Hello again.
I have a another question. I know FMP is intended for "vanilla" OXC, but I´m curious about what can be the behaviour of this mod pack if you use OXCE or OXCE+. Obviously, I have tested the game with those two, and looks like playable. For the very short tests I did with a already started savegame, the only thing I see weird was that a alien retaliation mission that was not scripted in original savegame spawn from I don´t know where.
Does anybody have tested this? What are your experiences?. Does the mod maintainers (Thanks Solarius) (and Ktulu) have any opinion about it?
i will do a test myself, but it is not a "pureblood" test (I like to add other mods and well, I cheat a little adding some more missions in the first month in the base region).
Thanks.
EDIT:
I have done some tests. The game works almost flawless. I got a map error only, just a message about recording something in log, the only thing I found was this:
It appears to be something missing in the english translation.
The other details is that alien bases are not displaying. I have this in the savegame
but the square of the base does not appears. I try to set discovered to false, and open the savegame in normal OXC, sending all the crafts again, checking it gets discovered, but the base does not appear. I will now try to put this same base in a new "vanilla OXC" to see whats happens.
Again, I know FMP is not intended to be played with OXCE or OXCE+.
EDIT2: Tried to correct some grammar.
-- posts merged - Solarius Scorch ---EDIT2
Well, the string " deployment: STR_TERROR_MISSION" on the alien base section sounds a little weird, so I remove it by hand and then the base appears in all three (OXC, OXCE, OXCE+).
Some idea why this happens?.