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Suggestions / Re: In-game manufacturing profitability view
« on: March 31, 2015, 11:08:44 pm »I think your thinking is a bit one dimensionalYou may think as you want. You also may pervert OpenXcom as you like, by forking and changing it the way your imagination wants.
"Autoselling" button is making life easier already, but making whole new stat screen, with number of consumed resources in a month (including money), is too much.
I would insist on keeping this screen clear from additional data, because adding A, as consequence would need of adding B, and so on. You are free to add all you want in your own version.
And moreover, I would insist on removing manufacture categories from the "add" screen. Not just because it's "not vanilla", but because it clutters the screen, lessen the height of the scrollbox, and needed by rare players with modded game.