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Messages - wolfreal

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31
XPiratez / Re: [MAIN] XPiratez - J16 - 8 Aug -Zombie Dreams
« on: August 17, 2019, 07:47:40 pm »
Canny is the race for necropirates. Depend of the map, it spawn canny gals or necropirates.

32
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: August 15, 2019, 10:08:59 pm »
Designer Pets (requires Broken Church Beastmaster)

"In addition to the creation of genetically engineered monsters, the Church also partakes in the breeding of exotic pets, both as gifts to it's high ranking members, and to be sold for a pretty penny. The Beastmaster politely instructed us on how we could do so ourselves, but we need both Medical facilities and vacant beast storage to do so. Gestation takes some time, and no matter what creature we breed, we always get a litter of six new units upon project completion. All creatures are statistically superior to their more common equivalents, and have additional psionic abilities."

Leads to Designer Dog, Exotic Bird, Majestic Cat

Designer Dog

"The best traits of both a Blood Hound and Guard Dog rolled into one, with a supersonic bark that damages armor and causes enemies to panic."

Exotic Bird

"A majestic flying creature. Has incredible vision, even at night, and can detect enemies through walls to some extent. NV:30, Sense:6"

Majestic Cat

"The most beautiful pussy that ever lived. It's can boost the morale of multiple soldiers at once, and it's claw attacks ignore 90% of enemy armor.



It seems nice but:

Bark damage armor, no, it is too much. Ignore % of armor and damage only morale an TU it is better.

Exoctic bird. Sense 3 and NV20 its powerful enough. If wanted, spot 2-3.

Cat. I prefer the shredder cat mod. 90% ignore is extremly OP. Maybe just change damage to bio.

33
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: August 13, 2019, 05:50:40 pm »
Hi. Very short (maybe kinda dumb) question.

How does the ToArmor: attribute works?

I understand that the difference between ToArmor and ToArmorPre is the moment when the damage to the armor is applied. But, I wanted to know if ToArmor can fail to do any damage to the armor.

I guess it is something like this.

Armor: 100
wDamage: 100
ToArmor: 0.1

if you roll 50%, 50, then you do no damage to the armor. But, if it is ToArmorPre, you do 5 damage to the armor
if wDamage is 150, you do 15 with ToArmorPre, and 5 with ToArmor.

It is correct?

34
XPiratez / Re: [MAIN] XPiratez - J16 - 8 Aug -Zombie Dreams
« on: August 08, 2019, 05:48:48 pm »
How was the JS difficulty increased?

35
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 08, 2019, 08:41:30 am »
If you feel you can defeat everything in a base defense, you can just disable the defenses you don't want to.use.

36
XPiratez / Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: August 08, 2019, 05:15:55 am »
The RNG gods hates you.

37
XPiratez / Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: August 01, 2019, 11:14:36 pm »
If something step over, It is going to emit a funny track and low morale of the thing steeping over

38
XPiratez / Re: A thread for little questions
« on: July 30, 2019, 10:00:54 pm »
i'm pretty sure that the hour of the day does not affect spawning

39
XPiratez / Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: July 28, 2019, 05:31:40 pm »
No. The way to increase secondary stats is to do stuff, shoot, throw, melee.

40
XPiratez / Re: Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: July 27, 2019, 09:37:49 pm »
Really??!  AAARRHH!! Then my design is FCKD!!    Ahhhhh...  Thanks for the info.


Oh boy, it is FCKD  as hell :)

41
XPiratez / Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: July 23, 2019, 04:55:33 pm »
Maybe with the transformation system something can be made in that regard. But ultimately, I thought those recipes were merchandise, and intended for selling.

42
XPiratez / Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: July 23, 2019, 11:03:35 am »
I understand the decisions, the mod direction is trying to discourage camping. I think the windows in the airbus/aircar/airvan was a good direction. But I get the impression that for some crafts, the push is just too much. Scorpion is maybe one example. The other are trucks. Yes, I know, it is an very early tech, medium capacity trooper transport, and it have a turret, but it has holes and lights everywhere. Is an open craft, it is not precisely the perfect camping craft.

Continuing on scorpion. Yes, it is red code. With this code, you should be thinking about killing, and having 2-3 enemies next to the craft allows you quick killing it. But offers almost no cover whatsoever,  and I was in peace with the idea of sacrificing a peasant for absorbing the reaction fire... until one of then was a explosive LC amunition that killed half my crew. And the other time, a well placed rocket in just the first step decimated all.

Well, in the bootypedia it does not say it excel as a troop transport, so I think it is right. It says "can land over their heads". Description mean it, I should not complain.

43
XPiratez / Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: July 23, 2019, 08:35:17 am »
Hi.

What is the deal with the scorpion craft almost always spanning enemies just next to it. Ok, I know the description says that it can land just above their heads, but does not you think this is like an exaggeration? In the end... it is useful when you are way over your enemies tech, but not much else. Or it is that the scorpion is not really intended for ground assault?

44
XPiratez / Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: July 19, 2019, 03:50:35 pm »
They could be terror ships, or crackdown ones.

45
I'm doing the male path and yes, it is harder.

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