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Messages - Infini

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61
Released Mods / Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 16, 2014, 02:36:09 am »
About the previous bug (Inventory screen).

Improved ammos, rockets, grenades and explosives tested.

The "Enhanced Assault Rifle Mag" is affected.  The rest seems OK.

..

I begin to reseearch the Laser Cannon (Chemical), and if I survive against the Aliens, I'll tell you if everything is correct in the inventory.

Plasma ?  I'm far away now...  :D  Not sure to be alive, wish me luck.

62
Released Mods / Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 15, 2014, 05:55:57 pm »
Bug Report, 2 screenshoots included.

If I equip my soldier with:

Assault Rifle, or Assault Rifle Mag, or SAW Belted Ammo, THEN, I replace it back in stock, items around disappear.

Not tested yet with for example the laser or plasma weapons.

63
Released Mods / Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 15, 2014, 06:09:19 am »
Quote
No release tonight, the craft weapon changes are more complex than I thought.

There's no hurry.  Take your time.

 :D

64
Released Mods / Re: [GLOBE] Improved Nations Mod
« on: September 15, 2014, 05:57:49 am »
Are you able to add the English strings ?
I always get an error message.
If I add Prague first, OK, but after, well, nothing works.

Great work you did.
I'll use it one day.

65
Released Mods / Re: [GLOBE] Improved Nations Mod
« on: September 15, 2014, 05:18:19 am »
Did you add the English strings ?
I just see STR_PRAGUE, etc

Tx

66
Released Mods / Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 15, 2014, 04:29:37 am »
Quote
Took your words under advisement and increased the volume levels.


Tx.
The problem is evident when you play a terror mission.
Aliens are shooting a lot of ammos at the beginning.

But on a regular map (UFO Crash for example), the problem is less evident.

Edit: Some items disappear sometimes from the inventory screen when I equip my soldiers.  Workaround: I click on OK and restart the process. Tomorrow, I'll try to reproduce the problem.

67
Released Mods / Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 14, 2014, 11:56:46 pm »
Quote
Let me know what you guys think of the new sounds.

The plasma weapons. 
Weird.  Really weird.  Alien sounds for sure.  They are incredible, except for one thing:  they need more "punch".  I mean, the sound level is lower than others (InGame).

They have the same volume ?  I Know that it's possible to use a program like MP3Gain with MP3 files (files have the same volume output after), but with WAV, never tried.

Just my initial impression about it...

68
Released Mods / Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 14, 2014, 06:53:20 pm »
Beta 1.9761

French translation up-to-date.
Corrected and improved texts.

That's it for now, until the next version.

 :)


69
Released Mods / Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 14, 2014, 05:34:17 pm »
Quote
New beta:
Adds French Translation by Infini
Corrects small issues with handobs.

https://dl.dropboxusercontent.com/u/1502368/EqualTerms1.9761Beta.zip

Be careful.
The Rulesets are not encoded UTF-8.
French characters won't appear correctly, etc
Tx

 ;)

70
Released Mods / Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 14, 2014, 04:36:13 pm »
Quote
I haven't found the lasers to be THAT easy.....I've lost 3 campaigns at the veryf first base defense (1st half of january to 1st if February)....in vanilla I *could* have had some lasers....

That's because you want the laser technology "and" the weapons in the first month.

  ;D  My, my, my...

Edit: Improved ammos, rockets, grenades.  Powerful enough until we "steal" the laser technology.


71
Released Mods / Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 14, 2014, 05:31:06 am »
Quote
Still feeling that the lasers are still too easy? You have to research Alloys, then Alloy Manu, then Laser Weapons and then each individual laser weapon.

I might just increase the research number for laser weapons? Although I like the suggestion.

I know, but with 30-50 scientists on the project,  we get the laser weapons very fast.
Improved grenades, rockets, explosives, are perfect!
If we interrogate an alien medic, what do you obtain?  Pratically nothing... but if we need him to get the laser tech, well...
Anyway, your idea is good too, but I prefer mine.

 ;D

I would like to be able to add it myself in the Mod, but it is beyond my knowledge.

...

A new Beta.  10:30pm here, so I start to translate if needed tomorrow, and test it after.

Tx.  A lot of work for you, I know...

Edit:  Increase the research cost a bit + the Medic    :o   :-X  Another option

72
Released Mods / Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 14, 2014, 02:02:55 am »
*Just a suggestion*

About the laser technology.
Too easy to get. (We just need to research " Alloy Manufacturing"), so improved ammos are less less less interesting.

You know, alien medics use plasma weapons, but they do surgery with ?  Laser....

So, my idea is to capture one (doctor), alive, and interrogate him.  He's an alien scientist; he knows how to manufacture his own instruments.

"Alloy Manufacturing" + "Medic"= enough clues to help us develop our laser weapons

 :D

73
Released Mods / Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 10, 2014, 06:13:01 am »
The French translation is still in progress here.
I'll send the latest version of my work to you with each new release, Beta or Official.
I don't want to bother you each time that I change something in the text, ridiculous.

Nice work your're doing.  Congratulations!

Let me see 0.977, heh ?  Want to translate new strings... and play after.

 :)


74
Programming / Re: [Deadly bug] The game cracks during tactical fight
« on: September 10, 2014, 05:14:59 am »
Quote
We don't use the distance values in RMP node links, so don't bother.

On openxcom_git_master_2014_09_09_0701 we put out a fix to RMP problems with mods with a lot of nodes. Clearly the fix wasn't enough, causing these new bugs. That's what you subject yourself to when using nightlies. :P

openxcom_git_master_2014_09_10_0404 should have a better fix, let me know if new missions work fine now. In-progress missions can't be fixed and will just have to be cheated away if the bug occurs.

So, it's not a virus ?

Good news then !

 :)

75
Released Mods / Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 10, 2014, 05:13:19 am »
Mod installed : just the latest version 0.975 Beta + PSX sound effects

When I put an improved grenade in my hand, there's a weird black spot.

See the screenshot.

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