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Messages - Dogbarian

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91
Ah, excellent, thank you!  The way I was reading this, it wasn't clear it actually worked.

Yeah, by resizing the sprites, I meant of the aircraft to try to display 2 of them in a standard 2x2 hangar (and there was a 2 pad hangar artwork that someone already showed off).  Sorry, should have been more clear.   And that part may not actually work, but that's less important, to me at least.

Appreciate the quick response!

92
Any movement ever occur on this (preferably something that works with OXC)?

I'd love to just resize the sprites and have the 2x2 hangar support 2 craft, nothing more.   Will OXC support that?

93
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: January 25, 2021, 04:37:26 pm »
Howdy!  New to all of this, only stumbled across OpenXCOM recently and enjoying revisiting some pleasant gaming from the past.  Now I'm checking out mods, and in looking at this one, found an old YouTube series with two guys playing it (the "Lewis & Ben Save the World" thing.  They are remarkably shit at the game, but in some of the tips they were given (which they ignored, by and large), there were a number of flaws with the mod pointed out.   Many of these were more in the opinion variety, and I'll table those for now until I make up my own mind after looking carefully at the data.  But some pointed out real flaws, for instance the mission RNG.  In delving into the data, it's clear that your math is off in many places in the mission race randomization (many of the totals add up to 110% or even more).

In reading the change log, I didn't notice anywhere that this has been touched, and I'm looking at the latest upload.  And what I don't know is where the RNG is for deciding which missions the game chooses to throw at you in a given month, so maybe I can get some guidance on that?

Thanks for collecting all of these mods into one place and mashing them together!  I look forward to playing with it.

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