, while others have stopped.  Are all units supposed to be fixed to their starting VP?

- Option should be locked out. Correct.
- I also do overwrite, never had problems.
- Yes, they should be fixed.

58
XPiratez / Re: A thread for little questions
« on: July 06, 2019, 08:39:53 am »
I do a little search. There should be only a way to improve voodoo power in this mod. Maybe you activate somehow the "allow psi-strength improvement" option? It should be forced to false. Voodoo improvement it is not intended for the mod.


59
XPiratez / Re: A thread for little questions
« on: July 06, 2019, 03:07:39 am »
Voodoo power should not increase. Only Skill....

There is only a way, if I remember correctly, and only with gals.

60
Help / Statstring before the name
« on: July 05, 2019, 09:12:09 pm »
Hello.

I tried to look for this info but does not find anywhere. There is a way to put the string from statstring before the name of the soldier?

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