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Messages - Meridian

Pages: 1 ... 330 331 [332] 333 334 ... 575
4966
40k / Re: 40k
« on: June 03, 2018, 08:44:51 am »
In OpenXcom's UFO folder, do you have a GEODATA subfolder and within it a WORLD.DAT file?

4967
Troubleshooting / Re: Need help compiling under Windows/VS2015
« on: June 02, 2018, 06:28:50 pm »
No offense, but for such questions, you can just look into git history same as anyone else... nobody remembers stuff like that.

FWIW ResourcePack.h is now mostly inside Mod.h


4968
Troubleshooting / Re: Pathfinding issue
« on: June 02, 2018, 09:58:23 am »
There is something white in front of the soldier... I'd say a flaw in the map... not in pathfinding.

4969
Troubleshooting / Re: Pathfinding issue
« on: June 02, 2018, 12:54:01 am »
Can't load the save (too many mods)... maybe a screenshot?

4970
Playthroughs / Re: MISSING @ A VERY HIGH PERCENTAGE
« on: June 01, 2018, 10:19:37 pm »
First, the number is not in percent... it's just 194, not 194%.

Second, maximum effective accuracy is 110... there is no difference between 110 and 194.

Third, maximum effective accuracy doesn't guarantee a hit... it's just smallest deviation... but can still miss, especially when the trajectory is very "fragile" with many obstacles along the ideal path.


... just move to a different position and try again.... don't try from the same spot again, you will continue missing.

4971
Help / Re: Mods Not Appearing In-Game
« on: June 01, 2018, 07:53:27 pm »
Give us at least some screenshots of the relevant folder structures on the harddisk; and mods visible in the game. Also, which version of openxcom do you have? And which mod are you trying to install?

From your description, the only thing I can say is, it should work.

4972
No, 10 is max.

4973
The result is that after 100 missions I have on average 10 killed maximum.

Booooooriiiing!  ;)

4974
I'm playing on PC under Windows XP
I have a mouse with two buttons and a wheel.
Yesterday I found a mouse with four buttons, but I can not figure out how to do it: (MMB: Examine [enemy/item/armor]). The cursor just goes from one agent to another and everything ...

The wheel is the middle button, click the wheel.

It's a pity.

What is a pity?
I didn't say anything yet... waiting for proposals...

4975
OpenXcom Extended / Re: [OXCE] OpenXcom Extended
« on: May 31, 2018, 11:04:53 pm »
Bugreport: units on fire render bug when aiming, see screenshot

https://github.com/Yankes/OpenXcom/blob/stash/workInProgress/src/Battlescape/UnitSprite.cpp#L222
https://github.com/Yankes/OpenXcom/blob/stash/workInProgress/src/Battlescape/UnitSprite.cpp#L272

Might also apply to bubbles which were moved there recently too... I didn't test the bubbles yet

4976
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 31, 2018, 05:22:12 pm »
How many mods do you have active?

Attach a save if you can.

4977
Help / Re: Segmentation-fault
« on: May 29, 2018, 09:15:42 pm »
You're missing handob size and partitioning definition.
And as Oharty said... better create just one handob section; and definitely space them by 8 or more otherwise they will overwrite each other

Code: [Select]
  - type: HANDOB.PCK
    width: 256                   # <-------------- was missing
    height: 40                   # <-------------- was missing
    subX: 32                     # <-------------- was missing
    subY: 40                     # <-------------- was missing
    files:
      740: Resources/HANDOB/HANDOB_LARGE_ROCKET.GIF
      741: Resources/HANDOB/HANDOB_SMOKE_ROCKET.GIF
      742: Resources/HANDOB/AutoAxe.png
      100168: Resources/HANDOB/FireBomb.png

4978
Help / Re: [ITEM] Help creating my first mod?
« on: May 29, 2018, 06:40:47 pm »
Easiest way is to find a small mod, which does something similar and try to understand it.

Also, this page might be your best friend: https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Items

4979
Help / Re: Segmentation-fault
« on: May 29, 2018, 06:38:38 pm »
There is nothing wrong with the ruleset.

1/ Click on "Randomize" button in New Battle (this deletes old settings, which might conflict) and try again...

2/ If it doesn't work, upload the whole mod, not just the ruleset... and preferably also a save.

4980
OpenXcom Extended / Re: [OXCE+] Original discussion thread
« on: May 29, 2018, 06:28:41 pm »
This is the smallest I could make it... it could easily be 10x bigger.

And the aforementioned is there (unless you meant something else):

2017-08-16
 - Removed "Predict UFO trajectory" user option

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