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Offtopic / Re: What did you like in Xenonauts?
« on: May 30, 2015, 03:05:49 am »
You know, while I used to agree with that (I loved having Avengers full of troops to just blanket a map with!), I've come to accept and even enjoy the smaller squads. Most of the X-COM clones out there do it that way, and I've been playing them all for so long that I got used to it. Even in OXC I only use up to 10-man squads for bigger jobs, and only about 5 for smaller ships. I've found it's just much more fun that way.
It was one of, if not my biggest, complaint about the new X-COM game from Firaxis. Maximum of 6 soldiers? What? But after a while, you realize it makes sense for that game. Each soldier you have is a freaking wrecking ball, especially once they cap out their talent trees, and the missions are just smaller and more intimate. There's just no need for anything more. I've been playing this game with The Long War mod, and they allow yup up to like 10 or 12 soldiers on certain missions, and I just feel like a lot of them are superfluous. At least half of them never even get a shot off.
That's the issue with bigger squads in OXC I'm finding. For a lot of missions, 4-6 squaddies will sit in the back of the bus the whole mission and never take an action, because I just didn't need them. So I shrank down to 5-10 total, and now every soldier is worth their weight in ammo.
The same goes for Xeno. I've actually modded the game to allow for bigger squads, and it's just not worth it. I guess if you've been playing with 20+ troops in Avengers for the past few decades, then I can see how it would be a shock. But you get used to it after a while. It's because you're trying to project X-COM onto Xeno, and they simply aren't the same games. It's a clone for sure, and a damned good one, but there are several dynamic differences that mean you have to play it differently.
It was one of, if not my biggest, complaint about the new X-COM game from Firaxis. Maximum of 6 soldiers? What? But after a while, you realize it makes sense for that game. Each soldier you have is a freaking wrecking ball, especially once they cap out their talent trees, and the missions are just smaller and more intimate. There's just no need for anything more. I've been playing this game with The Long War mod, and they allow yup up to like 10 or 12 soldiers on certain missions, and I just feel like a lot of them are superfluous. At least half of them never even get a shot off.
That's the issue with bigger squads in OXC I'm finding. For a lot of missions, 4-6 squaddies will sit in the back of the bus the whole mission and never take an action, because I just didn't need them. So I shrank down to 5-10 total, and now every soldier is worth their weight in ammo.
The same goes for Xeno. I've actually modded the game to allow for bigger squads, and it's just not worth it. I guess if you've been playing with 20+ troops in Avengers for the past few decades, then I can see how it would be a shock. But you get used to it after a while. It's because you're trying to project X-COM onto Xeno, and they simply aren't the same games. It's a clone for sure, and a damned good one, but there are several dynamic differences that mean you have to play it differently.