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« on: April 02, 2015, 05:24:45 am »
I've posted in another thread but this is probably more appropriate. Is there some kind of nuance to how pallets work for basebits? I used the colors for the basebits provided with the first color transparent. I save as a PNG file with this index. My colors are being shifted and blown out in some cases, or even appear to be changing rows. I.E. my light purples from the UFO exteriors are getting shifted to darker purples or blown out white. If I take the same file and replace the transparent index color at #1 with anything, all colors render correctly, but the transparency doesn't work, even though this method works for all the battlescape stuff.
I'm willing to work around it but I'm just not clear on what the actual rules of how this piece works, and I've not yet found any solid documentation.
In the attached image, both the top craft and the lower left craft share pretty much identical color values. The lower right uses similar color selections but again, is blowing out so it seems like the colors are shifting luminosity.