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Messages - Xeno Wiper

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Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: April 06, 2016, 02:03:48 am »
Sry, but that didn't make sense at all. Idk why haven't you gone with the latest ones from the beginning.

Last time I saw, you can't MC again an already MCed alien on the same turn with different people. So why not go with the latest?

I meant after the MC wears off. So that's why I've fixed; the last person to MC gets credit (regardless if they've MCd them before, which was the bug).

I was trying to imagine a scenario where your old logic could work.... but couldn't... It was just too messy.

I wonder if it was an oversight or a concept fail. But, whatever, at least it's fixed now.


Yeah, I already tried that. But no, I'm feeling it's gotta be all white/silver. (When I referred to maybe adding hints of blue, I meant on the battlescape sprites rather than inventory image.)

INV dolls <> battlescape?

And what about this? (last try. See attached img.)

From UFOpedia regarding the Heavy Cruiser: "Contrary to the UFOpaedia description, these craft are found on Alien Interdiction missions"

TFTD is almost an exact carbon copy of UFO/EU, and sub waves in alien missions are no exception except for Heavy Cruiser (Harvester) being swapped for Hunter (Abductor) in their respective missions. So I simply switched them back as vanilla intended. (?)

Ah, I was looking on ingame UFO/USOpaedia. Haven't checked online TFTD UFOpaedia in ages...

Yes, white does look great on Ion Armor. Thing is, I really like it yellow as vanilla! I'm only trying to change Plastic Armor to more easily/visually differentiate from Diving Suit (like Coveralls VS Personal Armor in UFO/EU). And for consistency's sake, Plastic Armor can't be black (TFTD's style is very bright and colorful like a bubblegum water party!), so I think white would be the best/more consistent way to go?

Bubble gum water party was attached to this post.

Work In Progress / Re: [WIP][MOD] From the Apocalypse 0.1e
« on: April 02, 2016, 01:30:41 am »
i was going to make them myself. i already have a cool police bot.
problem is civilian units don't attack, so it doesn't make sense to add them.

You could turn them into alien allies....when you upset some org.

Idk if you'll implement some orgs structure though.

Work In Progress / Re: [WIP][EXPANSION]UFO: Alien Takeover
« on: April 02, 2016, 01:27:21 am »

End game:
Research/projects: «Going to Mars»-research is completed, but the rest is so boring that I will remove it and start all over again
Items: Have not decided yet if end game will be low tech or high tech. High tech weapons are added, but might then be removed and replaced with other weapons.
Ufopedia text: Most entries are just horrible drafts
Missions: Mostly done.
Testing and balancing: Not much done.

A low-tech late game? What research is for?  :P

I will you do to balance this?

Work In Progress / Re: (Map change) Alien Containment
« on: April 02, 2016, 01:24:16 am »
OH NOES!!!11!!11  :o

My Chryssalid specimen that was on- ARRRRRGHH!!!!!

Very nice, pal!

Simple but great!

Tried to prepare a tuareg guy inventory image copied together from various sources. (partly Bloax' KKK guy)

I am still not so happy with it. Maybe recoloring it makes it better.

And the wind blows the white skirt ... 8)

Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: April 02, 2016, 01:12:16 am »

edit2: I took a look at the weird bug you saw, and have found the probable cause. I don't "care" if units MC or stun an alien repeatedly, I count the first one and I am done. So if A mcs X, then B mcs X, then A mcs again again, B is still the mcer because I stopped caring about A. If that makes sense ;p I will have to delete the entries and add the 'latest' ones instead.

Sry, but that didn't make sense at all. Idk why haven't you gone with the latest ones from the beginning.

Last time I saw, you can't MC again an already MCed alien on the same turn with different people. So why not go with the latest?


March 31 BIGGIE update: v1.3d

— [UFO/TFTD] Increase HC/Gas Cannon AP damage by 10. Reason: make it still viable even after you get Laser/Gauss Rifle. Also improved AC/HJ-Cannon AP & HE damage slightly.

— [UFO/TFTD] Swapped Hunters for Heavy Cruisers in Alien Interdiction and Resource Raid, respectively. Reason: as in-game UFOpedia (and vanilla UFO/EU) can attest, Heavy Cruisers (Harvesters in UFO/EU) were supposed to be used for Alien Interdiction (Alien Harvest in UFO/EU) and Hunters (Abductors) for Resource Raid (Abduction).

What? Never seen that.

— [UFO] More deadly Mutons: now they can rend & tear you to death with their new melee attack! (Thinking of adding melee attack to Gazer's own Holodrone companions, like TFTD's Biodrones?)

OH NOES!!11!!!11  UFO lobsters!!!!!!  :o

— [TFTD] Thanks to Liberation, TRITON was removed from Sub-Pens during Base Defense (just looked weird when you have crafts other than TRITON or totally empty Sub-Pens).

The ideal would be to represent what you got on the base, but this is not possible.... YET.

Apologies for late reply, didn't wanna bump this thread till I had the next update (links on main/first post and changelog here). I'm assuming you're referring to the black helmet in Plastic Armor for battlescape sprites? I'll have to look at that (got pics?). I really would love to just make them all snow-white (with some hints of light blue and/or silver here and there maybe). Problem is inventory pic doesn't look particularly great in white.

You mean like this?

Nice work here! One thing I experimented a bit with was the black helmet: Instead of making it entirely black I simply swapped the pallete to make it gradually black/grey which looks even better inmho, you should try that and see how you like it.

Pics or it didn't happen!  :P

Work In Progress / Re: [Concept] Early-Mid Game Toys
« on: March 30, 2016, 06:35:56 am »
Specially interested on kevlar and sonic-blasters. Never liked that vase-like Sonic Cannon. Imagine a sniper trying to hit something with it.

Work In Progress / Re: TFTD's Underwater Sprites & Sounds?
« on: March 30, 2016, 06:32:32 am »

I believe I got sounds figured out, like so:

Code: [Select]
  - type: BATTLE.CAT
      90: Resources/Sounds/GaussPistol.ogg
  - type: BATTLE2.CAT
      90: Resources/Sounds/GaussPistolUW.ogg

So I'm assuming something similar applies for sprites? Example:

This works for weapons as it does for aliens. But aliens need a bit more, IMHO.  :-\ 

Palettes don't cause crashing, I've fought that battle before.  They just make the game annoying until you fix them, lol.  In TFTD you just use the palette for Depth 0 (surface) and the game corrects for depth.


and the game screws up your colors in all depths.  :P

Yes, some of Bloax' inventory images may be useful for a bedouin style Fremen.

Making progress for the mod is a bit slow, so do not expect to much.

In fact, I was thinking... if you're going full on Lynch style......forget about bedouins. I prefer coherency over trying some kind of realism but end up betraying your original concepts and turning it into a bunch of ideas not linked to each other.

Besides, the personal armor is coincidentally too similar to that one. Easy job.  :P

But still.....why brown and not black/grey/dark grey? Is it because of dark environments?

Do you wanna change the mission briefing name from "UFO landing site" to "something else"?

Maybe editing the languages files. Not sure. Try to search in the en-us one for a test.

Work In Progress / Re: [WIP][MOD] From the Apocalypse 0.1e
« on: March 30, 2016, 05:43:57 am »
spelling error will be fixed.
the personal armor does not modify the energy (power suit does), but it has --all the armors do-- weight (iirc 8 for personal); so you can more easily overencumber your soldiers.

Thought I would see Megapol/Marsec/Disruptor stuff... but at least the apoc armor logic is the same.
Always pleasant to see the wonders you've been doing with the UFO palette. The flora....... :o

Speaking of armor weight, are hybrids/androids in it?

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