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XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: May 04, 2020, 08:49:13 pm »
Just try again. It took me like three "one year" runs to grasp some of the stuff. And after that, I have done several "Until december 2602" runs to get some of the middle game grasp.
I will attach my current run. It is not perfect, I have made several errors, like chasing for early workshop and struggle to get it because RNG. I'm trying to get shadowmasters now to get better craft, and I'm starting expanding the radar / hangar coverage. And I need to research new missions, 'cause I'm getting a little behind in the getting new stuff department. Getting airballs / 25mm cannon is vital if you want a good progression early. And yes, brainers are absurdly important here. The mod can forgive you lot of stuff, but getting extremely behind in tech is not one of then. When you start losing the night vision advantage, and does not have the proper equipment, you're scrubbed.
I will attach my current run. It is not perfect, I have made several errors, like chasing for early workshop and struggle to get it because RNG. I'm trying to get shadowmasters now to get better craft, and I'm starting expanding the radar / hangar coverage. And I need to research new missions, 'cause I'm getting a little behind in the getting new stuff department. Getting airballs / 25mm cannon is vital if you want a good progression early. And yes, brainers are absurdly important here. The mod can forgive you lot of stuff, but getting extremely behind in tech is not one of then. When you start losing the night vision advantage, and does not have the proper equipment, you're scrubbed.