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Messages - Meridian

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7366
OXCE Suggestions DONE / Re: Multiple inventory templates
« on: July 15, 2016, 02:41:21 pm »
Do them templates include armor?

No, but it's an interesting idea.
(I probably would prefer if they didn't.)

You can still easily change the armor by pressing 'A' (or 'M' ... I don't remember) and selecting from a list.

7367
OXCE Suggestions DONE / [Documentation] Multiple inventory templates
« on: July 15, 2016, 11:22:50 am »
Hi,

so I'm working on a feature, which will allow you to have multiple (permanent) inventory templates.
For example, you can have one template for your melee guys, one for snipers, one for weak soldiers, one for heavy soldier, one for meat shields, and so on...

I have two possible UI ideas in my mind:

1. limited number of templates (let's say up to 10), no UI, just shortcuts... for example Shift+F1 to Shift+F10 to save templates on positions 1 to 10 and then shortcuts F1 to F10 to apply the template saved on corresponding position. The hotkeys would be configurable of course.

Advantages: very quick management, no extra clicks, no extra files (everything saved within the main save file)
Disadvantages: not enough slots?, no possibility to name templates

2. unlimited number of templates, saved on file system in the save directory (but not within the save file)... hotkeys to save/load templates... which open UI similar to save/load game

Advantages: unlimited slots (maybe first 10 could even have hotkeys to improve speed), templates can have names
Disadvantages: slower management (too many clicks :) ), more files in the save directory, templates are not part of the save file

Let me know, which one you like better... or if you have a better idea...

M.

7368
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: July 14, 2016, 08:03:29 pm »
New version is up.

v2016-07-14
  + Fixed merge issue (various issues with the Inventory UI)
  + Ufopedia.org about a medal can be also directly accessed from Debriefing (Medals UI and Lost In Service UI)

7369
XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: July 14, 2016, 06:43:07 pm »
Now we can watch a bunch of black pixels with an arrow on top shoot at another bunch of black pixels with an arrow on top... on a black background.

What a joy! :D

7370
XPiratez / Re: Bugs & Crash Reports
« on: July 14, 2016, 01:39:47 pm »
Oh and there's another issue that just came to my mind - changing, or even trying to change the armor in the Inventory screen drops most carried stuff to the ground, even if there's place for that stuff in the new armor. The stuff used to be kept on soldier's person unless the tiles became blocked, which was much more comfortable... could it be fixed? Or is it a tradeoff for unbugging the inventory?

That's the same issue as #2 above.
(New version will be released in the evening.)

7371
XPiratez / Re: Bugs & Crash Reports
« on: July 14, 2016, 11:49:50 am »
Recently Reinstalled everything for 0.99, and then put everything up for OXCE 3.1 (inc. Datafiles)
1) If I play Custom Base "ON" - then when placing said initial base, it doesn't 'limit' or 'finish' the selections...  I filled the entire base section with Corridors as the option to place them never 'turned off', and is the same for all of them
(Of course, I just turned Custom base 'OFF' and continued playing)

This is caused by OXCE 3.1
(came in with the feature that base facilities can forbid other base facilities)

I'll wait for Yankes to fix this and then cherry-pick.


2) Seem to have a hiccup in the Inventory Screen...  The "Save Inventory" and "Paste Inventory" seems to only save the guns in hands, and doesn't seem to be working for any equipment in belts for me....
Of course, I will state that its entirely possible that I screwed up somewhere, but things are at least otehrwise playable.

This came from merging OXCE 3.0.

@Yankes:
You have cherry-picked this commit: https://github.com/MeridianOXC/OpenXcom/commit/0f46b760917e86af43a35bc81433f5437f9105b9
But there was a bug in there, which I fixed the next day: https://github.com/MeridianOXC/OpenXcom/commit/af241b567a1451130b19bfe0176e2703259d72b0

I will fix the merge issue in my fork, but you should cherry-pick the original fix to your fork too.

