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Messages - Ridаn

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16
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: July 08, 2019, 02:07:42 pm »
According to ufopedia it just accounts for being able to move and fire.
Never actually seen anyone use those buttons, especially kneeling one.

17
XPiratez / Re: Bugs & Crash Reports
« on: April 04, 2019, 03:21:11 pm »
Did durathread working change? I have tools and blades and durathread researched, but working never came up. Rip workshop! Lol
You need a Stapler from Warehouse Wars.

18
XPiratez / Re: Bugs & Crash Reports
« on: February 21, 2019, 10:18:45 am »
That seems to be a recurring theme indeed. I think I have Fusion Torches as well, so that would just let me melt through everything.
Pickaxes are genrally better than Torches, at least they wont destroy both the wall and the floor in front of the unit. And also take way less set up.

19
XPiratez / Re: Codex Popularity Poll
« on: February 16, 2019, 08:40:32 am »
I will point out that green also is the sole codex with the crystal skull.
Wrong, I got one or two from some random midgame missions while paying with Gold, even before getting my Menace class.
Green codex is mostly intended to be the reliable "safe" choice for less adept players
Same can be said about any other codex. It would probably even make more sense with Red or Gray.

20
XPiratez / Re: Hideout Defense
« on: February 14, 2019, 02:19:02 pm »
I do agree. More than once I just rebuilt the base, rather than playing through adother tedious Crackdown.

21
XPiratez / Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« on: December 28, 2018, 02:29:03 pm »
I just asked if there was a way to save my base without reloading some old save
You can edit your save file with a Notepad, and just remove that mission, make sure there are no active ufos during saving though.

22
XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 23, 2018, 06:57:29 pm »
As far as mods that expand upon the core game(s) go, this mod is still a must have for me. Just recently started a new playthrough after updating to the current 0.99J8 version. Not sure how far I got in my previous playthrough but I'm far more excited about where the new playthrough has in store.

I still mod and cheat to play singleplayer games on my own terms and in my own way to get more out of them, that's just how I roll for years now and it's how escapism works for me the best. The more challenging a game is the more fun it is for me to mow down my foes with a modded/cheaty/witchraft supersoldier I am a Xenophilic Mutant Commando here for a reason you know. So go ahead call me a wierdo, disgusting, dirty mutant, alien scum, cheater or whatever you feel like. Get it out of your system like how I have to get it out of my system about how awesome this mod is.

I mean pillaging, plundering and being free to basically make the game's world one's bitch however one likes, that's just awesome! Thank you, Dioxine!
You suck, welcome aboard.

23
XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 07, 2018, 07:59:54 pm »
Iirc its just the vanilla Xcom rules - once the Alien Infiltration (Zero Tolerance for XPiratez) mission is generated one of the region countries is gone from funding at the end of the month, and hostile faction base spawns there.
Being able to interrupt those is relatively recent addition, and is implemented as a %chance to deny the mission whenever any of mission UFOs are shot down.
At least thats how I get it, and I do take a long breaks from following all the development.

I suppose. Still I was only asking a question, there's no need to be rude. I'm just trying to have fun the same as everyone else.
Please, do not take offence, its just that whenever any project goes wide there will always be haters (it just happens), and creators have no choice but to sharpen the edges to stay sane. Do not take it personally.

24
XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 07, 2018, 04:24:57 pm »
I reloaded like 7-8 hours and made sure no courier ships landed there, still happened anyway, FML. I just don't like irreversible failure states in videogames. There's enough of that in real life. Oh well.
To the countrary, Id consider Piratez campaign without any significant losses an "imperfect" one. During last run I regularly lost veterans to dumb random stuff, and it grew to be way more fun and complete experience.

25
XPiratez / Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« on: September 24, 2018, 11:25:23 pm »
Nope, just attacked another one with laser cannons - blown to pieces was the message. Reticulan Plasma Charger also blows them to pieces.
Use looted Gauss.

26
XPiratez / Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« on: September 09, 2018, 08:14:52 pm »
Duh... My brain simply ignores this drop down :/

Why gladiatorial training reduces skills that are over the max ?
If I get that right that mechanic is meant for soldier transormation. During Gladiatorial Training Gal gets converted to Gal and overflowing stats get cut down to cap defined by its soldier type.

27
XPiratez / Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« on: September 09, 2018, 04:57:23 pm »
How do you perform Gladiatorial training? I have beast den, but I don't see any option to perform anything. RMB just open the content, there is no manufacture, nor in soldier diary I don't see any option.
Hands menu in basescape has a dropdown submenu in its left-bottom corner, training and soldier transformation are done from there.

28
XPiratez / Re: Extended Piratez general FAQ/Strategy Guide
« on: September 08, 2018, 01:33:02 am »
How are you supposed to do the Bounty Hunt "Reynard must survive" where you free a reynard from a megapol prison? I dug into the bottom layer and flew in through the top, but removing the metal bars was difficult and seems to randomly fail a lot of the time(Do I need a high roll perhaps?). After getting inside, a lot of enemies are in closed off rooms, and I do not know how to open the special doors with orange and red lights to end the mission by killing all enemies. Are the walls and floors immortal? Satchel Charges didn't seem to have any effect, and I didn't have anything stronger on hand. I ended up carrying all prisoners to the green tiles next to the vehicle or my ship, but that didn't result in any bounty tokens on completion.
Raynord himself is worth about 1000 tokens, with rest of the prisoners being extra.
Doors can be destroyed by Picks, Hammers, and Fusion Torches, altho I prefer bringing 4 Gals with Mining Lasers. Later on theres Advanced Launcher with Mag Rockets, Nuclear Charges, Fusion Explosives and so on.
No tiles are immortal (except ones spawning the same tile on destruction), making a hole in the floor with Fusion Torch, while welding a door can be super annoying.

29
XPiratez / Re: Newbe questions
« on: September 07, 2018, 09:04:51 pm »
I'm in midgame Piratez right now. I can produce Super Magnums, Super Shooty Guns, Death Blossom SMGs and Custom Sniping Guns. They are all better than any rifle I have except the Lasgun, which I can't make ammo for yet.  I love rifles though. What is supposed to be the rifle for this tech level?
Beeline for Smartrifle.

edit: theres also Laser Tommy and Linux SMG variants.

30
XPiratez / Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« on: September 06, 2018, 01:39:31 pm »
Can we do stat boosting Consumables with new Soldier Transformation mechanic? Eating Cakes on the battlefield is such a chore.
Something like
 Magical Tea Party - consume Magical Cake (and Rum) for +10Bravery and X Reaction.
 Boosted Surgery - consume Regeneration Chamber and some Hellerium, decrease Wounded by X. (can Wounded go negative without crashes?)
 Youth Injection - consume Longevity Serum, get +10 on all stats, lose X Bravery
and so on.

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