646
Resources / (Resources)
« on: October 23, 2014, 11:51:59 am »
Silver Cyberdisc
and
Sand City/Road
PCK files as a free reource for anyone.
have fun
and
Sand City/Road
PCK files as a free reource for anyone.
have fun
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
IMO, shields that act like armor (automatically reduce and/or suppress damage) don't bring anything new from a tactical/game standpoint.
But if you mean shields that need to be voluntarily activated, have a very short duration and/or can't be used while moving, now we're getting somewhere.
For example, relying on the existing tile system of OpenXCOM, shields could actually create a vertical wall tile in the map, which lasts for a handful of turns (unless destroyed early). Shield wall, anyone?
Mmmmm... Come to think of it... I guess it is time to create a mod that would rip the lascannon out of the Sectopod wreck and rebuild it into a man-portable superheavy laser. Say Power 100 and weight 20, so it is both weaker and heavier than a heavy plasma plus all the ammo you can shoot during a sensible mission. But it would still make a good endgame laser weapon....
I find this idea great. I used torch in two or three missions and then flew to Cydonia - they code definitely too late. And TU set to 90% should be enough.
Cyberdiscs Are Bull#@$%
This module switches the terror units used by the Sectoids and the Ethereals.
The Sectoids get a (nerfed) Sectopod, the Ethereals get a (massively buffed) Cyberdisc.
Honestly these seem like more fitting matchups anyway. It never made sense to me that the first (usually) enemies you meet have the second-most-badass terror unit in the game, while the game-ending Ethereals had a crappy unit... seemingly named after the Sectoids... using inferior weapons tech.
Also, the Sectopod uses a laser bulletsprite instead of a plasma one, per its description.
Misc