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IDT Modding Hub / Re: Reaver's Harmony Megamod - A Massive X-Com Expansion
« on: April 28, 2021, 02:42:00 pm »
What mod/options do you recommend? I noticed you supplied Statstrings, but they are also commented out within the file.
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thinking of, since both allowstrafing and tu bonus are negated (because it's oxce feature), it could be okay to keep the code as is, I guess?
thank you. please keep in mind that even if there's no bug it uses some of oxce features (namely turning costs and stamina recovery) so it would work differently from oxce version.
Dojo training roll once each day for each affected stat. The chance is based on current stat vs training cap. The closer the less chance. If the roll is a sucess the soldier gains 1-3 in the stat. Not all attributes can be trained. What stats are trained and to what limit is detailed in the dojo pedia entry.
As far as I know, it's neither of the two.
There's a practically un-describable formula/script behind it, trying to understand it just hurts the brain.
Freshness is mostly like a secondary fatigue meter, the lower your freshness the worse your morale, TU, stamina, and stun recover are. It is also used to fuel voodoo, and certain consumables.
If you're curious about exact details, here's everything you want to know about base defense facilities:
https://openxcom.org/forum/index.php/topic,8460.0.html
The short answer is 4 OC radars in a base means never seeing those pesky demons again if you decide it's worth the expense You can get by with as little as 2 if you want to reload (a lot). Flak cannons are much more cost effective but needs "cannon defenses" which needs a lot of random techs to get like humanist soldier, lacc/spitfire and light cannon. Flak towers are pretty much trash, just use the radars if you want defense and don't have cannons.
Regarding spy zepellins being useless: I made that comment back when all of the military ships were HKs, now the skies are (slightly) less dangerous. Still probably not worth it, but it's not quite as a bad anymore. The zeppelin is a nice way to shove more gals into a mansion mission if you wantto squad wipe even more galsmore looters.
Also: Expeditions are pretty cheap if they get shot down, so you can use those if you want. When I was trying a convoy/expedition game I actually sold my radar and just used an expedition that never returned to base and just delayed mission expirations and acted as radar xD
I can safely say it was all of it in this case. Not that it really matters much, the "big" armors tend to hard stop most things at there tech level, so taking more hits then a smaller unit is kinda irreverent. Taking 6 extra pistol hits does not matter if the pistol has zero ability to penetrate.