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Messages - new_civilian

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61
Fan-Stuff / Some random screenshots
« on: November 14, 2019, 02:14:29 pm »
See titles for explanations...

The refinery terrain is the most hilarious and fun terrain ever. I love the required additional care not to burn your troops/civilians...  :)

62
Resources / Re: Graphic Gallery
« on: November 14, 2019, 02:10:32 pm »
I fooled around with the auto-cannon bigob files from iirc the X-Files and just realized rather surprised how nicely the barrelpart looked now, maybe someone can use that drilled/hole look for another weapon:

63
The X-Com Files / Funny screenshot
« on: November 14, 2019, 02:06:44 pm »
No mind-control was used for this screenshot, it happened all by reaction-fire of my troops. 5 of the same guys, all in a row, how are the odds of that  ;D
vers.0.992 btw

64
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.6.1
« on: November 14, 2019, 02:04:10 pm »
Thanks robin! Your terrains are just awesome!

And thanks again Dr. Crowley!

p.s. that's not the apoc-mod in those screens, it's my own personal mod-soup  ::)

65
OXCE Support / Re: Recovery of spawned units.
« on: November 14, 2019, 02:00:19 pm »
Yes all objects (spawner and spawn) have the recoverable: false setting. I only added the fixedweapon entry to make EXTRA sure.
I am using my own personal mod and sadly i do not have a savegame.
The bug is VERY elusive as you need an auto-recovery for it to make it appear, sorry about that.

Somewhat related:

If you make an equippable tank and give it on a mission e.g a auto-cannon with e.g incendiary rounds loaded and return with 3 (or X) shots of 6 left, you will receive 3 (or X) full clips of whatever ammo is listed FIRST in the items section of your auto-cannon, not necessary the incendiary ammo, but the FIRST entry. I have to admit I abused that recently by starting with a weapon i only had one clip for and farmed/harvested the free ammo then... ::)

Those are not really dreadful bugs, but I wanted to contribute a bit to your excellent(what an understatement) work.

And yes I know it isn't that difficult to upgrade, but I am very LAZY atm...  ::) :-[

66
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 14, 2019, 01:49:51 pm »
Oh and here some music files from the game Syndicate war, i found them on youtube and converted them for you.

67
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 14, 2019, 01:48:16 pm »
Here, maybe this will help :-) It's your file, slightly edited.

Having used the G3 (once), which is a FNFAL derivate, i simply have to do that.

68
Resources / Re: Graphic Gallery
« on: November 14, 2019, 01:45:30 pm »
Here some semi-transparent ethereal versions in different colors, some with glowing eyes, i personally use them as cloaked units.

69
Resources / Sound file
« on: November 14, 2019, 01:43:53 pm »
It's the "Braaain" sound from Plants vs. Zombies, not sure if some one wants it, but I thought it's funny.

70
Resources / Re: Graphic Gallery
« on: November 14, 2019, 01:40:13 pm »
There's a symbol-variant in the first post, it should be easy for a talented modder/programmer like you can simply copy those symbol parts and paste them. I would do so myself, but atm I am in a library and not at home. :)

And feel free to use the files in any way, maybe you can use them as a template or as inspiration.

71
Resources / Re: Graphic Gallery
« on: November 14, 2019, 01:34:43 pm »
I worked more on the reserve graphics to make them fit in even better.
I made two versions, the first with a harder edge and the second one slightly smoother

72
Resources / Some filler maps for default terrains
« on: November 14, 2019, 01:32:08 pm »
Just some maps. Maybe someone has use for them. Come with routefile and nodes and everything

73
OXCE Support / [Solved] issues upgrading my mod to newer OXCE
« on: November 12, 2019, 12:08:32 pm »
Pardon me if this has been fixed in the newer versions, but I am still using 5.4.1 as it has everything I need and i do not want to update my giant personal mod.
Anyway, I found a tiny bug with spawned units:

If a small ufo crashes and all aliens are killed, you get an auto-recovery message AND you get the spawned turrets of your craft delivered home. I had them set to fixedweapon but the game still delivers the turrets home.

Its not a big issue, but I sure was surprised to see the turrets in my inventory--- ;D

Sadly I could not take them with me on a mission.

74
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 12, 2019, 12:02:16 pm »
Not sure if this has been fixed already, but in 0.99e2 the handob for the FNFAL was a blue/red shotgun. :)

75
Resources / Re: Graphic Gallery
« on: November 12, 2019, 11:56:32 am »
Here another smoke version, transparent and less obstructive.  Btw, my non-transparent smoke is not really playable, everything is completely hidden and control of your units becomes a burden  :-D

Both files were initially based on the AlternativeSmoke-mod, fwiw.

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