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Messages - Meridian

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5566
OXCE Suggestions DONE / Re: Hunter-killer
« on: September 21, 2017, 09:24:41 pm »
How things work is still pretty open... currently I'm trying the path of least resistance... and I also still have more questions than answers :)

Anyway, to answer at least some:
1. ruleset is pretty minimal atm

Code: [Select]
ufos:
  - type: STR_SMALL_SCOUT
    radarRange: 1000 # hunting range
    hunterKillerPercentage: 100 # % chance to become a hunter-killer when spawned

Bases don't do anything yet, but they will have at least:
- defense perimeter radius
- UFO type(s) to spawn
- how often UFOs can be spawned

2. Target is picked by a simple algorithm: every 10 minutes look at all craft in radar range, score them using attached algorithm and select the most attractive target... the basic idea is "prefer interceptors over transports"

5567
Don't want to steal this thread, so I opened a new one with some pre-alpha hunter killer footage: https://openxcom.org/forum/index.php/topic,5717.0.html

It doesn't have any big ambitions, just allow UFOs to attack xcom under some conditions and allow alien bases to spawn such hunter killers too.

5568
OXCE Suggestions DONE / [DONE] [Feedback] [Documentation] Hunter-killer
« on: September 21, 2017, 07:58:27 pm »
0:56 hunter killer targets skyranger
1:20 hunter killer switches to interceptor (bigger priority)
1:32 hunter killer attacks!



5569
Troubleshooting / Re: Error occurred while spawning mission site: STR_ALIE
« on: September 21, 2017, 07:21:45 pm »
I installed Xcom (Steam). I used installer to install OpenXcom nightly build: " git 2017-09-16 22:01".
I didn't get far until I got an error: "A fatal error has occurred: Error occurred while spawning mission site: STR_ALIEN_TERROR".

You forgot to mention that you have also activated 23 additional mods.

What went wrong and what can I do?

Try deactivating mods... most likely one of them is broken or they may be incompatible with each other.

5570
OXCE Suggestions DONE / Re: MEDIBORD IMAGES
« on: September 21, 2017, 03:09:17 pm »
Not at the moment, but could be easily implemented.

5571
XPiratez / Re: Bugs & Crash Reports
« on: September 19, 2017, 12:26:39 pm »
After getting back from a (small supply ship) mission that landed at an enemy hideout, the time counter rolled over to the next day and the game crashed without an error message. Music continued playing, window became unresponsive. No information was noted in the log file.

This isn't a research issue because none of my research projects were scheduled to complete, and it wasn't the end of the month either. So this would have to do with something other than research most likely.

Doesn't crash for me... just freezes for 2-3 seconds until it figures out all the research dependencies.

Then it resumes and gives me the following research popups:
- destroyed mk.801
- hypno panel
- decrypted data disc

EDIT: when using debug version, it froze for about 1 minute for me, then recovered:
- if you're compiling your own version, make sure to build a Release build, not Debug build
- if you're not compiling yourself, maybe you have a bit slower machine... just wait until it finishes... and let me know how long it took please

5572
Suggestions / Re: Statistics soldiers
« on: September 18, 2017, 12:14:29 pm »
That's really sad.

5573
Suggestions / Re: Statistics soldiers
« on: September 18, 2017, 11:27:21 am »
2855 aliens killed, 424 soldiers recruited... that's 6 per soldier... not 20-30.

Also... 0 soldiers lost ?? ??
Man, you must be save scumming like crazy... do you even enjoy the game? No wonder you're complaining about slow save/load if you're doing it every 2 minutes.

EDIT: sick days: 1 ?? ?? wtf man? you have a serious problem...

And for what do you need 424 soldiers if you didn't lose a single one?
I can easily play a vanilla game with about 100 soldiers total, 50+ of them lost.

5574
XPiratez / Re: Bugs & Crash Reports
« on: September 18, 2017, 09:13:29 am »
Attach the save?

5575
OXCE Support / Re: [SUGGESTION] Less clicking for melee attacks
« on: September 18, 2017, 09:09:53 am »
Is it different than ranged attacks? For a ranged attack, the attack cursor remains up after the shot so you can just click again. I use this all the time when doing pistol snap shots.

Have you ever used a stun rod or thermal tazer?

5576
OXCE Support / Re: [SUGGESTION] Less clicking for melee attacks
« on: September 17, 2017, 11:47:53 pm »
...and also eliminates the need to move my finger between E and 4. Minimum effort!

IMO minimum effort is keyboard only, two fingers.

5577
OXCE Support / Re: [SUGGESTION] Less clicking for melee attacks
« on: September 17, 2017, 11:23:06 pm »
keyboard ftw

E,4,E,4,E,4,E,4...

or if you're left-handed: Q,4,Q,4,Q,4,Q,4,...

Total mouse clicks used: zero :)

5578
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 17, 2017, 05:32:25 pm »
That means the FMP needs nightly, not that OXCE+ needs nightly.
OXCE+ doesn't need nightly, because it fully contains it already.

I'll repeat it one more time, just in case:
1. You can play FMP with latest nightly.
2. You can play FMP with latest OXCE+.
3. You cannot play FMP with a random mix of latest nightly and OXCE+.

5579
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 17, 2017, 05:14:27 pm »
But... you just said that Final Mod Pack is compatible with OXCE. In order to even run it, it says on the mod page I need the latest nightly.

It is compatible with OXCE+ and you don't need latest nightly.

Where does it say OXCE+ needs latest nightly??

5580
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 17, 2017, 04:54:52 pm »
I could've sworn that this was what I needed to show weapon weight in strings, along with TU cost when moving items around the inventory. Where do I go for that? I can't seem to find it among the mods on the site.

Here: https://openxcom.org/forum/index.php/topic,5258.0.html

I also got this when trying to launch an interception:
[17-09-2017_09-29-27]   [FATAL]   A fatal error has occurred: Interface geoCraftScreens not found
[17-09-2017_09-29-55]   [FATAL]   OpenXcom has crashed: Interface geoCraftScreens not found

It doesn't do this when running the game vanilla, Area 51, or FMP. Only with Extended. What I downloaded only contains the executable. I feel like I'm missing something else...

"geoCraftScreens" interface was removed a few weeks/months ago... if you get this error, you are using incompatible files (new data files but old executable)... just use the newest files from the link above... you DON'T need OpenXcom nightly, OXCE+ comes with all necessary (and compatible) files... just extract and run... same as nightly.

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