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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 22, 2019, 01:39:02 am »So the AI looks for the shortest route to get down to you, and this shortest route is obviously jumping down the elevator shaft.
What I found in my previous campaign is the AI units panicking, shooting at random, and eventually breaking the glass windows. Then they were jumping from the nth floor on to the street and engaging my team from behind. I had to leave behind a small guard to deal with them, while my main team was clearing the rooms floor by floor.
I knew about that locked room. By the second mission, I had some soldiers with pick axles opening these walls. In some cases there were enemy soldiers trapped inside. I imagined in previous missions, they just surrendered while still locked in.
Potentially yes, but the game doesn't go that deeply into storytelling. You can assume so if you want.I want to believe. Plus seriously, that is the reason I thought one of the cover Syndicate mission allowed the DragonFly, just because it's one of their crafts. Now I see this was a coincidence.
Well there are no restrictions on that mission anyway.I don't know if you have enabled craft missions to the Cults specifically (subs not counting), and if you have specific crafts in mind for each of these cults.