Try deleting MEGASCOPRION_WEAPON, it does crash the defense since it's a bugged item (fixed in 0.99A). Also I don't reccomend soldier diaries before 0.99A, i.e. before I unfuck enemies ranks/races etc. so all is displayed properly. Else you will have factions like 'dogs' or 'zombies' in diaries forever :P

Moving the scorpion sting to another base has helped.
I am aware of the issues with Commendations, after upgrade to 0.99A, I will reset the diaries completely. For now, it's quite fun seeing soldiers, medics and civilians instead of scouts, thugs and buzzards :D

7372
XPiratez / Re: Bugs & Crash Reports
« on: July 14, 2016, 12:16:18 am »
CTD at base defense.

Save attached. (X-PirateZ 0.99 with OXCE 3.1+ including Ivan's commendations remix)

Code: [Select]
[13-07-2016 23:09:56] [ERROR] Map Script not found
[13-07-2016 23:09:57] [FATAL] A fatal error has occurred: code 0xc0000005

7373
XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: July 12, 2016, 05:39:50 pm »
decided to wait for 1.0

Probably not a good idea... we'll most likely see 0.99a-z and then 0.99.1a-z and so on :) For some unfathomable reason both developers and modders of OpenXcom are more afraid of versioning and milestones than vampires are of sunlight.

7374
XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: July 08, 2016, 07:04:26 pm »
I couldn't have said it better. Thanks for the in-depth explanation.

7375
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: July 08, 2016, 12:43:24 pm »
New version is up... upgraded to OXCE 3.1... download in the first post... including new data files.

PS: the bug with running is fixed too

7376
Work In Progress / Re: How does facility "defence value" work?
« on: July 08, 2016, 11:20:11 am »
How many is a "lot more"?

4 or 5 hits are still well within the RNG range.

7377
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: July 06, 2016, 07:53:38 pm »
I'll try to do a new release over the weekend. Theme will be magical girls (read: new fun weapons) so Meridian won't get bored by his Plasma Rifles ;) Ofc the focus is on bugfixes mainly.

Also pls, try to find any critical bugs in 3.0 before I make that release, guys :)

I played about 2 hours in total (I know, not much), but I couldn't find any more criticals.

New version is out, changelog:
v2016-07-06
  + Ufopedia.org about a medal in a soldier's diary can now be accessed directly (just click on a medal name)
  + Ufopedia.org about weapon in hand is now accessible via middle-click, same as in the inventory (not right-click)
  + Soldiers ignore enemies when running (i.e. they don't stop on mutual surprise), when walking this can also be activated by holding SHIFT

Download in the first post. EXE only this time... so don't forget the data files from full package when creating a new release :)

PS: I will be mostly offline from Thursday to Monday.

EDIT: the ignoring of spotted enemies doesn't work very well on 3.0 :( I tested it only on 2.9... I will have a look, see if I can find a quick fix today

7378
XPiratez / Re: [PirateZ] Commendations
« on: July 06, 2016, 06:30:28 pm »
So, I added a direct link from Diary to Ufopaedia.
Just click on a medal and a corresponding article will pop up.
Attached just to show which screen I'm talking about.

7379
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: July 06, 2016, 05:32:12 pm »
Thanks! I must have missed those instructions somewhere.  I'll try it the recommended way!

Besides that, I got the same error right now too... so there are probably still some glitches to expect... I remember SupSuper and Shoes were fixing that several times... let's wait until we're in synch with master.

7380
XPiratez / Re: Bugs & Crash Reports
« on: July 06, 2016, 05:03:34 pm »
Clicking 'use left hand item' of the parrot causes the game to freeze. (The 'item' is just a blank space.)

The game doesn't freeze. It generates an empty action menu and awaits instructions... since you can't select any action for that weapon/item, you can cancel and continue either by right-clicking or by pressing Q (or whatever hotkey you have for left hand action).

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