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Messages - Meridian

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6946
Tools / Re: does OXC has autogenerated offline ufopedia from mod content ?
« on: September 15, 2016, 10:04:59 am »
OXCE+ has a built-in Tech Tree Viewer: https://openxcom.org/forum/index.php/topic,4697.msg66743.html#msg66743

And I am working also on the "Ruleset Visualizer" with export to text file possibility: https://openxcom.org/forum/index.php/topic,4850.0.html
(one of the uses would be to make the work of people maintaining Piratez wiki easier... I think that might be what you're looking for)

6947
XPiratez / Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« on: September 15, 2016, 10:00:12 am »
I envision it as you're basically locked between sell and tranfer screens, freely switchable, with 'done' button appearing when problems are solved either way.

Yeah, that's probably the only practical way at the moment.
Let's see if I can force the screens to do my bidding.

6948
XPiratez / Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« on: September 15, 2016, 09:27:05 am »
You know, usually in all discussions and threads, people have very different opinions about a given topic.
This is the first discussion in months, where all players give identical feedback.
Not listening to this feedback is of course your right, arguing (even with rock-solid arguments) is also your right, ... it's just not "smart" (I can't find a right english word, I hope you know what I mean).

- We all experience tedium with alien containment, if you don't, it doesn't mean others don't either. Maybe you are the only one?
- I also have alien containment in all 8 bases... but that doesn't help... sorry but you simply DON'T have 288 tiles... the only time when you have problems with alien containment is after the mission (debriefing)... at that time you have access ONLY to 36 tiles... and that's a big fucking difference.

Anyway, I agree we can cut the discussion. You've clearly made your mind already.

PS: for others... I wanted to make that "transfer feature" in debriefing yesterday... and it would be very easy with one alien containment type... but since we have unlimited number of containment types since recently, it became a much harder task :( I really regret I agreed to implement that stupid feature. I'll implement the transfer eventually, but it will take some time... and probably it won't have any GUI (with unlimited containment types, I couldn't think of any way of visualizing the process).

6949
XPiratez / Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« on: September 14, 2016, 08:51:51 pm »
From what I've seen on LPs, the default mid-game tactic against weaker factions (Traders or below) is: plate mail + shield -> stunning everyone with shields. So it is an issue.
But do I think it poses a problem with prisons? Not really. I'm with Dioxine here.

We all understand the reasoning... it's flawless. You're absolutely right! Just saying that the gameplay experience suffers... what's right is not always the best.

Anyway, as suggested, I am implementing a feature to send the extra prisoners to other bases at random automatically... then I can capture all 80 deep ones, keep 15 and send the rest to a dedicated alien containment base for further processing into pies.

6950
XPiratez / Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« on: September 13, 2016, 11:55:37 pm »
I believe the stress was on the "more compact" storage, e.g. 40 beings instead of 15.
It's not the money that's scarce in this game, it's the building space...

6951
Work In Progress / Re: regions within regions?
« on: September 13, 2016, 06:49:06 pm »
Just like that?
Won't you tell us what you're planning to do with it?

6952
Open Feedback / Re: How Often do You Use the Heavy Cannon?
« on: September 13, 2016, 11:31:42 am »
Early on, I use:
- 60% rifles
- 25% heavy cannon + HE ammo
- 10% rocket launcher
- 5% heavy explosives

6953
Rookie Meridian ready for duty.

Reactions 50+ please and don't let me die first ;)

6954
Work In Progress / Re: regions within regions?
« on: September 12, 2016, 09:04:31 pm »
But this region is completely empty (doesn't even have any "dots").
The "mission zones" don't count towards "areas".

And an empty region will not conflict with non-empty regions... so you're safe.
Or in other words, empty regions will be completely excluded from region-related functionality... like scoring, etc.

6955
Work In Progress / Re: regions within regions?
« on: September 12, 2016, 08:40:51 pm »
But cities are a region too. So are other spawned missions in mods.
I thought it didn't matter to the engine if it's a region with a surface or a region composed of dots. If I'm wrong and it could cause problems, I'd like to know. :)

I haven't seen any "cities as regions" in piratez, didn't check x-files... would you have an example?

6956
Work In Progress / Re: regions within regions?
« on: September 12, 2016, 07:24:16 pm »
I talk about regions, not cities.


6957
XPiratez / Re: Bugs & Crash Reports
« on: September 12, 2016, 06:19:59 pm »
It's a normal 2x2 unit, nothing special about it, at least as far as I know. Copied from XCom-files.

Well, LOFTemps are unusual, changing them to something else used more often in piratez helps.

6958
Work In Progress / Re: regions within regions?
« on: September 12, 2016, 04:37:43 pm »
Yes, I agree, with a little correction that the ruleset is loaded, it's just not used/considered by algorithms that assume non-overlapping regions.
And there are several places like that, as I said in my first reply (e.g. one retaliation per region)...

... just saying you can define them, and it will cause all sorts of small problems.

And that's why I am asking what does HH need it for...

6959
Work In Progress / Re: regions within regions?
« on: September 12, 2016, 04:01:39 pm »
No. Each region needs to have its separate entry

Well, that's not a contradiction... and a reason I asked for more details.
You can define region "Europe" and region "France" in separate entries, and still have them be "drawn" inside of one another.

6960
OXCE Support / Re: Linux dependencies for builds of Meridian's OXCE+
« on: September 12, 2016, 12:26:06 pm »
Please stop spamming, this is already at least your fifth post about dependencies.

The dependencies are exactly the same as for vanilla.
If you don't know what they are, or cannot find them, or cannot install them or have any other problem, use Windows.

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