aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Alex_D

Pages: 1 2 3 [4]
46
Help / vertical offset of ground tiles question
« on: February 16, 2019, 09:38:30 pm »
I'm trying my hand into create new craft maps, and also learning MapView and MCEdit. For the test, I'm using the COPTER map (from X-COM Files) and OXCE. And I have a problem. See attached screenshot.

My idea is to have a ground starting tile that is offset by a bit. The offset cannot be more than 8 pixels or else the unit won't step back in. I used MCEdit to offset the tile up (8 pixels), it certainly does (green offset in the pic). I also manually drawn the tile by said offset and it also does it (purple offset in the pic). Yet when the game renders the tile, there is a black diamond or void where the ground texture should be. The tile needs to be made a floor tile in MapView, else (wall or object tile) the unit may not spawn on the tile.

I could try to make a wall tile that also occupy the same spot left by the void, but this color may contrast with the original ground tile if the craft lands on a different source map (example forest patch landing on desert).

Is it possible to have such starting ground tiles hovering slightly over the ground without the black rendering of the void ? Any workarounds other people may have used?

47
The X-Com Files / Galil AR image stuff
« on: February 12, 2019, 10:03:42 am »
After watching a documentary, I was curious and did a search if any of the Galil was mentioned somewhere in the forums. My only reference is this one.

Solarius, would you consider adding the gun to the XCF mod? Specifically the Galil AR in 7.62 NATO. I feel that there aren't many guns with the shared 7.62x51 NATO round (FAL magazine).

I'm attaching a zip with an incomplete ruleset (w/ suggested ideas, acc, tus, etc), and some graphics (bigob, floorob, handob).

48
The X-Com Files / Aircraft armanent
« on: November 30, 2018, 10:34:29 pm »
A quick question with regard of a craft mounting hard-points. These can be either gun, light missiles, etc. But is there a entry where a hard point can be multipurpose? Example: The hard point (not the device) can mount a gun, or a missile, or a shield? I was thinking on having one multi-mission hard-point that can fit a wide variety of type of things (e.g. missiles and guns) rather than only one category (e.g. missiles or guns).

Pages: 1 2 3 [4]