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40k / Re: 40k Imperial Guard Operations
« on: June 11, 2018, 05:31:52 pm »Hey! Liking it! Do tell if this one independent or do require the 40k mod
Just read previous post again.
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Hey! Liking it! Do tell if this one independent or do require the 40k mod
the game starts chugging on the bigger maps on my full desktop. Its a potatoe, but damn does it chug.
[Edit] I've disabled all Mods. But I have the same problem!
- race: STR_SECTOID
nextUfoCounter: 0
spawnCountdown: 180
type: STR_ALIEN_TERROR
nextWave: 3
liveUfos: 0
uniqueID: 122
missionSiteZone: 7 #<----------------- replace 7 with 6 or lower
region: STR_CENTRAL_ASIA
This is why UFOExtender Accuracy cheats and sets aimed shot range to 200.
Hello there! Doin'n a ride on 0,99I2 and sadly got a crash during a "save a siste" mission type, th mao is the one for the red lanten villa. Attached here is an extract of openxcom.log file, right where errors happen to apper and of course savefile
Edit: sorry, i meant i was on the .I2 branch. And game crashed after some time again, this tie no .log errors, but a saed game during a base defence, the moment when crashed
Are Synthsuits supposed to look like attached?
Hmmm... the region specific thing might not work as intended. The base with the retaliation mission was in china, the UFO I shot down was in north afrika. This was in Piratez mod. I loaded several times but shooting the UFO in north afrika would not trigger a retaliation. Save attached.