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Messages - RSSwizard

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61
XPiratez / Re: some sprite reskins
« on: June 18, 2023, 06:44:01 am »
nice as always. Care to make a remake for the hunting rifle after the Sako S20? Whit a brighter palette of course ;D
Now that's a request I couldn't deny and it came out pretty damn good if I say so myself. The original reminds me of some really old rifle, one of the first semi-auto rifles from the early 1900s. This one is much more like a ubiquitous hunting rifle. Looks like something you don't want pointed at you by raider chicks.

edit: oops

62
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: June 18, 2023, 12:16:45 am »
Fair points, also because panzerfaust has a limited range than the LASS so it would make sense.
The Advanced Launcher says its quicker than most to use, but it actually isnt. So id like to see it faster for what you invest in building one. Something like 75/40 percent TUs.

LASS may not have a limited range but its accuracy sucks, which basically means its worse than the panzerfaust on two counts. Panzerfaust has top attack so its alot easier to hit with. The Lass is pretty much crap


My request:

H.Ext: Uber Wheat (0.02)
...one bag of uber wheat == 1 hellerium.

also

D/A Ship Engine
... because midgame I end up with a ton of ship engines and nothing to do with them, since hangars limit how many ships you can make and power stations honestly aren't turning a profit for a long long time. Id much rather pry the optronics and heavy couplings out of them like ret. engines. Like seriously I may have 40+ ship engines taking up inventory and cant do much with them. They're a super huge gold brick waiting to be sold.

63
XPiratez / Re: some sprite reskins
« on: June 12, 2023, 05:01:45 am »
The submachinegun looks like an uzi already, just without a stock.

(unrelated) Here's a mixed up Scout Rifle I made, with obvious influences (uac, es, battle rifle, light mg). Might be an acquired taste, but I didn't like the scout rifle anymore.

64
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: June 05, 2023, 09:57:24 pm »
Was watching 007 The Living Daylights last night and this inspired me to an interesting idea...  Arms Shipments. Other movies like Predator would be inspiration too ("man we really hit the jackpot this time, they almost got across the border with this stuff")

These are Weapons/Equipment packages that you just get standard sets of stuff, with varying degrees of quality or focuses. You pay a real premium for them but they often include pieces that you normally would not be able to get your hands on without alot of elite pre-reqs. For example a couple ES Lasrifles, a Servo Mortar with a bunch of Gas Rounds in a different one, maybe an ATGM in a different package. But each package also includes reasonable assortments of gear or possibly raw components like integrated devices - the idea is you buy a package and get a bunch of grenades, rifles, pistols, smgs, etc etc to outfit a bunch of dudes in a paramilitary and maybe a few of those items are really spicy.

The price would be high enough to make it a considerable thing to work towards. Example...

1 million  (bargain basement tier, just a bunch of normal stuff to arm a militia, but maybe some obscure things too which you cant normally buy that might be deployed in a pogrom).
5 million
12 million
22 million
50 million
150 million (probably has a set of bootleg plasmas in it)

Basically the idea is to let someone else bear those contacts and pay them the tribute to get access to that as a middleman. Krazy Hassan + Jack Favors could be the entry door to making special weapons shipment purchases. A few other indirect Contacts could expand the selection into the higher tiers.

They'd take alot longer to deliver (due to safety, like 15-20 days) and show up as an Item that has to be Disassembled similar to a strongbox.

This is in contrast to the Military Transport enemy mission which is more like a resupply of various palms-up organizations.

Gambling and Old Earth Boxes certainly can provide some early goodies but with an Arms Shipment you secure, with money, what you know you'll be getting.

Hot Protip: there can also be random production so that a few amounts of things or spare goodies might find their way into the crate. Like instead of 2 Lasguns there might be 3, or there just might be a couple adv clips to go with them. Huh, why are some of these Niner Clips red colored with glowing bullet tips... man do you know how illegal this stuff is...

65
XPiratez / Re: some sprite reskins
« on: June 05, 2023, 08:36:28 pm »
Your new UAC carbine is absolutely gorgeous... way too good for such a cheap plastic mass produced weapon :)

And thank you for the projectile sprites, they look great.
No prob, as usual you can use or ignore at your leisure. I figure other folks might be interested in them for their mods too or even zdoom stuff.

I wanted to get the carbine brighter like the standard one but it came out all bronze looking so I just went with it. It all started with that BM rifle handguard. Itd work well as a bullpup ar too by changing the mag.

66
XPiratez / Re: some sprite reskins
« on: June 03, 2023, 11:13:48 pm »
Well that happened.
Bullpup Carbine, and its themed after the snazzy assault rifle. Ironically its stays in-game are almost identical just slightly quicker on snap shots. There's two versions, one with a muzzle brake and one with a sixteen inch atf-legal barrel. I tried a bullpup uac rifle and it just turned into a chunky mess. But this little thing works pretty darn good. Reminiscent of that desert tech mdr carbine.

67
XPiratez / Re: some sprite reskins
« on: June 02, 2023, 09:31:59 pm »
UAC rifles: it seems to me rather large, cumbersome: perhaps it could be reduced in order to make it more compact and more "squared", like the current one which has a rather angular but original design
I actually DESPISE the bullpup carbine's look, so much that I sell them off and never use them. I just haven't bothered to remake it like some chinese rifle. RCF stuff is pretty useless except the scoped carbine, which is good for training weak pirates (and EP rounds are better in high accuracy weapons). But really the Compact Carbine and Zeerust Rifle are where its at when you get them, and for EP you might as well just use Shiny Niner and Ol' Carbine (80 or 64 damage)

The real reason I imagine for the UAC Rifle looking as it does - because of the design of the rifle carried by zombie trooper sprites in the original doom games. Which is, in a bizarre way hard to actually draw since its low resolution and drawn at an angle. But It Looks Really Cool.

