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Messages - VSx86

Pages: 1 [2]
16
Error: file not found
 
After updating to 0.86.1 and playing while Piratez_Compatible_Terrain_Pack is enabled,
the following error happened (see screenshot).
I checked both versions of the Terrain/Missions Pack mod - v1.9.8 and latest v2.4,
and also previous PirateZ! v0.86 archive, but ROUTES/CULT_NEW10.RMP is absent in any of these locations.
 
P.S.: before releasing any new updates of your mods, please check
that your mod data and ruleset files are correct and using correct paths.

17
Open Feedback / Openxcom.com mod site is not working
« on: October 15, 2014, 08:09:31 pm »
openxcom.com is unreachable (error 523).
Checked from many locations worldwide - all the same.

18
Suggestions / Re: Ufopedia improvements
« on: October 15, 2014, 01:02:00 am »
Useful suggestions.
I'm sure that these abilities for displaying those additional stats will be added to OXC
(if no, try to talk Yankes about adding them to his OpenXcom Extended)  8)

19
OpenXcom Extended / Re: OpenXcom Extended
« on: October 10, 2014, 04:48:17 pm »
Extending the abilities for modding is always good, because you allow and provide
more options for creative work. I suspect that many of OXXT (OpenXcom eXTended)
innovations will be added to main OXC sooner or later.  ;)

20
Work In Progress / Re: Mod Translation Project
« on: October 10, 2014, 04:38:03 pm »
 :D

That's very good idea! The multi-language translations will be very useful for global mods (total conversions)
like PirateZ! or Xeno Operations and will make them more popular worldwide, i think.

21
Work In Progress / Re: Help! Why can't I alter the Xcom1 rulset?
« on: October 01, 2014, 09:48:37 pm »
Any ideas?

Try to use "portable" variant of OpenXcom installation,
as explained here:
https://www.ufopaedia.org/index.php?title=Installing_%28OpenXcom%29

22
I'm just re-saved your file in UTF-8. Try it and report.

23
Work In Progress / Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod
« on: September 29, 2014, 07:32:35 pm »
Only mods I have besides XENO OPS are the ones solar pointed out that work with this mod, which are luke's extra ufos and ubase expanded.

You may try my own config (attached below) for OXC with XenoOps + all of these mods.

First: make a backup copy of your current options.cfg file
Second: download my config and rename it to options.cfg

(Note: i'm not using any screen filters and playing in 800x600 windowed mode,
also check gameplay settings at Options->Advanced tab and adjust it if you want.)

24
Translations / Re: Russian Translation
« on: September 29, 2014, 07:05:22 pm »
Да, always save any ruleset files in Unicode (UTF), because this encoding supports all symbols from most languages (e.g. Russian, Chinese, Thai, Arabic...).

25
Work In Progress / Mod compatibility found
« on: September 19, 2014, 12:57:15 pm »
Researched alien items (gadgets) still "Alien Artifacts" and unusable by XCom during tactical missions.
Nevertheless, in-game Ufopedia articles exist and viewable.
 
Mod version: 0.62 Beta

--- posts merge ---

Mod compatibility found
 
Hello everyone!
 
I'm tested "Xeno Operations Mod v0.62 Beta" today and found that it compatible with following mods:
 
"Luke's Extra UFOs", version 14-15 April 2014 (ruleset date) :
 

 
(Terror ship)
 
 
"Expanded UBase", version 0.31c :
 

 
(FULL_Expanded_UBase ruleset enabled)

26
Suggestions / Re: Solider status icons
« on: September 12, 2014, 11:49:38 pm »
Interesting...  ;)   I think this addition will be very useful, especially for newbie players.

27
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.83.1 - 07 Sep
« on: September 12, 2014, 11:44:23 pm »
It's not a bug report, but this looks a little weird:
by somehow, AI can kneel its operative in midair...
 

28
Released Mods / Re: Expanded U_BASE
« on: September 12, 2014, 11:42:36 pm »
There's a bug with animated items in alien base:
these items transforms into each other during animation.
 
https://mediacru.sh/77292cbac4f1

and

https://mediacru.sh/26ffe131a72d
 
When this blinking pink table is in "destroyed" state,
it stops blinking and seems indestructible
(tested with ~15 shots of heavy plasma).
 
Ruleset enabled: Expanded_UBase.rul
Expanded UBase version: 0.31c
OpenXcom version: 1.0 git 2014-09-11 15:43

29
The ruleset file is additional (contains only translated strings).




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