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Messages - Meridian

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8596
Playthroughs / Re: Recording Xcom with OBS?
« on: December 05, 2014, 08:05:20 pm »
Raw

8597
Playthroughs / Re: Necroscope86 is now lets playing OpenXcom!!!
« on: December 05, 2014, 01:03:17 pm »
Yeah, Kiko is a legend. He's also the reason I started LPs of my own, I really wish he would do OXC LP some day...

8598
Troubleshooting / Re: No damage dealt and silly armour penetration
« on: December 02, 2014, 06:45:12 pm »
@czarek: I don't remember this from the original... actually I am pretty sure it wasn't there (at least in the Steam version). As far as I can say, OpenXcom works exactly like the original in this aspect.

8599
Playthroughs / Re: Let's Play WHUT?!?!
« on: December 01, 2014, 11:16:35 am »
So... how does it look like with this LP? HelmetHair?

8600
Playthroughs / Re: Let's play OpenXcom (Hawaii challenge!)
« on: November 28, 2014, 10:37:24 am »
Alien base attack #1 (Portugal)

  #38: https://www.youtube.com/watch?v=uLaYUeWqih4
  #39: https://www.youtube.com/watch?v=F_Y0FPurHQE

Attempt to rescue SupSuper failed, aliens managed to transfer him to base in Prague.

Alien base attack #2 (Prague)

Mission Impossible begins!

  #40: https://www.youtube.com/watch?v=DepR0CqDOo8
  #41: https://www.youtube.com/watch?v=IOibpeN4ms4

SupSuper rescued!!! A bit wounded, terrified, later unconscious, but alive...

Intermission - preparing for Cydonia

  #42: https://www.youtube.com/watch?v=JBlXr7BIBzA

Donated $28 to OpenXcom... for all the fallen soldiers. RIP.

8601
Playthroughs / Re: Let's play OpenXcom (Hawaii challenge!)
« on: November 28, 2014, 10:28:36 am »
Terror mission #5 (day, snakemen/chryssalids)

  #30: https://www.youtube.com/watch?v=zzMIiYTUMzU
  #31: https://www.youtube.com/watch?v=YinUdj7qJe0
  #32: https://www.youtube.com/watch?v=O8T3zWhFEGc

Mission #9 (night, floaters/reapers, battleship)

  #33: https://www.youtube.com/watch?v=1LIF6QbyOJo
  #34: https://www.youtube.com/watch?v=418Zd_lwGf4

Mission #10 (day, floaters, supply ship)

  #35: https://www.youtube.com/watch?v=Hg3D0Pqgq-M
  #36: https://www.youtube.com/watch?v=WsF1wyJuDxA

Mission #11 (day, snakemen, medium scout)

  #37: https://www.youtube.com/watch?v=xw_m6OZ7E2Q

End of May... SupSuper was kidnapped by Aliens!

8602
Playthroughs / Re: Let's Play OpenXcom: Up Close and Personal!
« on: November 28, 2014, 10:14:52 am »
@Arthanor: excellent summary... couldn't write it better myself ;-)

@Ivan: any chance of resurrecting me? XCOM heaven is getting a bit boring... I'd swap drinking ambrosia with killing Sectoids any day... are there even days in heaven?

8603
Troubleshooting / Re: Do I need more fighter ships on higher difficulties ?
« on: November 24, 2014, 04:01:40 pm »
Well, even though it is possible to win with one base only, building more bases is definitely more comfortable (and probably more enjoyable most of the time).
Having only one is something for people, who are looking for special challenge... and it is not as easy as it looks in my LP ;-)

You can lose by:
a) not having enough money... you can work around that by manufacturing/selling laser cannons... even if there is no funding nation left (you can sustain yourself on a roughly 6 million budget, 50% from manufacturing and 50% from missions, see below)
b) having a bad score... you can keep the score up even late game by attacking supply ships and/or bases + responding to terror missions
c) losing all bases (in this case only one)... that can actually happen, if you're not careful enough... but with a little self-discipline, it is also very unlikely
d) failing Cydonia... nah

I don't know of any mods, which would "fix" this.
I am also not sure if this needs fixing at all.

What would be your proposal?
Introduce new condition(s) for losing the game?
Make the workarounds for current conditions harder?

PS: Terror from the Deep is definitely a harder game, but in different aspects. All of the above applies to TFTD too.

8605
Troubleshooting / Re: Do I need more fighter ships on higher difficulties ?
« on: November 24, 2014, 10:57:14 am »
No you don't... well depends on how you play.

I am currently playing on Superhuman, only one base (in Hawaii) and only 2 Skyrangers (+1 unarmed Avenger later)... I have never shot down any UFO and I am on my way to Cydonia in the next episode (btw. the whole thing is on YouTube).

If you insist on shooting down UFOs, then 2 Avengers should be all you'll ever need.

8606
Programming / Re: OpenTFTD Question
« on: November 21, 2014, 06:16:40 pm »
I fully understand and support your decision... don't succumb to pressure from our side! ;-)

8607
Programming / Re: OpenTFTD Question
« on: November 21, 2014, 04:15:38 pm »
You cannot test OpenTFTD yet, you don't have the ruleset... which is currently sitting only on the computer of the developer(s). I am sure they will let us know once OpenTFTD is ready for beta testing.

8608
Playthroughs / Re: Necroscope86 is now lets playing OpenXcom!!!
« on: November 20, 2014, 12:56:33 pm »
But there are also big and "dangerous" changes in nightlies... just look at the yesterday's Map Scripting commit. I will definitely wait a few weeks/month now until people can report all the problems (hopefully none, but seeing the amount of changes I am a bit skeptic).

I think there is a nice compromise too... why not releasing an official update with installer (e.g. openxcom v1.1) after some time (let's say 1-3 months) when enough relevant bugs are fixed and some minor features introduced; but BEFORE any major changes or refactorings are done.

Being a developer myself, I believe the development team can say a lot better, which nightly can be "promoted" to an official update and which is only for the hardcore beta-testers. We -- mere mortals -- are clueless.

8609
Playthroughs / Re: Necroscope86 is now lets playing OpenXcom!!!
« on: November 17, 2014, 08:06:47 pm »
OK, it's getting better, but skip at least to episode 3, if you are too sensitive.

8610
Playthroughs / Re: Necroscope86 is now lets playing OpenXcom!!!
« on: November 17, 2014, 12:25:41 pm »
Fun factor may still save it, but the skill is just poor! :(
Is he doing this on purpose?
(btw. I have watched his earlier xcom LPs and I don't remember him playing so... badly)

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