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Messages - Imeryak

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16
Do you REALLY think no measures were taken make this most obvious approach painful? It's not only axes they'll be wielding when this gets released... Mwahahaha :D
Then mortars.  If deep ones map has no hard-to-destroy blocks (such as UFO hull), few mortars made it perfectly flat.

17
Works on the Deep Ones are progressing. I've made a short photostory out of the first test mission against them... :)
Flying armor is my answer.  Flying armor and high explosive.

18
Quote
  - type: STR_SLAVE_MAID

Bootypedia article required.

19
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.84.5 - 19 Sep
« on: September 21, 2014, 09:02:08 am »
Will there be made ​​new region-specific guns or equipment like EuroSyndicat laserifle? Expensive, but more effective analog of common weapon?

20
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.84.5 - 19 Sep
« on: September 20, 2014, 01:37:57 pm »
Сhange California Republic to New California Republic. It just need to be done.

21
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.83.1 - 07 Sep
« on: September 14, 2014, 04:36:53 pm »
Bugreport: on crashed terrorship missions map height is to low.

22
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.83.1 - 07 Sep
« on: September 11, 2014, 06:02:18 pm »
HWPs - do you think it's needed? How would you see the dissassembly feature there?

Disassemble tanks into two parts - turret (weapon) and chassis, produce them separately, and then gather chassis and another turret back together to make a HWP you want. This will make the game mechanics more complex and interesting, especially if make chassis progress less linear - as with current armor. For example, you can progress from light tank to a land cruiser with very thick armor, but unable to fly and low ap, or  fly "glass cannon's" tanks with nuclear core (explode on death, more FUN for player), low armor or with dangerous vulnerability to certain types of damage and ability to install very powerful weapon, or heavy scout with large ap pull, light weapon and self-destruct option, or what your imagination tell you. It is hell of a work, but i think it's interesting idea to try.

23
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.83.1 - 07 Sep
« on: September 11, 2014, 01:10:48 pm »
you'll be able to disassemble advanced weapons into components to save on storage and increase compatibility
How about Vessel weapons? HWPs? Broken Armor Pieces?

24
Released Mods / Re: [HWP] Attack Dog
« on: September 09, 2014, 07:59:45 pm »
I'll probably reduce its Melee skill to 0 (to avoid sword-wielding dogs)

Don't you dare to do this! Just beat the Dark Souls once and you will understand me.

25
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.83 - 06 Sep
« on: September 07, 2014, 08:09:46 am »
Bugreport!

And a crew was from pogrom mission - bumossaurs, reapers, bodyguards etc.

26
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.82 - 25 Aug
« on: September 06, 2014, 10:54:35 am »
And don't complain if Smugglers don't appear very often... their missions are about as likely to come up as Cargo Freight or Passenger Ferrying.

Sorry but i will complain about that. Simple because you need new smugglers weapons to progress in technology research. And if all major races has a plenty of missions that give you a good chances to get what you need from them, the smugglers has only two, with one of them very rare.  If gods of random number generator hates you, you can easly do not meet not a single smuggler within a few years.

27
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.82 - 25 Aug
« on: September 03, 2014, 08:31:48 am »
As a bonus the hammer can make holes through walls rather easy.[/spoiler]
Not just that, hammer can hit target on level above and beyond. You can even hit armored bastards through lift shaft. Weapon of choice for power-armored troops.

28
Released Mods / Re: [HWP] Attack Dog
« on: August 31, 2014, 06:59:29 pm »
PirateZ need it. With grenades, of course. Or with bottle of rum,  dog-medic ftw.

29
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.82 - 25 Aug
« on: August 31, 2014, 06:29:54 pm »
Fix it. How about a large vaults? I always need more space for items, and slaves is not enough for my needs.

30
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.82 - 25 Aug
« on: August 31, 2014, 09:37:59 am »
Is it a gunblade on a screenshot?

Another glithc with a large living quarters.

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