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Messages - 75338

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16
The X-Com Files / Re: Suggestions and requests
« on: April 23, 2024, 02:02:01 am »
Maybe put "Allowed on the following special mission types: Industrial Investigation/Beach" or similar on the Ufopedia screens for specific gear.

Would have avoided newbie me thinking "Concealable should work great for this mission, right?" I was wrong.

17
The X-Com Files / Re: The X-Com Files online Wiki
« on: April 19, 2024, 08:17:36 pm »
Is there anything in the wiki (or elsewhere) that explains basic gameplay changes from the original game?

I found https://www.ufopaedia.org/index.php?title=Differences_to_X-COM_(OpenXcom) but not sure if OXCE is very different. There's also stuff like the red and yellow numbers on weapons when you equip them, the little dot that appears if you right-click a weapon, and the +/- signs when you click an injured agent in the Training screen, or how to construct additional lab space.

18
The X-Com Files / Re: Willing to pay $1000 USD for alternate endings
« on: April 19, 2024, 06:46:13 pm »
Mad respect for the work done on this mod.

I'm guessing a bunch of people wanting to throw money or bid on development would get annoying, but I'd love to see a way to be able to pledge money for different stuff.

I'd chip in $10 for the alternate ending. I'd gladly pay $100 to graphically show agents using commercial planes from major city hub to major city hub in the early game.

19
The X-Com Files / Re: Is this a bug? Passenger cars riding on water
« on: March 27, 2024, 03:12:00 am »
Yeah, I just had my very first mission start in a car from the North Pole and the agents are in a "car" driving to Italy in a straight line.

Nothing but mad respect for the people who made this mod but I wish they'd called it a "flying car" or some such, or alt. had agents hop a flight to the nearest major airport then get in a car. But I guess that's too much to ask.

20
Released Mods / Re: Decreased TUs for aliens on your first turn [OXCE]
« on: March 22, 2024, 04:55:37 am »


For installation: drop it into your 'Mods' directory, change the 'master' in the metadata to 'x-com-files'. Optionally make Starving Poet's randomisation changes, too.

Took me a while to figure out where the file was. For anyone else confused, it's the tiny-text zip file attached to the first post in this thread.

Thx for the installation procedure. FYI The 'master' he's taking about is the file called metadata.yml, it can be opened with a text editor like Notepad.

The mods folder was inside C:\Users\YOURNAMEHERE\Documents\OpenXcom\mods

21
The X-Com Files / Re: Lack of XCF wallpapers
« on: March 21, 2024, 04:24:48 pm »
I'm familiar with simple editing of image resolutions using Irfanview (google for download, I can't post links), see attached for some 3:2 (my new Framework laptop) edits of the other stuff I found. Should work ok for 16:9 monitors also.

The workflow in Irfanview is simple: Open With > Irfanview, Alt+I for Image menu, Z for Canvas SiZe, Method 3 and select aspect ratio, Alt+A to apply and experiment.

22
The X-Com Files / Re: Lack of XCF wallpapers
« on: March 21, 2024, 04:11:26 pm »
Thx @Juku !

I'm also trying to learn a bit more about AI while I'm at it.

I was pleasantly surprised at quickly being able to edit out the big #1 that was in the bottom left of this image (in MS Photos):

23
The X-Com Files / Re: Lack of XCF wallpapers
« on: March 21, 2024, 03:31:53 am »
Thanks! Those are awesome.

I messed around a bit more ...with ummm yeah results. The bottom right and top left are kind of ok at least lol. Nvm.

24
The X-Com Files / Lack of XCF wallpapers
« on: March 20, 2024, 08:44:38 pm »
Hi. Noob here (played the originals since 1990s), barely started playing XCF. I like having game wallpapers while I'm playing a game and noticed a clear lack of XCF wallpapers. Unfortunately I have little talent in the field but hope I missed out on some while searching these forums and google.

Best I have so far:


NVM CAN'T POST LINKS [I fail at getting an AI to remove the top right twitch logo and lower left date]



I also tried and mostly failed to bring AI image generators to make me something, but after a few hours of messing around I (or rather Bing Copilot Designer) brings you the following attempts (one of which is at least halfway decent):

Help?

25
The X-Com Files / Re: [submod]X-com Files Alternative Art
« on: March 20, 2024, 04:14:52 pm »
nice work, tyvm

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