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Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.86 - 3 Oct - DEEP ONES
« on: October 04, 2014, 12:08:14 am »
That's odd, I just did a clean install, loaded up piratez and everything is gravy so far. Course, I haven't built any large quarters, still in first month, so who knows.
It crashes after any battle? Or just since you built large quarters? Are you getting error code or crash to desktop with no warning?
I have found from playing many mods that there are a million and one things that can go funky with em, whats always helped me is being as detailed as possible on the forums. also doesn't hurt to try and attach a save game and/or cfg file that has as savestate just before the crash.
The peeps that are on this board are superhelpful when it comes to getting these mods to work, I am sure someone knows exactly what the prob is.
That being said, I will try and outline how I installed mod, just to see if maybe you left a step out?
Before I do though, I am sure this isn't the easiest way but this is how I load mods.
1. Clean install of openxcom using v1.0 installer with data patch
2. Grab latest nightly
3. install mods per mod creator instructions, really, be very THOROUGH to make sure you read all mod creators notes. Dioxine does a very good job of explaining everything just so on the mod portal. Other modders also are usually very detailed.
It also doesn't hurt to be a board lurker like me, you would be amazed the stuff you pick up. Heck, I have even learned some basic editing (with supervision by these wonderful peeps) myself using notepad++.
IMO playing with mods on openxcom is kinda like restoring and building custom hot rods. You really don't just go and grab a fully functioning one of the shelf, you might take someone else's plans and build your own version, tinkering all the while to get utmost performance and tuning. Heck, half the fun for me of playing all these cool mods is getting them setup to work properly, its like tuning a performance engine.
As for the idea of someone uploading a ufo defense+mod file, I am pretty sure that would be a violation of some copyright laws. and I would hate to see this site taken down by a DCMA act complaint or some such.
Enjoy the ride and don't lose hope, these mods are worth it!
It crashes after any battle? Or just since you built large quarters? Are you getting error code or crash to desktop with no warning?
I have found from playing many mods that there are a million and one things that can go funky with em, whats always helped me is being as detailed as possible on the forums. also doesn't hurt to try and attach a save game and/or cfg file that has as savestate just before the crash.
The peeps that are on this board are superhelpful when it comes to getting these mods to work, I am sure someone knows exactly what the prob is.
That being said, I will try and outline how I installed mod, just to see if maybe you left a step out?
Before I do though, I am sure this isn't the easiest way but this is how I load mods.
1. Clean install of openxcom using v1.0 installer with data patch
2. Grab latest nightly
3. install mods per mod creator instructions, really, be very THOROUGH to make sure you read all mod creators notes. Dioxine does a very good job of explaining everything just so on the mod portal. Other modders also are usually very detailed.
It also doesn't hurt to be a board lurker like me, you would be amazed the stuff you pick up. Heck, I have even learned some basic editing (with supervision by these wonderful peeps) myself using notepad++.
IMO playing with mods on openxcom is kinda like restoring and building custom hot rods. You really don't just go and grab a fully functioning one of the shelf, you might take someone else's plans and build your own version, tinkering all the while to get utmost performance and tuning. Heck, half the fun for me of playing all these cool mods is getting them setup to work properly, its like tuning a performance engine.
As for the idea of someone uploading a ufo defense+mod file, I am pretty sure that would be a violation of some copyright laws. and I would hate to see this site taken down by a DCMA act complaint or some such.
Enjoy the ride and don't lose hope, these mods are worth it!