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Topics - Nirran

Pages: [1] 2
1
delete map items and create map items

edit: typo

2
Help / create item / delete item
« on: November 17, 2023, 03:55:49 am »
i want to delete elerium and alien alloys on map enter,then create them with the amounts i choose,that possible?

3
Help / Prevent Chryssalid Insta Kill
« on: November 16, 2023, 06:36:22 am »
my script triggers on the hit but soldier dies anyway,looked at script ,donno what to look for

any way to prevent the transformation with scripts?4

4
Suggestions / forum suggestion
« on: November 13, 2023, 12:50:36 am »
hope this is the correct forum

anyway,how about adding 'view sent messages' to user profile?

5
Help / soldier transformation question
« on: November 12, 2023, 12:49:27 am »
does the game remember all the previous transforms or only the last one soldier did?

6
OXCE Suggestions Archive / [Suggestion] auto-sort soldiers
« on: November 08, 2023, 11:31:48 pm »
is it inst possible,or is too hard,dont bother,but a QoL suggestion is to auto sort soldiers when entering the tactical maps,to w/e setting was last used to sort soldiers,default would be orginal sorting , as it is now hafta resort them each lvl up or combat xp

7
Help / on screen message
« on: November 07, 2023, 09:40:13 am »
ive looked for a method to print a message on screen,but so far have been unable to find one,is it possible?

8
Help / oxce ruleset docs?
« on: November 07, 2023, 12:48:24 am »
does one exist for it similar to

https://www.ufopaedia.org/index.php/Ruleset_Reference_(OpenXcom)

?been lookijng at changelog but ineficient

9
Help / suddenly my soldiers can see through floors and walls
« on: November 06, 2023, 09:06:11 am »
is this caused by a setting i messed with or something?

annoying,spammed with enemy indicators i cant target when clikcing

10
Help / way to get is unconscious?
« on: November 06, 2023, 12:23:14 am »
title says it,for soldiers

edit : i did search the verbose dump

edit 2: fixed typo's

11
Help / adding research entries
« on: November 05, 2023, 03:29:00 am »
Donno much about it,what files have to be edited to add one?

thnx in advance

edit : related subject,what file says wheather or not a research is repeatable?mod im playing repeats interrogate research

12
Help / melee stun hard coded?
« on: November 04, 2023, 05:12:43 am »
i wanta add melee stun to an item,is it possible?

coincidentaly,is multi post frowned on?i can make one thread if multiple threads bugs

13
Help / scripting annoyance
« on: November 03, 2023, 02:02:44 am »
hello,

am i using wrong synthax for this maxstat value?cause with this the script breaks

Code: [Select]
          # Custom XP Points for Health
          soldier.Stats.getHealth statFromGame;    # this mission stat total
          statChange.getHealth statFromGameDiff;   # stat gained from engine this battle
          BattleUnit.getHealthMax soldier maxstat; # .rul max stat
          set statByModder statFromGame;             
          sub statByModder statFromGameDiff;         
          battle_game.randomRange value valueMin valueMax;
          add statByModder value;
          if neq statFromGameDiff 0;
              soldier.Stats.setHealth statByModder;  
          end;

if i coment battleunit it works

14
Released Mods / xcom1 and xcom2 mod?
« on: October 31, 2023, 04:36:24 am »
looking for a mod that combines the 2 games,spent about 20min looking on this forum,no dice,does one exist?

15
Help / Limiting Stat Gains with scripting
« on: October 29, 2023, 10:47:58 am »
hello

       im trying to limit stam tu and hp gains,unfortunatly this script snip doesnt work,and way of doing this with scripting some other way or with a rul file?

Code: [Select]
          #limit TimeUnits
          statChange.getTimeUnits changeTimeUnits; #how much TimeUnits was incresed by exp
          soldier.Stats.getTimeUnits origTimeUnits; #current TimeUnits (alredy with bonsu value from exp)
          battle_game.randomRange value valueMin valueMax;
          add currTimeUnits value; #effective 1-2 points
          soldier.Stats.setTimeUnits currTimeUnits;  
         
          #limit Stamina
          statChange.getStamina changeStamina; #how much Stamina was incresed by exp
          soldier.Stats.getStamina origStamina; #current Stamina (alredy with bonsu value from exp)
          battle_game.randomRange value valueMin valueMax;
          add currStamina value; #effective 1-2 points
          soldier.Stats.setStamina currStamina;

          #limit Health
          statChange.getHealth changeHealth; #how much Health was incresed by exp
          soldier.Stats.getHealth origHealth; #current Health (alredy with bonsu value from exp)
          battle_game.randomRange value valueMin valueMax;
          add currHealth value; #effective 1-2 points
          soldier.Stats.setHealth currHealth;

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