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Messages - Voiddweller

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Suggestions / Mobile bases
« on: August 26, 2014, 06:32:51 pm »
In short, i am thinking about trading many bases for just one big airship, capable of traveling to any point at globe. Obviously this will need new graphic assets, as well as new base layout limits.

Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.82 - 25 Aug
« on: August 26, 2014, 06:23:36 pm »
While I think it is very unlikely this will be implemented, I do find this idea appealing. :)
It suits piratez very well, even if you can have only one base, you can fly to regions where humies think you are harmless, and make them reconsider :P Plus piratez should stay piratez, without turning into a new global power with many powerful bases and hundreds of runts making boose for your bootlegger empire... Ugh, well that is actually sounds nice too XD

Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.82 - 25 Aug
« on: August 26, 2014, 06:00:23 pm »
Well, just random land raids would be nice even if there will be hordes of enemy troops, because you don't have to kill everyone, just grab some loot and run. Pirate ships is stealthy for a reason, right? :D And there must be a time window, like main forces left the base and you have to raid it before they come back. Raiding same place again and again is very exploitable. You might need some new artwork and maps though :P
And yeah, i think i'll suggest a mobile base concept for engine development. Who knows, maybe someone find this idea appealing.
Actually your mod is awesome. It actually feels like a new game, not just adding a couple of new things or making play more difficult. Loot-oriented supply is fun too, like you can arm your girls right on a battlefield, and let the enemy taste their own plasma :D

Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.82 - 25 Aug
« on: August 26, 2014, 05:49:53 am »
Any chance to have a faction raid missions in the future? Also it would be cool to actually have a flagship instead of hideout. I mean mobile base of operations. But i guess it would require some more than just ruleset change...
BTW i liked ballistic trajectory for bow projectiles. I have half of my squad trained as archers, raining death upon enemy heads from safe places XD

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