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Messages - Ridаn

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46
XPiratez / Re: [MAIN] XPiratez - 0.99J5 - 16 Aug - Hunter, Hunted?
« on: August 23, 2018, 01:59:40 am »
Im at 25th Apr 2604, and still havent found a Single Aqua Arrows Quiver, even though Ive done multiply of each Pyramid of Pain, Hell Cruise, They Came From the Sea, and the like.
Im locked out of Aqua Bullets, Extra Cannon Munitions (and damn do I love Autocannons, wish we had a gyro-stabilized one), and ultimately XG weapon line. Underwater missions were also a massive pain until I got Heat Rays, not sure if that Auto-Harpoon locked behind the quiver would made a difference. (Actually not sure if Heat Rays are meant to go underwater either, they really help with vision there.)
Is it just a case of bad RNG? Havent found any Sonic rifles on Hell Cruises either, but its no big deal.
Its not as severe a problem as one with elusive wrench someone else had, but may be add Aquaplastic weapons topics, including Aqua Quiver, to Deep One warrior/nomad research?
Also may be add Aqua Plastic Extraction recipes for Aqua Hatches, Tridents and the like.

47
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: August 23, 2018, 01:19:38 am »
a viable tactic as long as your not in close proximity to other gals. chain KOs are a real possibility with everyone packing preprimed stasis nades.
That was my concern until I tried to disable my own (mind controlled) Gal with those grenades - 3 werent enough. She had her HP capped and had a Guardian suit on (.65 Daze) though.
Overall in my experience Stasis nades are optimal for Mechtoids and not much else.

48
XPiratez / Re: Bugs & Crash Reports
« on: August 23, 2018, 01:10:51 am »
OK.

Now, regarding tanks leaving no wrecks. I have forgot about my Loknar pilot and left her standing in corridor during base defense in my turn 1. So she is killed, usually during enemy turn 1, sometimes during enemy turn 2. But every time she is killed, there is no corpse. If I walk to that tile and enter invetory, there is no corpse on the ground. I hope this will be helpful also with the tanks. Save 7. rar and screenshot 7.

 
Looks like its a wrong save file.
Also if its a base defence then enemies are most likely sporting plasma or gauss weaponry, and those score so much damage that body can just desintegrate - its an actual OXCE mechanic.
Never seen desintegrated tanks though, too much HP on them, and 4 tile units might even be not subject to this mechanic.

49
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: August 22, 2018, 11:40:09 pm »
Is carrying a primed Stasis grenade on everyone may be considered a valid strategy?
Like in theory: Gal drops wounded, grenade goes off - Gal gets heals, and overstun isnt even that big of a deal, if everyone carries Rum or the like.
Havent really tried that in practice, but recently have lost one of the veterans to overstun from Fire Extinguisher (1HP and burning, apparently a certain death sentence, stims didnt help), and after some thoughts realized that I could have actually saved her by Stasis grenade. And I even had them equipped, such a pity.

50
XPiratez / Re: Bugs & Crash Reports
« on: August 20, 2018, 11:26:07 am »
It is not gone, just renamed to Napalm, like you already said, geez.
Its just gone up in a research tree, pardon my confusion.

51
XPiratez / Re: Bugs & Crash Reports
« on: August 19, 2018, 06:25:47 pm »
Grenade Launcher FAE ammuntion turned to Napalm ammunition in J5, and now I just cant find it in Manufactoring menus.
Can anyone confirm that its gone?

52
XPiratez / Re: Newbe questions
« on: August 18, 2018, 07:13:42 pm »
Strange: In my new campaign there are no enemy hideouts.
Even no secret base missions.
Its random, there can even never be one.

53
XPiratez / Re: Bugs & Crash Reports
« on: August 15, 2018, 11:21:13 pm »
She's not supposed to be - why would she?

Can you picture which ones? They seem ok to me...
Sorry, messed up the saves, will do a proper report next time I get there. It just that walls on north and west side (minimap directions) of the building are "unhuggable". Windows work fine, but flyers have to move through roof to a take a peek (or a potshot) in there.
Also Jacks bounty "Double Crossing Dudes" description goes about using only infiltration weapons and armor, but apparently any armor is allowed. Vessel and weapon restriction work fine though. Map is apparently called "Bandit Warehouse".

54
XPiratez / Re: Bugs & Crash Reports
« on: August 15, 2018, 09:28:33 pm »
Humanist Arsenal "UFO" uses wrong tiles for northern and western walls - those cant be be walked upon, or flied through.

edit: Magical Girl isnt consumed upon research, can be used to unlock all of its topics.

55
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: August 14, 2018, 10:02:03 pm »
More chances to get Shadow Orbs. The idea to customize your ships with tools is nice, but right now they drop so rarely that it goes pretty unused.
Of course, what would be really sweet is having equipment slots for aircrafts - so instead of taking up a weapon slot, you get a fifth/sixth slot for STC or other equipment. Probably not supported by the engine, though. :(

And speaking of ship combat - a fast and expensive bullet-sponge would be welcome during mid-game. High HP, high speed, quick repair, and no weapons as trade-off. The more powerful enemy ships tend to be the fastest ones, so it takes forever for a Crab/Kraken (or even a Dragon, for that matter) to catch up — if they manage at all.
If you can take on battleship/bombers midgame, than this is not really midgame. Losing 2 out of three fully kitted ships of your own, just to take down dedicated military vessel, would be a sweet spot, imo.
By midgame Im more constricted by engineer hours, rather than money, and it seems fine. Pick your fights, and build up reserves.

56
XPiratez / Re: Newbe questions
« on: August 10, 2018, 01:59:54 pm »
Cant you just make a UFO side breach by that point of the game? With high end Fusion/Plasma tech that shouldnt be a problem.
Even Chinese Dragon should do, though I didnt use one since its release. Iirc there is also a high damage Advanced Launcher ammo, capable of breaking through hulls.

57
XPiratez / Re: Bugs & Crash Reports
« on: August 09, 2018, 02:45:38 pm »
Some gals got the triggerhappy condemnation after a mission without a single reaction shot. We spent all but the last 2 turns in the airbus and for those the gals outside had their guns pocketed. No melee reaction either.
Save from the last turn, I managed to kill the lobstermen with my axemurderers. Those guys have funny weapons as well, might make them mostly harmless.
Yeah, Lobstermen with Hunting Bows (etc) are pretty funny. They are also extremely vulnerable to choking wands.

58
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: August 08, 2018, 09:05:20 pm »
Thanks im aware but in my games i alwsys play on jack sparrow, and with the viewer off', it woukd spoil the suffering fun ;D

some (even cryptic) hints are more funny!

Another one, aside from research, ehatnis a good way to raise up infamy? Especially in the beginning? Shoot down civilian vesswls rarns negarive score, while i remembee also manufacturing alchoon worths some point. Any other advice?
You do get lost of infamy from research, so put at least one brainer on everything of interest.

59
XPiratez / Re: Bugs & Crash Reports
« on: August 08, 2018, 01:59:52 pm »
So, I just summoned a Spectre for the first time, and swapped Spectre outfit to Adventurer from Hands submenu, just because I could.
Is she meant to be perfectly fine after coming back from the dead?
edit: tried it again, raised Gal stays a Gal (as in soldier type), instead of being converted to something else.
edit2: I dont really remember if she is a Lunatic, Hand or Warrior if thats at all relevant.

60
Description is a leftover from version that didnt have non-military crews, each faction had only one set of personel that could spawn. Matrons and War Maiden didnt exist back then.

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