It was supposed to be an m-16 I think but it wasn't modelled that way, heck you could even interpret it as a bullpup of some kind similar to the vhs2/hellion. And in original game the pistol was supposed to be a rifle, which is why the Chaingun uses the same ammo as the pistol and leads to interesting discussions. The answer to those discussions could be found in n64 doom by having the pistol be a desert eagle with a 10 shot magazine (the .44mag desert eagle model technically does have a rare 10 shot extended magazine, but its about as rare as the 12 shot Barrett M82 .50 cal magazine). A heavy goofy submachinegun firing .44 magnum actually sounds feasible at short to medium range, it hits like an AK. And soviet style bullet-pulling mechanisms and gas-operated (but heavily governed) action systems is how you would make a multibarrel machinegun work with any semblance of reliability (soviet gatlings and miniguns dont use electric motors).

But anyway I think the reason X-Piratez' rifle shoots 3 pellets is also a throwback to the original game where the Sergeants firing a Shotgun would emit 3 pellets in the same very wide firing arc every other zombie shoots in (which was a massive 22.5 degree spread I believe). Basically take 3 shots all at once, and that is the same codepointer action that the chaingunner and 20 health zombie trooper uses too. Was kinda-sorta meant to suggest doomguy's always -worn body armor layer soaks shotgun pellets so you only take moderate or chip damage from the blunt force (at most 45 points at point blank range, and thats if each of the damage dice roll "5", average would be 24-30). Poor way to emulate that, just like the super shotgun too, but it was hard to see those mechanics and they had to keep CPU usage to a minimum. Until you played deathmatch and the shotgun turns into a DMR pretty much.

To finish this boomer autistic rant, the original UAC Rifle pretty much looks like that except this one is even better and I think whoever made the current version nailed it. But it should basically be shooting Commando Pistol clips and that just doesn't make much sense. Keep in mind the original Chaingun also used pistol clips like the rifle and each ammo box came with 5 of them, so you could imagine 5 magazines jammed into the bottom of the chaingun and it just somehow auto-switches between each one until they're all done, then like a typewriter kicks them all out of the bottom to make more room. Ahh its like Action Movies from the 80s or that painful Wolfenstein 3d cover image where B.J. has an M-16 with multiple barrels firing at the ceiling.

edit -
The UAC Rifle is a rather powerful and destructive weapon which is 3 times as powerful as a standard assault rifle. So its size and chunkiness are justified.

The suggestion does give me inspiration to make a greenish Bullpup Carbine replacement built out of uac rifle parts though.

68
XPiratez / Re: some sprite reskins
« on: May 30, 2023, 10:17:05 pm »
Interesting idea here, making yet another type of ak rifle except it actually looks futuristic. The UAC shotgun with a different stock also looks abit more like the original doom version. Also a preview on how these look (yeah i use mods).

69
XPiratez / Re: some sprite reskins
« on: May 29, 2023, 02:49:07 am »
A uac carbine. Doesn't need a different hand object for it.

70
XPiratez / Re: some sprite reskins
« on: May 22, 2023, 03:56:41 am »
A small addition to these which ive been putting up into the projectile #50+ range.

RPG, Superheavy Rifle, Durandal
Bombard Mortar, Sitzkrieg Tank Round
Fireball (replaces imp, arena launcher, h.p. accelerator)
X-Plasma, Plasma Scorcher
Heavy Plasma, Cyberdisc Plasma, BFG
XEC auto mortar
Grenade Launchers
3 Shot Burst (one hit)
Mortar
DC Launcher Baby Nuke
UAC Rocket Launcher

71
XPiratez / Re: some sprite reskins
« on: May 19, 2023, 09:01:17 pm »
not sure I ever posted it
alternate projectile graphics which ive been using for years
although im still playing an older version of the game so i dont know if any new projectiles have been added
pistol shots are yellow
rockets actually look like rockets
lasers are bright blue (ES lasers are purple)
rifle shots, civilian lasers, and plasma are more pronounced
made gauss stuff EGA red

lasers are also wider, being 2 pixels size, which makes them easier to see.

72
XPiratez / Re: Newbe questions
« on: May 19, 2023, 08:56:09 pm »
rather silly question, but...
why do Gauss guns set people on fire, and why do they make a sizzle impact sound like dropping a piece of hot metal into snow?
It really makes it seem like its some kinda lava goop gun

73
XPiratez / Re: some sprite reskins
« on: May 15, 2023, 10:36:45 pm »
a gray plasma sub that looks less used future but still less glamourous than the star god plasma rifle. Also has a gray clip. There's a red laser and green laser version too.

74
XPiratez / Re: Newbe questions
« on: May 15, 2023, 04:52:12 am »
Voodoo School is not the best way to train voodoo skills. Using Master's Cane 11 times (panic) is much faster way to train.

Well... that sucks.
Ive never bothered to use master's cane before, and always had it on auto-sell except for the first one to research.

I didn't think it had anything other than Hex because NONE of the other options are listed in the bootypedia entry. I also don't think it should have anything other than Hex since its such a crappy entry level item from mobs. The fact it having panic or possession sounds like a bug or easter egg actually.

75
XPiratez / Re: Newbe questions
« on: May 11, 2023, 09:43:45 pm »
68 pow and 45 skill is hardly elite.

well then, voodoo school only brings it up to 40, then awards can add a few points more... that's the gal with the highest score across all the bases, so im not sure exactly how you can get it higher. Do Wands/Devices that work off of voodoo train it?

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