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OXCE Suggestions Archive / [Suggestion] new script functions: delete map items and create map items
« on: November 17, 2023, 09:51:39 pm »
delete map items and create map items
edit: typo
edit: typo
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# Custom XP Points for Health
soldier.Stats.getHealth statFromGame; # this mission stat total
statChange.getHealth statFromGameDiff; # stat gained from engine this battle
BattleUnit.getHealthMax soldier maxstat; # .rul max stat
set statByModder statFromGame;
sub statByModder statFromGameDiff;
battle_game.randomRange value valueMin valueMax;
add statByModder value;
if neq statFromGameDiff 0;
soldier.Stats.setHealth statByModder;
end;
#limit TimeUnits
statChange.getTimeUnits changeTimeUnits; #how much TimeUnits was incresed by exp
soldier.Stats.getTimeUnits origTimeUnits; #current TimeUnits (alredy with bonsu value from exp)
battle_game.randomRange value valueMin valueMax;
add currTimeUnits value; #effective 1-2 points
soldier.Stats.setTimeUnits currTimeUnits;
#limit Stamina
statChange.getStamina changeStamina; #how much Stamina was incresed by exp
soldier.Stats.getStamina origStamina; #current Stamina (alredy with bonsu value from exp)
battle_game.randomRange value valueMin valueMax;
add currStamina value; #effective 1-2 points
soldier.Stats.setStamina currStamina;
#limit Health
statChange.getHealth changeHealth; #how much Health was incresed by exp
soldier.Stats.getHealth origHealth; #current Health (alredy with bonsu value from exp)
battle_game.randomRange value valueMin valueMax;
add currHealth value; #effective 1-2 points
soldier.Stats.setHealth currHealth;