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Open Feedback / Re: Freqently getting early base defense missions
« on: October 08, 2015, 09:45:10 pm »This is all behavior present in the original game: You didn't detect a UFO scout and it managed to detect your base. The game then skipped the rest of the UFOs on the Retaliation mission wave, and generated instead the Battleship that assaulted your base. If the AI already knows the location of the base it's pointless to send the additional UFOs to try to detect it.
Bottom line is, there are certain locations on the Geoscape's regions that increase the chance of UFOs detecting XCom bases since they are very close to the possible waypoints used by the UFOs. And since the Small Radar only has a 10% chance of detecting any UFO within its radius for every half-hour, it is very easy for a Retaliation scout to slip unnoticed and discover the base location.
If you want to know the best locations for the initial base, hit CTRL-D on Geoscape several times until it shows you the MissionZones used by UFOs (a bunch of different colored rectangles in many cases overlapping one another). Place your base out of those areas and the aliens will find it harder to detect your base. Crete in Europe for instance is one of the best initial base locations due to this (and being able to cover Europe, Central Asia and North Africa).
Hobbes, I am not a complete rookie.
I specifically said that I already have full world coverage with 8 Hyperwave Decoders.... which to my knowledge have 100% chance of detecting any UFOs within their range.
I am 99.8% sure that I haven't missed any scouts... and my question is if it is possible that the retaliation starts without the scouting and skips directly to an assault... if not, then I will try to find that 0.2% error on my side; or report a bug if I can't find anything after a thorough test.